#ifndef DUNGEONS_BDAN_ROOM_7_H #define DUNGEONS_BDAN_ROOM_7_H 1 #include "align_asset_macro.h" #define dbdan_room_7Tex_002CD0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_002CD0" static const ALIGN_ASSET(2) char bdan_room_7Tex_002CD0[] = dbdan_room_7Tex_002CD0; #define dbdan_room_7Tex_0030D0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_0030D0" static const ALIGN_ASSET(2) char bdan_room_7Tex_0030D0[] = dbdan_room_7Tex_0030D0; #define dbdan_room_7DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7DL_002CB8" static const ALIGN_ASSET(2) char bdan_room_7DL_002CB8[] = dbdan_room_7DL_002CB8; #define dbdan_room_7Set_000150DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Set_000150DL_002CB8" static const ALIGN_ASSET(2) char bdan_room_7Set_000150DL_002CB8[] = dbdan_room_7Set_000150DL_002CB8; #endif // DUNGEONS_BDAN_ROOM_7_H