#ifndef OBJECTS_OBJECT_WOOD02_H #define OBJECTS_OBJECT_WOOD02_H 1 #include "align_asset_macro.h" #define dobject_wood02_DL_000090 "__OTR__objects/object_wood02/object_wood02_DL_000090" static const ALIGN_ASSET(2) char object_wood02_DL_000090[] = dobject_wood02_DL_000090; #define dobject_wood02_DL_000160 "__OTR__objects/object_wood02/object_wood02_DL_000160" static const ALIGN_ASSET(2) char object_wood02_DL_000160[] = dobject_wood02_DL_000160; #define dobject_wood02_DL_000340 "__OTR__objects/object_wood02/object_wood02_DL_000340" static const ALIGN_ASSET(2) char object_wood02_DL_000340[] = dobject_wood02_DL_000340; #define dobject_wood02_DL_000440 "__OTR__objects/object_wood02/object_wood02_DL_000440" static const ALIGN_ASSET(2) char object_wood02_DL_000440[] = dobject_wood02_DL_000440; #define dobject_wood02_Tex_0004D0 "__OTR__objects/object_wood02/object_wood02_Tex_0004D0" static const ALIGN_ASSET(2) char object_wood02_Tex_0004D0[] = dobject_wood02_Tex_0004D0; #define dobject_wood02_DL_000700 "__OTR__objects/object_wood02/object_wood02_DL_000700" static const ALIGN_ASSET(2) char object_wood02_DL_000700[] = dobject_wood02_DL_000700; #define dobject_wood02_Tex_000790 "__OTR__objects/object_wood02/object_wood02_Tex_000790" static const ALIGN_ASSET(2) char object_wood02_Tex_000790[] = dobject_wood02_Tex_000790; #define dobject_wood02_Tex_000F90 "__OTR__objects/object_wood02/object_wood02_Tex_000F90" static const ALIGN_ASSET(2) char object_wood02_Tex_000F90[] = dobject_wood02_Tex_000F90; #define dobject_wood02_Tex_001790 "__OTR__objects/object_wood02/object_wood02_Tex_001790" static const ALIGN_ASSET(2) char object_wood02_Tex_001790[] = dobject_wood02_Tex_001790; #define dobject_wood02_Tex_002790 "__OTR__objects/object_wood02/object_wood02_Tex_002790" static const ALIGN_ASSET(2) char object_wood02_Tex_002790[] = dobject_wood02_Tex_002790; #define dobject_wood02_Tex_002F90 "__OTR__objects/object_wood02/object_wood02_Tex_002F90" static const ALIGN_ASSET(2) char object_wood02_Tex_002F90[] = dobject_wood02_Tex_002F90; #define dobject_wood02_Tex_003790 "__OTR__objects/object_wood02/object_wood02_Tex_003790" static const ALIGN_ASSET(2) char object_wood02_Tex_003790[] = dobject_wood02_Tex_003790; #define dobject_wood02_Tex_004790 "__OTR__objects/object_wood02/object_wood02_Tex_004790" static const ALIGN_ASSET(2) char object_wood02_Tex_004790[] = dobject_wood02_Tex_004790; #define dobject_wood02_Tex_004F90 "__OTR__objects/object_wood02/object_wood02_Tex_004F90" static const ALIGN_ASSET(2) char object_wood02_Tex_004F90[] = dobject_wood02_Tex_004F90; #define dobject_wood02_Tex_005F90 "__OTR__objects/object_wood02/object_wood02_Tex_005F90" static const ALIGN_ASSET(2) char object_wood02_Tex_005F90[] = dobject_wood02_Tex_005F90; #define dobject_wood02_Tex_006790 "__OTR__objects/object_wood02/object_wood02_Tex_006790" static const ALIGN_ASSET(2) char object_wood02_Tex_006790[] = dobject_wood02_Tex_006790; #define dobject_wood02_Tex_006F90 "__OTR__objects/object_wood02/object_wood02_Tex_006F90" static const ALIGN_ASSET(2) char object_wood02_Tex_006F90[] = dobject_wood02_Tex_006F90; #define dobject_wood02_DL_0078D0 "__OTR__objects/object_wood02/object_wood02_DL_0078D0" static const ALIGN_ASSET(2) char object_wood02_DL_0078D0[] = dobject_wood02_DL_0078D0; #define dobject_wood02_DL_007968 "__OTR__objects/object_wood02/object_wood02_DL_007968" static const ALIGN_ASSET(2) char object_wood02_DL_007968[] = dobject_wood02_DL_007968; #define dobject_wood02_Blob_007A00 "__OTR__objects/object_wood02/object_wood02_Blob_007A00" static const ALIGN_ASSET(2) char object_wood02_Blob_007A00[] = dobject_wood02_Blob_007A00; #define dobject_wood02_DL_007AD0 "__OTR__objects/object_wood02/object_wood02_DL_007AD0" static const ALIGN_ASSET(2) char object_wood02_DL_007AD0[] = dobject_wood02_DL_007AD0; #define dobject_wood02_DL_007CA0 "__OTR__objects/object_wood02/object_wood02_DL_007CA0" static const ALIGN_ASSET(2) char object_wood02_DL_007CA0[] = dobject_wood02_DL_007CA0; #define dobject_wood02_DL_007D38 "__OTR__objects/object_wood02/object_wood02_DL_007D38" static const ALIGN_ASSET(2) char object_wood02_DL_007D38[] = dobject_wood02_DL_007D38; #define dobject_wood02_DL_007E20 "__OTR__objects/object_wood02/object_wood02_DL_007E20" static const ALIGN_ASSET(2) char object_wood02_DL_007E20[] = dobject_wood02_DL_007E20; #define dobject_wood02_DL_0080D0 "__OTR__objects/object_wood02/object_wood02_DL_0080D0" static const ALIGN_ASSET(2) char object_wood02_DL_0080D0[] = dobject_wood02_DL_0080D0; #define dobject_wood02_DL_0081A8 "__OTR__objects/object_wood02/object_wood02_DL_0081A8" static const ALIGN_ASSET(2) char object_wood02_DL_0081A8[] = dobject_wood02_DL_0081A8; #define dobject_wood02_DL_0082B0 "__OTR__objects/object_wood02/object_wood02_DL_0082B0" static const ALIGN_ASSET(2) char object_wood02_DL_0082B0[] = dobject_wood02_DL_0082B0; #define dobject_wood02_DL_008350 "__OTR__objects/object_wood02/object_wood02_DL_008350" static const ALIGN_ASSET(2) char object_wood02_DL_008350[] = dobject_wood02_DL_008350; #define dobject_wood02_DL_0083E0 "__OTR__objects/object_wood02/object_wood02_DL_0083E0" static const ALIGN_ASSET(2) char object_wood02_DL_0083E0[] = dobject_wood02_DL_0083E0; #define dobject_wood02_DL_0085C0 "__OTR__objects/object_wood02/object_wood02_DL_0085C0" static const ALIGN_ASSET(2) char object_wood02_DL_0085C0[] = dobject_wood02_DL_0085C0; #endif // OBJECTS_OBJECT_WOOD02_H