#include "global.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "soh/frame_interpolation.h" // original name: "spark" void EffectSpark_Init(void* thisx, void* initParamsx) { EffectSpark* this = (EffectSpark*)thisx; EffectSparkInit* initParams = (EffectSparkInit*)initParamsx; EffectSparkElement* elem; f32 velocityNorm; s32 i; if ((this != NULL) && (initParams != NULL)) { if ((initParams->uDiv == 0) || (initParams->vDiv == 0)) { osSyncPrintf("spark():u_div,v_div 0では困る。\n"); // "u_div,v_div 0 is not good." return; } this->position = initParams->position; this->speed = initParams->speed; this->gravity = initParams->gravity; this->uDiv = initParams->uDiv; this->vDiv = initParams->vDiv; this->colorStart[0].r = initParams->colorStart[0].r; this->colorStart[0].g = initParams->colorStart[0].g; this->colorStart[0].b = initParams->colorStart[0].b; this->colorStart[0].a = initParams->colorStart[0].a; this->colorStart[1].r = initParams->colorStart[1].r; this->colorStart[1].g = initParams->colorStart[1].g; this->colorStart[1].b = initParams->colorStart[1].b; this->colorStart[1].a = initParams->colorStart[1].a; this->colorStart[2].r = initParams->colorStart[2].r; this->colorStart[2].g = initParams->colorStart[2].g; this->colorStart[2].b = initParams->colorStart[2].b; this->colorStart[2].a = initParams->colorStart[2].a; this->colorStart[3].r = initParams->colorStart[3].r; this->colorStart[3].g = initParams->colorStart[3].g; this->colorStart[3].b = initParams->colorStart[3].b; this->colorStart[3].a = initParams->colorStart[3].a; this->colorEnd[0].r = initParams->colorEnd[0].r; this->colorEnd[0].g = initParams->colorEnd[0].g; this->colorEnd[0].b = initParams->colorEnd[0].b; this->colorEnd[0].a = initParams->colorEnd[0].a; this->colorEnd[1].r = initParams->colorEnd[1].r; this->colorEnd[1].g = initParams->colorEnd[1].g; this->colorEnd[1].b = initParams->colorEnd[1].b; this->colorEnd[1].a = initParams->colorEnd[1].a; this->colorEnd[2].r = initParams->colorEnd[2].r; this->colorEnd[2].g = initParams->colorEnd[2].g; this->colorEnd[2].b = initParams->colorEnd[2].b; this->colorEnd[2].a = initParams->colorEnd[2].a; this->colorEnd[3].r = initParams->colorEnd[3].r; this->colorEnd[3].g = initParams->colorEnd[3].g; this->colorEnd[3].b = initParams->colorEnd[3].b; this->colorEnd[3].a = initParams->colorEnd[3].a; this->duration = initParams->duration; this->numElements = (this->uDiv * this->vDiv) + 2; if (this->numElements > ARRAY_COUNT(this->elements)) { osSyncPrintf("table_sizeオーバー\n"); // "over table_size" return; } for (i = 0; i < this->numElements; i++) { elem = &this->elements[i]; elem->position.x = this->position.x; elem->position.y = this->position.y; elem->position.z = this->position.z; elem->velocity.x = Rand_ZeroOne() - 0.5f; elem->velocity.y = Rand_ZeroOne() - 0.5f; elem->velocity.z = Rand_ZeroOne() - 0.5f; velocityNorm = sqrtf(SQ(elem->velocity.x) + SQ(elem->velocity.y) + SQ(elem->velocity.z)); if (!