#ifndef OBJECTS_OBJECT_TR_H #define OBJECTS_OBJECT_TR_H 1 #include "align_asset_macro.h" #define dgKotakeKoumeLookOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverRightShoulderAnim" static const ALIGN_ASSET(2) char gKotakeKoumeLookOverRightShoulderAnim[] = dgKotakeKoumeLookOverRightShoulderAnim; #define dgKotakeKoumeLookingOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverRightShoulderAnim" static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverRightShoulderAnim[] = dgKotakeKoumeLookingOverRightShoulderAnim; #define dgKotakeKoumeStandingBroomOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverLeftShoulderAnim" static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverLeftShoulderAnim[] = dgKotakeKoumeStandingBroomOverLeftShoulderAnim; #define dgKotakeKoumeLookOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverLeftShoulderAnim" static const ALIGN_ASSET(2) char gKotakeKoumeLookOverLeftShoulderAnim[] = dgKotakeKoumeLookOverLeftShoulderAnim; #define dgKotakeKoumeLookingOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverLeftShoulderAnim" static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverLeftShoulderAnim[] = dgKotakeKoumeLookingOverLeftShoulderAnim; #define dgKotakeKoumeStandingBroomOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderAnim" static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderAnim; #define dgKotakeKoumeFlyAnim "__OTR__objects/object_tr/gKotakeKoumeFlyAnim" static const ALIGN_ASSET(2) char gKotakeKoumeFlyAnim[] = dgKotakeKoumeFlyAnim; #define dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim; #define dobject_tr_Blob_0062E0 "__OTR__objects/object_tr/object_tr_Blob_0062E0" static const ALIGN_ASSET(2) char object_tr_Blob_0062E0[] = dobject_tr_Blob_0062E0; #define dgKotakePelvisDL "__OTR__objects/object_tr/gKotakePelvisDL" static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL; #define dgKotakeTorsoDL "__OTR__objects/object_tr/gKotakeTorsoDL" static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL; #define dgKotakeNeckDL "__OTR__objects/object_tr/gKotakeNeckDL" static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL; #define dgKotakeLeftBraidStartDL "__OTR__objects/object_tr/gKotakeLeftBraidStartDL" static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL; #define dgKotakeLeftBraidEndDL "__OTR__objects/object_tr/gKotakeLeftBraidEndDL" static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL; #define dgKotakeRightBraidStartDL "__OTR__objects/object_tr/gKotakeRightBraidStartDL" static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL; #define dgKotakeRightBraidEndDL "__OTR__objects/object_tr/gKotakeRightBraidEndDL" static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL; #define dgKotakeRightSleeveStartDL "__OTR__objects/object_tr/gKotakeRightSleeveStartDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL; #define dgKotakeRightSleeveFrontDL "__OTR__objects/object_tr/gKotakeRightSleeveFrontDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL; #define dgKotakeRightSleeveMidDL "__OTR__objects/object_tr/gKotakeRightSleeveMidDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL; #define dgKotakeRightSleeveEndDL "__OTR__objects/object_tr/gKotakeRightSleeveEndDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL; #define dgKotakeLeftSleeveStartDL "__OTR__objects/object_tr/gKotakeLeftSleeveStartDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL; #define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_tr/gKotakeLeftSleeveFrontDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL; #define