#ifndef _ENHANCEMENT_TYPES_H_ #define _ENHANCEMENT_TYPES_H_ typedef enum { WARP_MODE_OVERRIDE_OFF, WARP_MODE_OVERRIDE_MQ_AS_VANILLA, WARP_MODE_OVERRIDE_VANILLA_AS_MQ, } BetterDebugWarpOverrideMQMode; typedef enum { CSMC_DISABLED, CSMC_BOTH, CSMC_TEXTURE, CSMC_SIZE } ChestStyleMatchesContentsType; typedef enum { BUNNY_HOOD_VANILLA, BUNNY_HOOD_FAST_AND_JUMP, BUNNY_HOOD_FAST } BunnyHoodMode; typedef enum { MIRRORED_WORLD_OFF, MIRRORED_WORLD_ALWAYS, MIRRORED_WORLD_RANDOM, MIRRORED_WORLD_RANDOM_SEEDED, MIRRORED_WORLD_DUNGEONS_All, MIRRORED_WORLD_DUNGEONS_VANILLA, MIRRORED_WORLD_DUNGEONS_MQ, MIRRORED_WORLD_DUNGEONS_RANDOM, MIRRORED_WORLD_DUNGEONS_RANDOM_SEEDED, } MirroredWorldMode; typedef enum { ENEMY_RANDOMIZER_OFF, ENEMY_RANDOMIZER_RANDOM, ENEMY_RANDOMIZER_RANDOM_SEEDED, } EnemyRandomizerMode; typedef enum { FASTFILE_1, FASTFILE_2, FASTFILE_3, FASTFILE_MAP_SELECT, FASTFILE_FILE_SELECT } FastFileSelectTarget; typedef enum { AUTOSAVE_OFF, AUTOSAVE_LOCATION_AND_MAJOR_ITEMS, AUTOSAVE_LOCATION_AND_ALL_ITEMS, AUTOSAVE_LOCATION, AUTOSAVE_MAJOR_ITEMS, AUTOSAVE_ALL_ITEMS } AutosaveType; typedef enum { ZFIGHT_FIX_DISABLED, ZFIGHT_FIX_CONSISTENT_VANISH, ZFIGHT_FIX_NO_VANISH, } ZFightingFixType; typedef enum { BONK_DAMAGE_NONE, BONK_DAMAGE_QUARTER_HEART, BONK_DAMAGE_HALF_HEART, BONK_DAMAGE_1_HEART, BONK_DAMAGE_2_HEARTS, BONK_DAMAGE_4_HEARTS, BONK_DAMAGE_8_HEARTS, BONK_DAMAGE_OHKO, } BonkDamage; typedef enum { DEKU_STICK_NORMAL, DEKU_STICK_UNBREAKABLE, DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE, } DekuStickType; typedef enum { SWORD_TOGGLE_NONE, SWORD_TOGGLE_CHILD, SWORD_TOGGLE_BOTH_AGES, } SwordToggleMode; #endif