#ifndef DUNGEONS_BDAN_ROOM_9_H #define DUNGEONS_BDAN_ROOM_9_H 1 #include "align_asset_macro.h" #define dbdan_room_9DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9DL_003790" static const ALIGN_ASSET(2) char bdan_room_9DL_003790[] = dbdan_room_9DL_003790; #define dbdan_room_9Tex_003828 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Tex_003828" static const ALIGN_ASSET(2) char bdan_room_9Tex_003828[] = dbdan_room_9Tex_003828; #define dbdan_room_9Set_0000A0DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Set_0000A0DL_003790" static const ALIGN_ASSET(2) char bdan_room_9Set_0000A0DL_003790[] = dbdan_room_9Set_0000A0DL_003790; #endif // DUNGEONS_BDAN_ROOM_9_H