### WARNING: This file is unmaintained! This list of contributors is uncomplete! ### Check CHANGELOG for some of the contributors details or just the official contributors list of the repo --- Here is a list of raylib contributors, these people have invested part of their time contributing (in some way or another) to make the raylib project better. Huge thanks to all of them! - [Zopokx](https://github.com/Zopokx) for testing the web. - [Elendow](http://www.elendow.com) for testing and helping on web development. - Victor Dual for implementing and testing 3D shapes functions. - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules. - Kevin Gato for improving texture internal formats support and helping on raygui development. - Daniel Nicolas for improving texture internal formats support and helping on raygui development. - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games. - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions. - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. - [Marcelo Paez](https://github.com/paezao) for helping on OSX High DPI display issue. - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for an amazing contribution to raylib Lua module. - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for improvements on OBJ object loading. - [RDR8](https://github.com/RDR8) for helping with Linux build improvements. - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system. - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building. - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support. - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain. - [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes! - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions, shaders work and some fixes. - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem. - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives. - [Ahmad Fatoum](https://github.com/a3f) for implementing CI support for raylib (Travis and AppVeyor) and great improvements on build system. - [SamNChiet](https://github.com/SamNChiet) for a greatly improved UWP input implementation. - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing miniaudio library. - [Kai](https://github.com/questor) for multiple code reviews and improvements. - [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection - [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel(). - [Jonas Daeyaert](https://github.com/culacant) for an amazing work on IQM animated models support. - [Seth Archambault](https://github.com/SethArchambault) for the work on Android Gamepad support (SNES model). - [D3nX](https://github.com/D3nX) for adding Code::Blocks project template. - [Jak Barnes](https://github.com/Syphonx) for a great work on `rnet`, new raylib network module - [Vlad Adrian](https://github.com/Demizdor) for an amazing work on Unicode support, new shapes functions and raygui. - [Reece Mackie](https://github.com/Rover656) for a great work on improving UWP support - [flashback-fx](flashback-fx) for improving easings library and example - [Jorge A. Gomes](https://github.com/overdev) for adding nine-patch textures support and example - [Berni8k](https://github.com/Berni8k) for improving Raspberry Pi input system, using evdev - [Wilhem Barbier](https://github.com/wbrbr) for implementing glTF loading support and solving several issues - [Marco Lizza](https://github.com/MarcoLizza) for improving logging system and multiple issues - [Anata](https://github.com/anatagawa) for creating amazing examples and contributing with them - [Narice](https://github.com/narice) made easings.h includable as standalone header - [Eric J.](https://github.com/ProfJski) for shaders_eratosthenes example contribution - [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera - [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend Please, if I forget someone in this list, excuse me and send me a PR!