(fabsf(velocityNorm) < 0.008f)) { elem->velocity.x *= this->speed * (1.0f / velocityNorm); elem->velocity.y *= this->speed * (1.0f / velocityNorm); elem->velocity.z *= this->speed * (1.0f / velocityNorm); } else { elem->velocity.x = elem->velocity.z = 0.0f; elem->velocity.y = this->speed; } elem->unkVelocity.x = 30000.0f - Rand_ZeroOne() * 15000.0f; elem->unkVelocity.y = 30000.0f - Rand_ZeroOne() * 15000.0f; elem->unkVelocity.z = 30000.0f - Rand_ZeroOne() * 15000.0f; elem->unkPosition.x = Rand_ZeroOne() * 65534.0f; elem->unkPosition.y = Rand_ZeroOne() * 65534.0f; elem->unkPosition.z = Rand_ZeroOne() * 65534.0f; elem->epoch++; } this->timer = 0; } } void EffectSpark_Destroy(void* thisx) { } // original name: "EffectSparkInfo_proc" s32 EffectSpark_Update(void* thisx) { EffectSpark* this = (EffectSpark*)thisx; EffectSparkElement* elem; s32 i; if (this == NULL) { osSyncPrintf("EffectSparkInfo_proc():Spark Pointer is NULL\n"); } for (i = 0; i < this->numElements; i++) { elem = &this->elements[i]; elem->position.x += elem->velocity.x; elem->position.y += elem->velocity.y; elem->position.z += elem->velocity.z; elem->velocity.y += this->gravity; elem->unkPosition.x += elem->unkVelocity.x; elem->unkPosition.y += elem->unkVelocity.y; elem->unkPosition.z += elem->unkVelocity.z; } this->timer++; if (this->duration < this->timer) { return 1; } else { return 0; } } // original name: "EffectSparkInfo_disp" void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { Vtx* vertices; EffectSpark* this = (EffectSpark*)thisx; PlayState* play = Effect_GetPlayState(); s32 i; s32 j; u8 sp1D3; u8 sp1D2; u8 sp1D1; u8 sp1D0; u8 sp1CF; u8 sp1CE; u8 sp1CD; u8 sp1CC; u8 sp1CB; u8 sp1CA; u8 sp1C9; u8 sp1C8; u8 sp1C7; u8 sp1C6; u8 sp1C5; u8 sp1C4; f32 ratio; FrameInterpolation_RecordOpenChild(this, 0); OPEN_DISPS(gfxCtx); if (this != NULL) { gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE); gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle6Tex, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); gDPPipeSync(POLY_XLU_DISP++); vertices = Graph_Alloc(gfxCtx, this->numElements * sizeof(Vtx[4])); if (vertices == NULL) { // "Memory Allocation Failure graph_malloc" osSyncPrintf("EffectSparkInfo_disp():メモリー確保失敗 graph_malloc\n"); goto end; } j = 0; ratio = (f32)this->timer / (f32)this->duration; sp1D3 = this->colorStart[0].r + ((f32)this->colorEnd[0].r - (f32)this->colorStart[0].r) * ratio; sp1D2 = this->colorStart[0].g + ((f32)this->colorEnd[0].g - (f32)this->colorStart[0].g) * ratio; sp1D1 = this->colorStart[0].b + ((f32)this->colorEnd[0].b - (f32)this->colorStart[0].b) * ratio; sp1D0 = this->colorStart[0].a + ((f32)this->colorEnd[0].a - (f32)this->colorStart[0].a) * ratio; sp1CF = this->colorStart[1].r + ((f32)this->colorEnd[1].r - (f32)this->colorStart[1].r) * ratio; sp1CE = this->colorStart[1].g + ((f32)this->colorEnd[1].g - (f32)this->colorStart[1].g) * ratio; sp1CD = this->colorStart[1].b + ((f32)this->colorEnd[1].b - (f32)this->colorStart[1].b) * ratio; sp1CC = this->colorStart[1].a + ((f32)this->colorEnd[1].a - (f32)this->colorStart[1].a) * ratio; sp1CB = this->colorStart[2].r + ((f32)this->colorEnd[2].r - (f32)this->colorStart[2].r) * ratio; sp1CA = this->colorStart[2].g + ((f32)this->colorEnd[2].g - (f32)this->colorStart[2].g) * ratio; sp1C9 = this->colorStart[2].b + ((f32)this->colorEnd[2].b - (f32)this->colorStart[2].b) * ratio; sp1C8 = this->colorStart[2].a + ((f32)this->colorEnd[2].a - (f32)this->colorStart[2].a) * ratio; sp1C7 = this->colorStart[3].r + ((f32)this->colorEnd[3].r - (f32)this->colorStart[3].r) * ratio; sp1C6 = this->colorStart[3].g + ((f32)this->colorEnd[3].g - (f32)this->colorStart[3].g) * ratio; sp1C5 = this->colorStart[3].b + ((f32)this->colorEnd[3].b - (f32)this->colorStart[3].b) * ratio; sp1C4 = this->colorStart[3].a + ((f32)this->colorEnd[3].a - (f32)this->colorStart[3].a) * ratio; for (i = 0; i < this->numElements; i++) { MtxF sp12C; MtxF spEC; MtxF spAC; MtxF sp6C; EffectSparkElement* elem = &this->elements[i]; Mtx* mtx; f32 temp; FrameInterpolation_RecordOpenChild(elem, elem->epoch); SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z); temp = ((Rand_ZeroOne() * 2.5f) + 1.5f) / 64.0f; SkinMatrix_SetScale(&spAC, temp, temp, 1.0f); SkinMatrix_MtxFMtxFMult(&spEC, &play->billboardMtxF, &sp6C); SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C); vertices[j].v.ob[0] = -32; vertices[j].v.ob[1] = -32; vertices[j].v.ob[2] = 0; vertices[j].v.cn[0] = sp1D3; vertices[j].v.cn[1] = sp1D2; vertices[j].v.cn[2] = sp1D1; vertices[j].v.cn[3] = sp1D0; vertices[j].v.tc[0] = 0; vertices[j].v.tc[1] = 1024; vertices[j].v.flag = 0; vertices[j + 1].v.ob[0] = 32; vertices[j + 1].v.ob[1] = 32; vertices[j + 1].v.ob[2] = 0; vertices[j + 1].v.cn[0] = sp1CF; vertices[j + 1].v.cn[1] = sp1CE; vertices[j + 1].v.cn[2] = sp1CD; vertices[j + 1].v.cn[3] = sp1CC; vertices[j + 1].v.tc[0] = 1024; vertices[j + 1].v.tc[1] = 0; vertices[j + 1].v.flag = 0; vertices[j + 2].v.ob[0] = -32; vertices[j + 2].v.ob[1] = 32; vertices[j + 2].v.ob[2] = 0; vertices[j + 2].v.cn[0] = sp1CB; vertices[j + 2].v.cn[1] = sp1CA; vertices[j + 2].v.cn[2] = sp1C9; vertices[j + 2].v.cn[3] = sp1C8; vertices[j + 2].v.tc[0] = 0; vertices[j + 2].v.tc[1] = 0; vertices[j + 2].v.flag = 0; vertices[j + 3].v.ob[0] = 32; vertices[j + 3].v.ob[1] = -32; vertices[j + 3].v.ob[2] = 0; vertices[j + 3].v.cn[0] = sp1C7; vertices[j + 3].v.cn[1] = sp1C6; vertices[j + 3].v.cn[2] = sp1C5; vertices[j + 3].v.cn[3] = sp1C4; vertices[j + 3].v.tc[0] = 1024; vertices[j + 3].v.tc[1] = 1024; vertices[j + 3].v.flag = 0; j += 4; mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp12C); if (mtx == NULL) { FrameInterpolation_RecordCloseChild(); goto end; } gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_XLU_DISP++, &vertices[4 * i], 4, 0); gSP2Triangles(POLY_XLU_DISP++, 2, 0, 3, 0, 2, 3, 1, 0); } gDPPipeSync(POLY_XLU_DISP++); FrameInterpolation_RecordCloseChild(); } end: CLOSE_DISPS(gfxCtx); FrameInterpolation_RecordCloseChild(); }