dgKotakeLeftSleeveMidDL "__OTR__objects/object_tr/gKotakeLeftSleeveMidDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL; #define dgKotakeLeftSleeveEndDL "__OTR__objects/object_tr/gKotakeLeftSleeveEndDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL; #define dgKotakeRightThighDL "__OTR__objects/object_tr/gKotakeRightThighDL" static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL; #define dgKotakeLeftThighDL "__OTR__objects/object_tr/gKotakeLeftThighDL" static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL; #define dgKotakeKoumeTLUT "__OTR__objects/object_tr/gKotakeKoumeTLUT" static const ALIGN_ASSET(2) char gKotakeKoumeTLUT[] = dgKotakeKoumeTLUT; #define dgKotakeGerudoFabricTex "__OTR__objects/object_tr/gKotakeGerudoFabricTex" static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex; #define dgKotakeRobeTex "__OTR__objects/object_tr/gKotakeRobeTex" static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex; #define dgKotakeKoumeRobePatternTex "__OTR__objects/object_tr/gKotakeKoumeRobePatternTex" static const ALIGN_ASSET(2) char gKotakeKoumeRobePatternTex[] = dgKotakeKoumeRobePatternTex; #define dgKotakeKoumeRobeTrimTex "__OTR__objects/object_tr/gKotakeKoumeRobeTrimTex" static const ALIGN_ASSET(2) char gKotakeKoumeRobeTrimTex[] = dgKotakeKoumeRobeTrimTex; #define dgKotakeKoumeEyeOpenTex "__OTR__objects/object_tr/gKotakeKoumeEyeOpenTex" static const ALIGN_ASSET(2) char gKotakeKoumeEyeOpenTex[] = dgKotakeKoumeEyeOpenTex; #define dgKotakeKoumeSkinTex "__OTR__objects/object_tr/gKotakeKoumeSkinTex" static const ALIGN_ASSET(2) char gKotakeKoumeSkinTex[] = dgKotakeKoumeSkinTex; #define dgKotakeKoumeMouthTex "__OTR__objects/object_tr/gKotakeKoumeMouthTex" static const ALIGN_ASSET(2) char gKotakeKoumeMouthTex[] = dgKotakeKoumeMouthTex; #define dgKotakeKoumeHairTex "__OTR__objects/object_tr/gKotakeKoumeHairTex" static const ALIGN_ASSET(2) char gKotakeKoumeHairTex[] = dgKotakeKoumeHairTex; #define dgKotakeKoumeEarTex "__OTR__objects/object_tr/gKotakeKoumeEarTex" static const ALIGN_ASSET(2) char gKotakeKoumeEarTex[] = dgKotakeKoumeEarTex; #define dgKotakeKoumeFingerTex "__OTR__objects/object_tr/gKotakeKoumeFingerTex" static const ALIGN_ASSET(2) char gKotakeKoumeFingerTex[] = dgKotakeKoumeFingerTex; #define dgKotakeKoumeBroomHandleTex "__OTR__objects/object_tr/gKotakeKoumeBroomHandleTex" static const ALIGN_ASSET(2) char gKotakeKoumeBroomHandleTex[] = dgKotakeKoumeBroomHandleTex; #define dgKotakeKoumeBroomHeadTex "__OTR__objects/object_tr/gKotakeKoumeBroomHeadTex" static const ALIGN_ASSET(2) char gKotakeKoumeBroomHeadTex[] = dgKotakeKoumeBroomHeadTex; #define dgKotakeKoumeJewelHolderTex "__OTR__objects/object_tr/gKotakeKoumeJewelHolderTex" static const ALIGN_ASSET(2) char gKotakeKoumeJewelHolderTex[] = dgKotakeKoumeJewelHolderTex; #define dgKotakeJewelTex "__OTR__objects/object_tr/gKotakeJewelTex" static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex; #define dgKotakeKoumeNeckTex "__OTR__objects/object_tr/gKotakeKoumeNeckTex" static const ALIGN_ASSET(2) char gKotakeKoumeNeckTex[] = dgKotakeKoumeNeckTex; #define dgKotakeKoumeNostrilsTex "__OTR__objects/object_tr/gKotakeKoumeNostrilsTex" static const ALIGN_ASSET(2) char gKotakeKoumeNostrilsTex[] = dgKotakeKoumeNostrilsTex; #define dgKotakeKoumeEyeHalfTex "__OTR__objects/object_tr/gKotakeKoumeEyeHalfTex" static const ALIGN_ASSET(2) char gKotakeKoumeEyeHalfTex[] = dgKotakeKoumeEyeHalfTex; #define dgKotakeKoumeEyeClosedTex "__OTR__objects/object_tr/gKotakeKoumeEyeClosedTex" static const ALIGN_ASSET(2) char gKotakeKoumeEyeClosedTex[] = dgKotakeKoumeEyeClosedTex; #define