#ifndef OBJECTS_OBJECT_FD2_H #define OBJECTS_OBJECT_FD2_H 1 #include "align_asset_macro.h" #define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308" static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308; #define dobject_fd2Tex_003B08 "__OTR__objects/object_fd2/object_fd2Tex_003B08" static const ALIGN_ASSET(2) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08; #define dobject_fd2Tex_004308 "__OTR__objects/object_fd2/object_fd2Tex_004308" static const ALIGN_ASSET(2) char object_fd2Tex_004308[] = dobject_fd2Tex_004308; #define dobject_fd2Tex_004508 "__OTR__objects/object_fd2/object_fd2Tex_004508" static const ALIGN_ASSET(2) char object_fd2Tex_004508[] = dobject_fd2Tex_004508; #define dobject_fd2Tex_004708 "__OTR__objects/object_fd2/object_fd2Tex_004708" static const ALIGN_ASSET(2) char object_fd2Tex_004708[] = dobject_fd2Tex_004708; #define dobject_fd2Tex_004908 "__OTR__objects/object_fd2/object_fd2Tex_004908" static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908; #define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8" static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8; #define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0" static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0; #define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0" static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0; #define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0" static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0; #define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508" static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508; #define dgHoleVolvagiaSkel "__OTR__objects/object_fd2/gHoleVolvagiaSkel" static const ALIGN_ASSET(2) char gHoleVolvagiaSkel[] = dgHoleVolvagiaSkel; #define dgHoleVolvagiaManeMaterialDL "__OTR__objects/object_fd2/gHoleVolvagiaManeMaterialDL" static const ALIGN_ASSET(2) char gHoleVolvagiaManeMaterialDL[] = dgHoleVolvagiaManeMaterialDL; #define dgHoleVolvagiaManeModelDL "__OTR__objects/object_fd2/gHoleVolvagiaManeModelDL" static const ALIGN_ASSET(2) char gHoleVolvagiaManeModelDL[] = dgHoleVolvagiaManeModelDL; #define dgHoleVolvagiaBrokenFaceDL "__OTR__objects/object_fd2/gHoleVolvagiaBrokenFaceDL" static const ALIGN_ASSET(2) char gHoleVolvagiaBrokenFaceDL[] = dgHoleVolvagiaBrokenFaceDL; #define dgHoleVolvagiaBreatheFireAnim "__OTR__objects/object_fd2/gHoleVolvagiaBreatheFireAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaBreatheFireAnim[] = dgHoleVolvagiaBreatheFireAnim; #define dgHoleVolvagiaHitAnim "__OTR__objects/object_fd2/gHoleVolvagiaHitAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaHitAnim[] = dgHoleVolvagiaHitAnim; #define dgHoleVolvagiaDamagedAnim "__OTR__objects/object_fd2/gHoleVolvagiaDamagedAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaDamagedAnim[] = dgHoleVolvagiaDamagedAnim; #define dgHoleVolvagiaBurrowAnim "__OTR__objects/object_fd2/gHoleVolvagiaBurrowAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaBurrowAnim[] = dgHoleVolvagiaBurrowAnim; #define dgHoleVolvagiaKnockoutAnim "__OTR__objects/object_fd2/gHoleVolvagiaKnockoutAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaKnockoutAnim[] = dgHoleVolvagiaKnockoutAnim; #define dgHoleVolvagiaVulnerableAnim "__OTR__objects/object_fd2/gHoleVolvagiaVulnerableAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaVulnerableAnim[] = dgHoleVolvagiaVulnerableAnim; #define dgHoleVolvagiaTurnAnim "__OTR__objects/object_fd2/gHoleVolvagiaTurnAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaTurnAnim[] = dgHoleVolvagiaTurnAnim; #define dgHoleVolvagiaClawSwipeAnim "__OTR__objects/object_fd2/gHoleVolvagiaClawSwipeAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaClawSwipeAnim[] = dgHoleVolvagiaClawSwipeAnim; #define dgHoleVolvagiaEmergeAnim "__OTR__objects/object_fd2/gHoleVolvagiaEmergeAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaEmergeAnim[] = dgHoleVolvagiaEmergeAnim; #define dgHoleVolvagiaIdleAnim "__OTR__objects/object_fd2/gHoleVolvagiaIdleAnim" static const ALIGN_ASSET(2) char gHoleVolvagiaIdleAnim[] = dgHoleVolvagiaIdleAnim; #define dgHoleVolvagiaEyeHalfTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeHalfTex" static const ALIGN_ASSET(2) char gHoleVolvagiaEyeHalfTex[] = dgHoleVolvagiaEyeHalfTex; #define dgHoleVolvagiaEyeOpenTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeOpenTex" static const ALIGN_ASSET(2) char gHoleVolvagiaEyeOpenTex[] = dgHoleVolvagiaEyeOpenTex; #define dgHoleVolvagiaEyeClosedTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeClosedTex" static const ALIGN_ASSET(2) char gHoleVolvagiaEyeClosedTex[] = dgHoleVolvagiaEyeClosedTex; #define dgHoleVolvagiaAnim_00CDAC "__OTR__objects/object_fd2/gHoleVolvagiaAnim_00CDAC" static const ALIGN_ASSET(2) char gHoleVolvagiaAnim_00CDAC[] = dgHoleVolvagiaAnim_00CDAC; #define dgHoleVolvagiaVtx_00DD80 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00DD80" static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_00DD80; #define dgHoleVolvagiaVtx_00D000 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00D000" static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000; #define dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70; #define dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011844DL_010D40" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011844DL_010D40[] = dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40; #define dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011850DL_010E98" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011850DL_010E98[] = dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98; #define dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8[] = dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8; #define dgHoleVolvagiaSkelLimbsLimb_011868DL_011160 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011868DL_011160" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011868DL_011160[] = dgHoleVolvagiaSkelLimbsLimb_011868DL_011160; #define dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0[] = dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0; #define dgHoleVolvagiaSkelLimbsLimb_011880DL_011410 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011880DL_011410" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011880DL_011410[] = dgHoleVolvagiaSkelLimbsLimb_011880DL_011410; #define dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01188CDL_011560" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01188CDL_011560[] = dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560; #define dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8[] = dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8; #define dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070[] = dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070; #define dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0[] = dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0; #define dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330[] = dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330; #define dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490[] = dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490; #define dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8[] = dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8; #define dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758[] = dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758; #define dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0[] = dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0; #define dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10[] = dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10; #define dgHoleVolvagiaSkelLimbsLimb_011904DL_001748 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011904DL_001748" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011904DL_001748[] = dgHoleVolvagiaSkelLimbsLimb_011904DL_001748; #define dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8[] = dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8; #define dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0[] = dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0; #define dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0[] = dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0; #define dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011934DL_001D30" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011934DL_001D30[] = dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30; #define dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0[] = dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0; #define dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70[] = dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70; #define dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011958DL_001F70" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011958DL_001F70[] = dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70; #define dgHoleVolvagiaSkelLimbsLimb_011964DL_002068 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011964DL_002068" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011964DL_002068[] = dgHoleVolvagiaSkelLimbsLimb_011964DL_002068; #define dgHoleVolvagiaSkelLimbsLimb_011970DL_002288 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011970DL_002288" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011970DL_002288[] = dgHoleVolvagiaSkelLimbsLimb_011970DL_002288; #define dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01197CDL_002148" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01197CDL_002148[] = dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148; #define dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8[] = dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8; #define dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8[] = dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8; #define dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0[] = dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0; #define dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8[] = dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8; #define dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680[] = dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680; #define dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] = dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308; #define dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010" static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010; #endif // OBJECTS_OBJECT_FD2_H