#ifndef OBJECTS_OBJECT_OA8_H #define OBJECTS_OBJECT_OA8_H 1 #include "align_asset_macro.h" #define dobject_oA8_Skel_00000260 "__OTR__objects/object_oA8/object_oA8_Skel_00000260" static const ALIGN_ASSET(2) char object_oA8_Skel_00000260[] = dobject_oA8_Skel_00000260; #define dobject_oA8_DL_00000CB8 "__OTR__objects/object_oA8/object_oA8_DL_00000CB8" static const ALIGN_ASSET(2) char object_oA8_DL_00000CB8[] = dobject_oA8_DL_00000CB8; #define dobject_oA8_DL_00000D90 "__OTR__objects/object_oA8/object_oA8_DL_00000D90" static const ALIGN_ASSET(2) char object_oA8_DL_00000D90[] = dobject_oA8_DL_00000D90; #define dobject_oA8_DL_00000E48 "__OTR__objects/object_oA8/object_oA8_DL_00000E48" static const ALIGN_ASSET(2) char object_oA8_DL_00000E48[] = dobject_oA8_DL_00000E48; #define dobject_oA8_DL_00000F70 "__OTR__objects/object_oA8/object_oA8_DL_00000F70" static const ALIGN_ASSET(2) char object_oA8_DL_00000F70[] = dobject_oA8_DL_00000F70; #define dobject_oA8_DL_00000FC8 "__OTR__objects/object_oA8/object_oA8_DL_00000FC8" static const ALIGN_ASSET(2) char object_oA8_DL_00000FC8[] = dobject_oA8_DL_00000FC8; #define dobject_oA8_DL_00001080 "__OTR__objects/object_oA8/object_oA8_DL_00001080" static const ALIGN_ASSET(2) char object_oA8_DL_00001080[] = dobject_oA8_DL_00001080; #define dobject_oA8_DL_00001140 "__OTR__objects/object_oA8/object_oA8_DL_00001140" static const ALIGN_ASSET(2) char object_oA8_DL_00001140[] = dobject_oA8_DL_00001140; #define dobject_oA8_DL_00001198 "__OTR__objects/object_oA8/object_oA8_DL_00001198" static const ALIGN_ASSET(2) char object_oA8_DL_00001198[] = dobject_oA8_DL_00001198; #define dobject_oA8_DL_000011F0 "__OTR__objects/object_oA8/object_oA8_DL_000011F0" static const ALIGN_ASSET(2) char object_oA8_DL_000011F0[] = dobject_oA8_DL_000011F0; #define dobject_oA8_DL_00001248 "__OTR__objects/object_oA8/object_oA8_DL_00001248" static const ALIGN_ASSET(2) char object_oA8_DL_00001248[] = dobject_oA8_DL_00001248; #define dobject_oA8_DL_000012D8 "__OTR__objects/object_oA8/object_oA8_DL_000012D8" static const ALIGN_ASSET(2) char object_oA8_DL_000012D8[] = dobject_oA8_DL_000012D8; #define dobject_oA8_DL_00001390 "__OTR__objects/object_oA8/object_oA8_DL_00001390" static const ALIGN_ASSET(2) char object_oA8_DL_00001390[] = dobject_oA8_DL_00001390; #define dobject_oA8_DL_00001468 "__OTR__objects/object_oA8/object_oA8_DL_00001468" static const ALIGN_ASSET(2) char object_oA8_DL_00001468[] = dobject_oA8_DL_00001468; #define dobject_oA8_DL_000014C0 "__OTR__objects/object_oA8/object_oA8_DL_000014C0" static const ALIGN_ASSET(2) char object_oA8_DL_000014C0[] = dobject_oA8_DL_000014C0; #define dobject_oA8_DL_00001518 "__OTR__objects/object_oA8/object_oA8_DL_00001518" static const ALIGN_ASSET(2) char object_oA8_DL_00001518[] = dobject_oA8_DL_00001518; #define dobject_oA8_Tex_00001570 "__OTR__objects/object_oA8/object_oA8_Tex_00001570" static const ALIGN_ASSET(2) char object_oA8_Tex_00001570[] = dobject_oA8_Tex_00001570; #define dobject_oA8_Tex_00001670 "__OTR__objects/object_oA8/object_oA8_Tex_00001670" static const ALIGN_ASSET(2) char object_oA8_Tex_00001670[] = dobject_oA8_Tex_00001670; #define dobject_oA8_Tex_00001770 "__OTR__objects/object_oA8/object_oA8_Tex_00001770" static const ALIGN_ASSET(2) char object_oA8_Tex_00001770[] = dobject_oA8_Tex_00001770; #endif // OBJECTS_OBJECT_OA8_H