#ifndef DUNGEONS_DDAN_ROOM_14_H #define DUNGEONS_DDAN_ROOM_14_H 1 #include "align_asset_macro.h" #define dddan_room_14Tex_000CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_000CC8" static const ALIGN_ASSET(2) char ddan_room_14Tex_000CC8[] = dddan_room_14Tex_000CC8; #define dddan_room_14Tex_0014C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_0014C8" static const ALIGN_ASSET(2) char ddan_room_14Tex_0014C8[] = dddan_room_14Tex_0014C8; #define dddan_room_14Tex_001CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_001CC8" static const ALIGN_ASSET(2) char ddan_room_14Tex_001CC8[] = dddan_room_14Tex_001CC8; #define dddan_room_14Tex_0020C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_0020C8" static const ALIGN_ASSET(2) char ddan_room_14Tex_0020C8[] = dddan_room_14Tex_0020C8; #define dddan_room_14DL_0006A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14DL_0006A0" static const ALIGN_ASSET(2) char ddan_room_14DL_0006A0[] = dddan_room_14DL_0006A0; #endif // DUNGEONS_DDAN_ROOM_14_H