#ifndef DUNGEONS_DDAN_SCENE_H #define DUNGEONS_DDAN_SCENE_H 1 #include "align_asset_macro.h" #define dddan_sceneTLUT_011D70 "__OTR__scenes/nonmq/ddan_scene/ddan_sceneTLUT_011D70" static const ALIGN_ASSET(2) char ddan_sceneTLUT_011D70[] = dddan_sceneTLUT_011D70; #define dgDCDayEntranceTex "__OTR__scenes/nonmq/ddan_scene/gDCDayEntranceTex" static const ALIGN_ASSET(2) char gDCDayEntranceTex[] = dgDCDayEntranceTex; #define dgDCNightEntranceTex "__OTR__scenes/nonmq/ddan_scene/gDCNightEntranceTex" static const ALIGN_ASSET(2) char gDCNightEntranceTex[] = dgDCNightEntranceTex; #define dgDCLavaFloor1Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor1Tex" static const ALIGN_ASSET(2) char gDCLavaFloor1Tex[] = dgDCLavaFloor1Tex; #define dgDCLavaFloor2Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor2Tex" static const ALIGN_ASSET(2) char gDCLavaFloor2Tex[] = dgDCLavaFloor2Tex; #define dgDCLavaFloor3Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor3Tex" static const ALIGN_ASSET(2) char gDCLavaFloor3Tex[] = dgDCLavaFloor3Tex; #define dgDCLavaFloor4Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor4Tex" static const ALIGN_ASSET(2) char gDCLavaFloor4Tex[] = dgDCLavaFloor4Tex; #define dgDCLavaFloor5Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor5Tex" static const ALIGN_ASSET(2) char gDCLavaFloor5Tex[] = dgDCLavaFloor5Tex; #define dgDCLavaFloor6Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor6Tex" static const ALIGN_ASSET(2) char gDCLavaFloor6Tex[] = dgDCLavaFloor6Tex; #define dgDCLavaFloor7Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor7Tex" static const ALIGN_ASSET(2) char gDCLavaFloor7Tex[] = dgDCLavaFloor7Tex; #define dgDCLavaFloor8Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor8Tex" static const ALIGN_ASSET(2) char gDCLavaFloor8Tex[] = dgDCLavaFloor8Tex; #define dgDcOpeningCs "__OTR__scenes/nonmq/ddan_scene/gDcOpeningCs" static const ALIGN_ASSET(2) char gDcOpeningCs[] = dgDcOpeningCs; #define dddan_sceneCollisionHeader_011D40 "__OTR__scenes/nonmq/ddan_scene/ddan_sceneCollisionHeader_011D40" static const ALIGN_ASSET(2) char ddan_sceneCollisionHeader_011D40[] = dddan_sceneCollisionHeader_011D40; #endif // DUNGEONS_DDAN_SCENE_H