#include "global.h" void TitleSetup_InitImpl(GameState* gameState) { osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization" SaveContext_Init(); gameState->running = false; SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); } void TitleSetup_Destroy(GameState* gameState) { } void TitleSetup_Init(GameState* gameState) { gameState->destroy = TitleSetup_Destroy; TitleSetup_InitImpl(gameState); }