#ifndef MISC_KAKUSIANA_SCENE_H #define MISC_KAKUSIANA_SCENE_H 1 #include "align_asset_macro.h" #define dkakusiana_sceneTex_00B820 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneTex_00B820" static const ALIGN_ASSET(2) char kakusiana_sceneTex_00B820[] = dkakusiana_sceneTex_00B820; #define dkakusiana_sceneTex_00C020 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneTex_00C020" static const ALIGN_ASSET(2) char kakusiana_sceneTex_00C020[] = dkakusiana_sceneTex_00C020; #define dkakusiana_sceneTex_00D020 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneTex_00D020" static const ALIGN_ASSET(2) char kakusiana_sceneTex_00D020[] = dkakusiana_sceneTex_00D020; #define dkakusiana_sceneCollisionHeader_00B7F0 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneCollisionHeader_00B7F0" static const ALIGN_ASSET(2) char kakusiana_sceneCollisionHeader_00B7F0[] = dkakusiana_sceneCollisionHeader_00B7F0; #endif // MISC_KAKUSIANA_SCENE_H