#ifndef DUNGEONS_BDAN_SCENE_H #define DUNGEONS_BDAN_SCENE_H 1 #include "align_asset_macro.h" #define dbdan_sceneTex_013E00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_013E00" static const ALIGN_ASSET(2) char bdan_sceneTex_013E00[] = dbdan_sceneTex_013E00; #define dbdan_sceneTex_014600 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014600" static const ALIGN_ASSET(2) char bdan_sceneTex_014600[] = dbdan_sceneTex_014600; #define dbdan_sceneTex_014A00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014A00" static const ALIGN_ASSET(2) char bdan_sceneTex_014A00[] = dbdan_sceneTex_014A00; #define dbdan_sceneTex_015200 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_015200" static const ALIGN_ASSET(2) char bdan_sceneTex_015200[] = dbdan_sceneTex_015200; #define dbdan_sceneTLUT_0139F0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_0139F0" static const ALIGN_ASSET(2) char bdan_sceneTLUT_0139F0[] = dbdan_sceneTLUT_0139F0; #define dbdan_sceneTLUT_013BF8 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_013BF8" static const ALIGN_ASSET(2) char bdan_sceneTLUT_013BF8[] = dbdan_sceneTLUT_013BF8; #define dgJabuJabuIntroCs "__OTR__scenes/nonmq/bdan_scene/gJabuJabuIntroCs" static const ALIGN_ASSET(2) char gJabuJabuIntroCs[] = dgJabuJabuIntroCs; #define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074" static const ALIGN_ASSET(2) char bdan_sceneCollisionHeader_013074[] = dbdan_sceneCollisionHeader_013074; #define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074" #endif // DUNGEONS_BDAN_SCENE_H