#ifndef INDOORS_SYATEKIJYOU_SCENE_H #define INDOORS_SYATEKIJYOU_SCENE_H 1 #include "align_asset_macro.h" #define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420" static const ALIGN_ASSET(2) char syatekijyou_sceneCollisionHeader_001420[] = dsyatekijyou_sceneCollisionHeader_001420; #define dsyatekijyou_sceneTex_00A4C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_00A4C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00A4C0[] = dsyatekijyou_sceneTex_00A4C0; #define dsyatekijyou_sceneTex_002740 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_002740" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_002740[] = dsyatekijyou_sceneTex_002740; #define dsyatekijyou_sceneTex_006CC0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_006CC0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_006CC0[] = dsyatekijyou_sceneTex_006CC0; #define dsyatekijyou_sceneTex_00B2C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_00B2C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00B2C0[] = dsyatekijyou_sceneTex_00B2C0; #define dsyatekijyou_sceneTex_00B0C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_00B0C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00B0C0[] = dsyatekijyou_sceneTex_00B0C0; #define dsyatekijyou_sceneTex_0054C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_0054C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0054C0[] = dsyatekijyou_sceneTex_0054C0; #define dsyatekijyou_sceneTex_005CC0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_005CC0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_005CC0[] = dsyatekijyou_sceneTex_005CC0; #define dsyatekijyou_sceneTex_0041C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_0041C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0041C0[] = dsyatekijyou_sceneTex_0041C0; #define dsyatekijyou_sceneTex_003DC0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_003DC0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003DC0[] = dsyatekijyou_sceneTex_003DC0; #define dsyatekijyou_sceneTex_001D40 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_001D40" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_001D40[] = dsyatekijyou_sceneTex_001D40; #define dsyatekijyou_sceneTex_001C40 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_001C40" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_001C40[] = dsyatekijyou_sceneTex_001C40; #define dsyatekijyou_sceneTex_002140 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_002140" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_002140[] = dsyatekijyou_sceneTex_002140; #define dsyatekijyou_sceneTex_003940 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_003940" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003940[] = dsyatekijyou_sceneTex_003940; #define dsyatekijyou_sceneTex_008CC0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_008CC0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_008CC0[] = dsyatekijyou_sceneTex_008CC0; #define dsyatekijyou_sceneTex_007CC0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_007CC0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_007CC0[] = dsyatekijyou_sceneTex_007CC0; #define dsyatekijyou_sceneTex_0051C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_0051C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0051C0[] = dsyatekijyou_sceneTex_0051C0; #define dsyatekijyou_sceneTex_0052C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_0052C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0052C0[] = dsyatekijyou_sceneTex_0052C0; #define dsyatekijyou_sceneTex_009CC0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_009CC0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_009CC0[] = dsyatekijyou_sceneTex_009CC0; #define dsyatekijyou_sceneTex_002540 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_002540" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_002540[] = dsyatekijyou_sceneTex_002540; #define dsyatekijyou_sceneTex_0039C0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_0039C0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0039C0[] = dsyatekijyou_sceneTex_0039C0; #define dsyatekijyou_sceneTex_00ACC0 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_00ACC0" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00ACC0[] = dsyatekijyou_sceneTex_00ACC0; #define dsyatekijyou_sceneTex_003740 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneTex_003740" static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003740[] = dsyatekijyou_sceneTex_003740; #define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420" #define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420" #define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420" #endif // INDOORS_SYATEKIJYOU_SCENE_H