#ifndef DUNGEONS_GERUDOWAY_ROOM_0_H #define DUNGEONS_GERUDOWAY_ROOM_0_H 1 #include "align_asset_macro.h" #define dgerudoway_room_0Tex_002FB0 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0Tex_002FB0" static const ALIGN_ASSET(2) char gerudoway_room_0Tex_002FB0[] = dgerudoway_room_0Tex_002FB0; #define dgerudoway_room_0Tex_003FB0 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0Tex_003FB0" static const ALIGN_ASSET(2) char gerudoway_room_0Tex_003FB0[] = dgerudoway_room_0Tex_003FB0; #define dgerudoway_room_0DL_002B58 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002B58" static const ALIGN_ASSET(2) char gerudoway_room_0DL_002B58[] = dgerudoway_room_0DL_002B58; #define dgerudoway_room_0DL_004520 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_004520" static const ALIGN_ASSET(2) char gerudoway_room_0DL_004520[] = dgerudoway_room_0DL_004520; #define dgerudoway_room_0DL_002E68 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002E68" static const ALIGN_ASSET(2) char gerudoway_room_0DL_002E68[] = dgerudoway_room_0DL_002E68; #define dgerudoway_room_0DL_0047A0 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_0047A0" static const ALIGN_ASSET(2) char gerudoway_room_0DL_0047A0[] = dgerudoway_room_0DL_0047A0; #define dgerudoway_room_0DL_004BF8 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_004BF8" static const ALIGN_ASSET(2) char gerudoway_room_0DL_004BF8[] = dgerudoway_room_0DL_004BF8; #define dgerudoway_room_0DL_002858 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002858" static const ALIGN_ASSET(2) char gerudoway_room_0DL_002858[] = dgerudoway_room_0DL_002858; #define dgerudoway_room_0DL_002208 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002208" static const ALIGN_ASSET(2) char gerudoway_room_0DL_002208[] = dgerudoway_room_0DL_002208; #define dgerudoway_room_0DL_000E70 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_000E70" static const ALIGN_ASSET(2) char gerudoway_room_0DL_000E70[] = dgerudoway_room_0DL_000E70; #endif // DUNGEONS_GERUDOWAY_ROOM_0_H