dgKotakeHeadDL "__OTR__objects/object_tr/gKotakeHeadDL" static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL; #define dgKotakeTeethDL "__OTR__objects/object_tr/gKotakeTeethDL" static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL; #define dgKotakeRightShinDL "__OTR__objects/object_tr/gKotakeRightShinDL" static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL; #define dgKotakeLeftShinDL "__OTR__objects/object_tr/gKotakeLeftShinDL" static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL; #define dgKotakeBroomDL "__OTR__objects/object_tr/gKotakeBroomDL" static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL; #define dgKotakeRightFootDL "__OTR__objects/object_tr/gKotakeRightFootDL" static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL; #define dgKotakeLeftFootDL "__OTR__objects/object_tr/gKotakeLeftFootDL" static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL; #define dgKotakeRightHandDL "__OTR__objects/object_tr/gKotakeRightHandDL" static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL; #define dgKotakeLeftHandDL "__OTR__objects/object_tr/gKotakeLeftHandDL" static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL; #define dgKotakeKoumeBraidEndTex "__OTR__objects/object_tr/gKotakeKoumeBraidEndTex" static const ALIGN_ASSET(2) char gKotakeKoumeBraidEndTex[] = dgKotakeKoumeBraidEndTex; #define dobject_tr_Blob_00BD50 "__OTR__objects/object_tr/object_tr_Blob_00BD50" static const ALIGN_ASSET(2) char object_tr_Blob_00BD50[] = dobject_tr_Blob_00BD50; #define dgKotakeCollarNeckTex "__OTR__objects/object_tr/gKotakeCollarNeckTex" static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex; #define dobject_tr_Blob_00C310 "__OTR__objects/object_tr/object_tr_Blob_00C310" static const ALIGN_ASSET(2) char object_tr_Blob_00C310[] = dobject_tr_Blob_00C310; #define dgKotakeSkel "__OTR__objects/object_tr/gKotakeSkel" static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel; #define dgKotakeKoumeTPoseAnim "__OTR__objects/object_tr/gKotakeKoumeTPoseAnim" static const ALIGN_ASSET(2) char gKotakeKoumeTPoseAnim[] = dgKotakeKoumeTPoseAnim; #define dobject_tr_Blob_00D5E0 "__OTR__objects/object_tr/object_tr_Blob_00D5E0" static const ALIGN_ASSET(2) char object_tr_Blob_00D5E0[] = dobject_tr_Blob_00D5E0; #define dgKoumePelvisDL "__OTR__objects/object_tr/gKoumePelvisDL" static const ALIGN_ASSET(2) char gKoumePelvisDL[] = dgKoumePelvisDL; #define dgKoumeTorsoDL "__OTR__objects/object_tr/gKoumeTorsoDL" static const ALIGN_ASSET(2) char gKoumeTorsoDL[] = dgKoumeTorsoDL; #define dgKoumeNeckDL "__OTR__objects/object_tr/gKoumeNeckDL" static const ALIGN_ASSET(2) char gKoumeNeckDL[] = dgKoumeNeckDL; #define dgKoumeLeftBraidStartDL "__OTR__objects/object_tr/gKoumeLeftBraidStartDL" static const ALIGN_ASSET(2) char gKoumeLeftBraidStartDL[] = dgKoumeLeftBraidStartDL; #define dgKoumeLeftBraidEndDL "__OTR__objects/object_tr/gKoumeLeftBraidEndDL" static const ALIGN_ASSET(2) char gKoumeLeftBraidEndDL[] = dgKoumeLeftBraidEndDL; #define dgKoumeRightBraidStartDL "__OTR__objects/object_tr/gKoumeRightBraidStartDL" static const ALIGN_ASSET(2) char gKoumeRightBraidStartDL[] = dgKoumeRightBraidStartDL; #define dgKoumeRightBraidEndDL "__OTR__objects/object_tr/gKoumeRightBraidEndDL" static const ALIGN_ASSET(2) char gKoumeRightBraidEndDL[] = dgKoumeRightBraidEndDL; #define dgKoumeRightSleeveStartDL "__OTR__objects/object_tr/gKoumeRightSleeveStartDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveStartDL[] = dgKoumeRightSleeveStartDL; #define dgKoumeRightSleeveFrontDL "__OTR__objects/object_tr/gKoumeRightSleeveFrontDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveFrontDL[] = dgKoumeRightSleeveFrontDL; #define dgKoumeRightSleeveMidDL "__OTR__objects/object_tr/gKoumeRightSleeveMidDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveMidDL[] = dgKoumeRightSleeveMidDL; #define dgKoumeRightSleeveEndDL "__OTR__objects/object_tr/gKoumeRightSleeveEndDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveEndDL[] = dgKoumeRightSleeveEndDL; #define dgKoumeLeftSleeveStartDL "__OTR__objects/object_tr/gKoumeLeftSleeveStartDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveStartDL[] = dgKoumeLeftSleeveStartDL; #define dgKoumeLeftSleeveFrontDL "__OTR__objects/object_tr/gKoumeLeftSleeveFrontDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveFrontDL[] = dgKoumeLeftSleeveFrontDL; #define dgKoumeLeftSleeveMidDL "__OTR__objects/object_tr/gKoumeLeftSleeveMidDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveMidDL[] = dgKoumeLeftSleeveMidDL; #define dgKoumeLeftSleeveEndDL "__OTR__objects/object_tr/gKoumeLeftSleeveEndDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveEndDL[] = dgKoumeLeftSleeveEndDL; #define dgKoumeRightThighDL "__OTR__objects/object_tr/gKoumeRightThighDL" static const ALIGN_ASSET(2) char gKoumeRightThighDL[] = dgKoumeRightThighDL; #define dgKoumeLeftThighDL "__OTR__objects/object_tr/gKoumeLeftThighDL" static const ALIGN_ASSET(2) char gKoumeLeftThighDL[] = dgKoumeLeftThighDL; #define dgKoumeGerudoFabricTex "__OTR__objects/object_tr/gKoumeGerudoFabricTex" static const ALIGN_ASSET(2) char gKoumeGerudoFabricTex[] = dgKoumeGerudoFabricTex; #define dgKoumeRobeTex "__OTR__objects/object_tr/gKoumeRobeTex" static const ALIGN_ASSET(2) char gKoumeRobeTex[] = dgKoumeRobeTex; #define dgKoumeJewelTex "__OTR__objects/object_tr/gKoumeJewelTex" static const ALIGN_ASSET(2) char gKoumeJewelTex[] = dgKoumeJewelTex; #define dgKoumeHeadDL "__OTR__objects/object_tr/gKoumeHeadDL" static const ALIGN_ASSET(2) char gKoumeHeadDL[] = dgKoumeHeadDL; #define dgKoumeTeethDL "__OTR__objects/object_tr/gKoumeTeethDL" static const ALIGN_ASSET(2) char gKoumeTeethDL[] = dgKoumeTeethDL; #define dgKoumeRightShinDL "__OTR__objects/object_tr/gKoumeRightShinDL" static const ALIGN_ASSET(2) char gKoumeRightShinDL[] = dgKoumeRightShinDL; #define dgKoumeLeftShinDL "__OTR__objects/object_tr/gKoumeLeftShinDL" static const ALIGN_ASSET(2) char gKoumeLeftShinDL[] = dgKoumeLeftShinDL; #define dgKoumeBroomDL "__OTR__objects/object_tr/gKoumeBroomDL" static const ALIGN_ASSET(2) char gKoumeBroomDL[] = dgKoumeBroomDL; #define dgKoumeRightFootDL "__OTR__objects/object_tr/gKoumeRightFootDL" static const ALIGN_ASSET(2) char gKoumeRightFootDL[] = dgKoumeRightFootDL; #define dgKoumeLeftFootDL "__OTR__objects/object_tr/gKoumeLeftFootDL" static const ALIGN_ASSET(2) char gKoumeLeftFootDL[] = dgKoumeLeftFootDL; #define dgKoumeRightHandDL "__OTR__objects/object_tr/gKoumeRightHandDL" static const ALIGN_ASSET(2) char gKoumeRightHandDL[] = dgKoumeRightHandDL; #define dgKoumeLeftHandDL "__OTR__objects/object_tr/gKoumeLeftHandDL" static const ALIGN_ASSET(2) char gKoumeLeftHandDL[] = dgKoumeLeftHandDL; #define dgKoumeCollarNeckTex "__OTR__objects/object_tr/gKoumeCollarNeckTex" static const ALIGN_ASSET(2) char gKoumeCollarNeckTex[] = dgKoumeCollarNeckTex; #define dgKoumeSkel "__OTR__objects/object_tr/gKoumeSkel" static const ALIGN_ASSET(2) char gKoumeSkel[] = dgKoumeSkel; #define dgKotakeKoumeCastMagicAnim "__OTR__objects/object_tr/gKotakeKoumeCastMagicAnim" static const ALIGN_ASSET(2) char gKotakeKoumeCastMagicAnim[] = dgKotakeKoumeCastMagicAnim; #endif // OBJECTS_OBJECT_TR_H