#ifndef DUNGEONS_HAKADANCH_ROOM_3_H #define DUNGEONS_HAKADANCH_ROOM_3_H 1 #include "align_asset_macro.h" #define dHAKAdanCH_room_3Tex_0014C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Tex_0014C0" static const ALIGN_ASSET(2) char HAKAdanCH_room_3Tex_0014C0[] = dHAKAdanCH_room_3Tex_0014C0; #define dHAKAdanCH_room_3DL_000D40 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_000D40" static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_000D40[] = dHAKAdanCH_room_3DL_000D40; #define dHAKAdanCH_room_3DL_0013A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_0013A0" static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_0013A0[] = dHAKAdanCH_room_3DL_0013A0; #define dHAKAdanCH_room_3DL_001198 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001198" static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_001198[] = dHAKAdanCH_room_3DL_001198; #endif // DUNGEONS_HAKADANCH_ROOM_3_H