#ifndef DUNGEONS_HAKADAN_ROOM_11_H #define DUNGEONS_HAKADAN_ROOM_11_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_11Tex_001E60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_001E60" static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_001E60[] = dHAKAdan_room_11Tex_001E60; #define dHAKAdan_room_11Tex_002660 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_002660" static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_002660[] = dHAKAdan_room_11Tex_002660; #define dHAKAdan_room_11Tex_002A60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_002A60" static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_002A60[] = dHAKAdan_room_11Tex_002A60; #define dHAKAdan_room_11Tex_002C60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_002C60" static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_002C60[] = dHAKAdan_room_11Tex_002C60; #define dHAKAdan_room_11Tex_003460 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_003460" static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_003460[] = dHAKAdan_room_11Tex_003460; #define dHAKAdan_room_11Tex_003C60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_003C60" static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_003C60[] = dHAKAdan_room_11Tex_003C60; #define dHAKAdan_room_11DL_0008B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_0008B0" static const ALIGN_ASSET(2) char HAKAdan_room_11DL_0008B0[] = dHAKAdan_room_11DL_0008B0; #define dHAKAdan_room_11DL_001928 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_001928" static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001928[] = dHAKAdan_room_11DL_001928; #define dHAKAdan_room_11DL_0013D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_0013D0" static const ALIGN_ASSET(2) char HAKAdan_room_11DL_0013D0[] = dHAKAdan_room_11DL_0013D0; #define dHAKAdan_room_11DL_001B78 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_001B78" static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001B78[] = dHAKAdan_room_11DL_001B78; #define dHAKAdan_room_11DL_000F30 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_000F30" static const ALIGN_ASSET(2) char HAKAdan_room_11DL_000F30[] = dHAKAdan_room_11DL_000F30; #define dHAKAdan_room_11DL_001D58 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_001D58" static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001D58[] = dHAKAdan_room_11DL_001D58; #endif // DUNGEONS_HAKADAN_ROOM_11_H