#ifndef DUNGEONS_HAKADAN_ROOM_12_H #define DUNGEONS_HAKADAN_ROOM_12_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_12Tex_003348 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003348" static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003348[] = dHAKAdan_room_12Tex_003348; #define dHAKAdan_room_12Tex_003548 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003548" static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003548[] = dHAKAdan_room_12Tex_003548; #define dHAKAdan_room_12Tex_003748 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003748" static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003748[] = dHAKAdan_room_12Tex_003748; #define dHAKAdan_room_12Tex_003B48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003B48" static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003B48[] = dHAKAdan_room_12Tex_003B48; #define dHAKAdan_room_12Tex_003D48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003D48" static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003D48[] = dHAKAdan_room_12Tex_003D48; #define dHAKAdan_room_12Tex_004D48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_004D48" static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_004D48[] = dHAKAdan_room_12Tex_004D48; #define dHAKAdan_room_12Tex_005548 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_005548" static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_005548[] = dHAKAdan_room_12Tex_005548; #define dHAKAdan_room_12DL_002A88 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_002A88" static const ALIGN_ASSET(2) char HAKAdan_room_12DL_002A88[] = dHAKAdan_room_12DL_002A88; #define dHAKAdan_room_12DL_0014F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_0014F0" static const ALIGN_ASSET(2) char HAKAdan_room_12DL_0014F0[] = dHAKAdan_room_12DL_0014F0; #define dHAKAdan_room_12DL_001C60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_001C60" static const ALIGN_ASSET(2) char HAKAdan_room_12DL_001C60[] = dHAKAdan_room_12DL_001C60; #define dHAKAdan_room_12DL_000CF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_000CF0" static const ALIGN_ASSET(2) char HAKAdan_room_12DL_000CF0[] = dHAKAdan_room_12DL_000CF0; #endif // DUNGEONS_HAKADAN_ROOM_12_H