#include "bootcommands.h" #include "gameconsole.h" #include #include #include #include #include #include #include #include #include #include #include uint8_t gLoadFileSelect = 0, gSkipLogoTest = 0; extern BootCommandFunc BootCommands_Command_SkipLogo(char** argv, s32 argc); extern BootCommandFunc BootCommands_Command_LoadFileSelect(char** argv, s32 argc); static BootCommand sCommands[] = { { "--skiplogo", BootCommands_Command_SkipLogo }, { "--loadfileselect", BootCommands_Command_LoadFileSelect } }; void BootCommands_Init() { CVar_RegisterS32("gDebugEnabled", 0); CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom CVar_RegisterS32("gInvertYAxis", 1); #if defined(__SWITCH__) || defined(__WIIU__) CVar_RegisterS32("gControlNav", 1); // always enable controller nav on switch/wii u #endif } //void BootCommands_ParseBootArgs(char* str) void BootCommands_ParseBootArgs(s32 argc, char** argv) { s32 i; // Parse the commands for (i = 0; i < argc; i++) { s32 j; for (j = 0; j < ARRAY_COUNT(sCommands); j++) { if (!strcmp(argv[i], sCommands[j].name)) { s32 numArgsProcessed = sCommands[j].func(&argv[i], argc - i); i += numArgsProcessed; break; } } } } /* * Command Name: --skiplogo * Description: Skips the N64 Logo Screen * Arguments: None */ BootCommandFunc BootCommands_Command_SkipLogo(char** argv, s32 argc) { gSkipLogoTest = 1; return 0; } /* * Command Name: --loadfileselect * Description: Loads the file select screen on bootup. * Arguments: None */ BootCommandFunc BootCommands_Command_LoadFileSelect(char** argv, s32 argc) { gLoadFileSelect = 1; return 0; }