#ifndef OBJECTS_OBJECT_OA7_H #define OBJECTS_OBJECT_OA7_H 1 #include "align_asset_macro.h" #define dobject_oA7_Skel_00000260 "__OTR__objects/object_oA7/object_oA7_Skel_00000260" static const ALIGN_ASSET(2) char object_oA7_Skel_00000260[] = dobject_oA7_Skel_00000260; #define dobject_oA7_DL_000002C8 "__OTR__objects/object_oA7/object_oA7_DL_000002C8" static const ALIGN_ASSET(2) char object_oA7_DL_000002C8[] = dobject_oA7_DL_000002C8; #define dobject_oA7_DL_000003E8 "__OTR__objects/object_oA7/object_oA7_DL_000003E8" static const ALIGN_ASSET(2) char object_oA7_DL_000003E8[] = dobject_oA7_DL_000003E8; #define dobject_oA7_DL_000004B8 "__OTR__objects/object_oA7/object_oA7_DL_000004B8" static const ALIGN_ASSET(2) char object_oA7_DL_000004B8[] = dobject_oA7_DL_000004B8; #define dobject_oA7_DL_00000568 "__OTR__objects/object_oA7/object_oA7_DL_00000568" static const ALIGN_ASSET(2) char object_oA7_DL_00000568[] = dobject_oA7_DL_00000568; #define dobject_oA7_DL_00000600 "__OTR__objects/object_oA7/object_oA7_DL_00000600" static const ALIGN_ASSET(2) char object_oA7_DL_00000600[] = dobject_oA7_DL_00000600; #define dobject_oA7_DL_000006D8 "__OTR__objects/object_oA7/object_oA7_DL_000006D8" static const ALIGN_ASSET(2) char object_oA7_DL_000006D8[] = dobject_oA7_DL_000006D8; #define dobject_oA7_DL_000007C8 "__OTR__objects/object_oA7/object_oA7_DL_000007C8" static const ALIGN_ASSET(2) char object_oA7_DL_000007C8[] = dobject_oA7_DL_000007C8; #define dobject_oA7_DL_000008E8 "__OTR__objects/object_oA7/object_oA7_DL_000008E8" static const ALIGN_ASSET(2) char object_oA7_DL_000008E8[] = dobject_oA7_DL_000008E8; #define dobject_oA7_DL_000009B8 "__OTR__objects/object_oA7/object_oA7_DL_000009B8" static const ALIGN_ASSET(2) char object_oA7_DL_000009B8[] = dobject_oA7_DL_000009B8; #define dobject_oA7_DL_00000A68 "__OTR__objects/object_oA7/object_oA7_DL_00000A68" static const ALIGN_ASSET(2) char object_oA7_DL_00000A68[] = dobject_oA7_DL_00000A68; #define dobject_oA7_DL_00000B00 "__OTR__objects/object_oA7/object_oA7_DL_00000B00" static const ALIGN_ASSET(2) char object_oA7_DL_00000B00[] = dobject_oA7_DL_00000B00; #define dobject_oA7_DL_00000BD8 "__OTR__objects/object_oA7/object_oA7_DL_00000BD8" static const ALIGN_ASSET(2) char object_oA7_DL_00000BD8[] = dobject_oA7_DL_00000BD8; #define dobject_oA7_DL_00000EE8 "__OTR__objects/object_oA7/object_oA7_DL_00000EE8" static const ALIGN_ASSET(2) char object_oA7_DL_00000EE8[] = dobject_oA7_DL_00000EE8; #define dobject_oA7_DL_00001068 "__OTR__objects/object_oA7/object_oA7_DL_00001068" static const ALIGN_ASSET(2) char object_oA7_DL_00001068[] = dobject_oA7_DL_00001068; #define dobject_oA7_DL_00001218 "__OTR__objects/object_oA7/object_oA7_DL_00001218" static const ALIGN_ASSET(2) char object_oA7_DL_00001218[] = dobject_oA7_DL_00001218; #define dobject_oA7_Tex_000012C8 "__OTR__objects/object_oA7/object_oA7_Tex_000012C8" static const ALIGN_ASSET(2) char object_oA7_Tex_000012C8[] = dobject_oA7_Tex_000012C8; #define dobject_oA7_Tex_00001348 "__OTR__objects/object_oA7/object_oA7_Tex_00001348" static const ALIGN_ASSET(2) char object_oA7_Tex_00001348[] = dobject_oA7_Tex_00001348; #define dobject_oA7_Tex_000013C8 "__OTR__objects/object_oA7/object_oA7_Tex_000013C8" static const ALIGN_ASSET(2) char object_oA7_Tex_000013C8[] = dobject_oA7_Tex_000013C8; #define dobject_oA7_Tex_000014C8 "__OTR__objects/object_oA7/object_oA7_Tex_000014C8" static const ALIGN_ASSET(2) char object_oA7_Tex_000014C8[] = dobject_oA7_Tex_000014C8; #endif // OBJECTS_OBJECT_OA7_H