#ifndef DUNGEONS_HAKADAN_ROOM_21_H #define DUNGEONS_HAKADAN_ROOM_21_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_21Tex_006E00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_006E00" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_006E00[] = dHAKAdan_room_21Tex_006E00; #define dHAKAdan_room_21Tex_007600 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_007600" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_007600[] = dHAKAdan_room_21Tex_007600; #define dHAKAdan_room_21Tex_007800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_007800" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_007800[] = dHAKAdan_room_21Tex_007800; #define dHAKAdan_room_21Tex_008800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_008800" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_008800[] = dHAKAdan_room_21Tex_008800; #define dHAKAdan_room_21Tex_009000 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_009000" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_009000[] = dHAKAdan_room_21Tex_009000; #define dHAKAdan_room_21Tex_009800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_009800" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_009800[] = dHAKAdan_room_21Tex_009800; #define dHAKAdan_room_21Tex_00A000 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00A000" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00A000[] = dHAKAdan_room_21Tex_00A000; #define dHAKAdan_room_21Tex_00A800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00A800" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00A800[] = dHAKAdan_room_21Tex_00A800; #define dHAKAdan_room_21Tex_00AA00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00AA00" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00AA00[] = dHAKAdan_room_21Tex_00AA00; #define dHAKAdan_room_21Tex_00ADA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00ADA8" static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00ADA8[] = dHAKAdan_room_21Tex_00ADA8; #define dHAKAdan_room_21DL_006690 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_006690" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_006690[] = dHAKAdan_room_21DL_006690; #define dHAKAdan_room_21DL_001A60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_001A60" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_001A60[] = dHAKAdan_room_21DL_001A60; #define dHAKAdan_room_21DL_005110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005110" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005110[] = dHAKAdan_room_21DL_005110; #define dHAKAdan_room_21DL_003DB8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_003DB8" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_003DB8[] = dHAKAdan_room_21DL_003DB8; #define dHAKAdan_room_21DL_000AA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_000AA8" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_000AA8[] = dHAKAdan_room_21DL_000AA8; #define dHAKAdan_room_21DL_005768 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005768" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005768[] = dHAKAdan_room_21DL_005768; #define dHAKAdan_room_21DL_000710 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_000710" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_000710[] = dHAKAdan_room_21DL_000710; #define dHAKAdan_room_21DL_00ACC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_00ACC0" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_00ACC0[] = dHAKAdan_room_21DL_00ACC0; #define dHAKAdan_room_21DL_005500 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005500" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005500[] = dHAKAdan_room_21DL_005500; #define dHAKAdan_room_21DL_002CE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_002CE8" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_002CE8[] = dHAKAdan_room_21DL_002CE8; #define dHAKAdan_room_21DL_0010D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_0010D0" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0010D0[] = dHAKAdan_room_21DL_0010D0; #define dHAKAdan_room_21DL_0047A0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_0047A0" static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0047A0[] = dHAKAdan_room_21DL_0047A0; #endif // DUNGEONS_HAKADAN_ROOM_21_H