#ifndef MISC_SHRINE_ROOM_0_H #define MISC_SHRINE_ROOM_0_H 1 #include "align_asset_macro.h" #define dshrine_room_0DL_007AE0 "__OTR__scenes/shared/shrine_scene/shrine_room_0DL_007AE0" static const ALIGN_ASSET(2) char shrine_room_0DL_007AE0[] = dshrine_room_0DL_007AE0; #endif // MISC_SHRINE_ROOM_0_H