#ifndef DUNGEONS_MIZUSIN_ROOM_20_H #define DUNGEONS_MIZUSIN_ROOM_20_H 1 #include "align_asset_macro.h" #define dMIZUsin_room_20Tex_003040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_003040" static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_003040[] = dMIZUsin_room_20Tex_003040; #define dMIZUsin_room_20Tex_003840 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_003840" static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_003840[] = dMIZUsin_room_20Tex_003840; #define dMIZUsin_room_20Tex_004040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_004040" static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_004040[] = dMIZUsin_room_20Tex_004040; #define dMIZUsin_room_20Tex_004840 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_004840" static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_004840[] = dMIZUsin_room_20Tex_004840; #define dMIZUsin_room_20Tex_005040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_005040" static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_005040[] = dMIZUsin_room_20Tex_005040; #define dMIZUsin_room_20Tex_005840 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_005840" static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_005840[] = dMIZUsin_room_20Tex_005840; #define dMIZUsin_room_20Tex_006040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_006040" static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_006040[] = dMIZUsin_room_20Tex_006040; #define dMIZUsin_room_20DL_0018B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0018B8" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0018B8[] = dMIZUsin_room_20DL_0018B8; #define dMIZUsin_room_20DL_0006E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0006E0" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0006E0[] = dMIZUsin_room_20DL_0006E0; #define dMIZUsin_room_20DL_002ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002ED8" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002ED8[] = dMIZUsin_room_20DL_002ED8; #define dMIZUsin_room_20DL_002B30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002B30" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002B30[] = dMIZUsin_room_20DL_002B30; #define dMIZUsin_room_20DL_000BA0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_000BA0" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_000BA0[] = dMIZUsin_room_20DL_000BA0; #define dMIZUsin_room_20DL_002980 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002980" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002980[] = dMIZUsin_room_20DL_002980; #define dMIZUsin_room_20DL_0026D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0026D0" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0026D0[] = dMIZUsin_room_20DL_0026D0; #define dMIZUsin_room_20DL_001D48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_001D48" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_001D48[] = dMIZUsin_room_20DL_001D48; #define dMIZUsin_room_20DL_0022D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0022D8" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0022D8[] = dMIZUsin_room_20DL_0022D8; #define dMIZUsin_room_20DL_002CB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002CB8" static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002CB8[] = dMIZUsin_room_20DL_002CB8; #endif // DUNGEONS_MIZUSIN_ROOM_20_H