#pragma once #define dgBackAlleyHouseBgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouseBgTex" #ifdef _WIN32 static const __declspec(align(2)) char gBackAlleyHouseBgTex[] = dgBackAlleyHouseBgTex; #else static const char gBackAlleyHouseBgTex[] __attribute__((aligned (2))) = dgBackAlleyHouseBgTex; #endif #define dgBackAlleyHouse2BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse2BgTex" #ifdef _WIN32 static const __declspec(align(2)) char gBackAlleyHouse2BgTex[] = dgBackAlleyHouse2BgTex; #else static const char gBackAlleyHouse2BgTex[] __attribute__((aligned (2))) = dgBackAlleyHouse2BgTex; #endif #define dgBackAlleyHouse3BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse3BgTex" #ifdef _WIN32 static const __declspec(align(2)) char gBackAlleyHouse3BgTex[] = dgBackAlleyHouse3BgTex; #else static const char gBackAlleyHouse3BgTex[] __attribute__((aligned (2))) = dgBackAlleyHouse3BgTex; #endif