#ifndef Z_BGCHECK_H #define Z_BGCHECK_H struct GlobalContext; struct Actor; struct DynaPolyActor; #define COLPOLY_NORMAL_FRAC (1.0f / SHT_MAX) #define COLPOLY_SNORMAL(x) ((s16)((x) * SHT_MAX)) #define COLPOLY_GET_NORMAL(n) ((n)*COLPOLY_NORMAL_FRAC) #define COLPOLY_VIA_FLAG_TEST(vIA, flags) ((vIA) & (((flags)&7) << 13)) #define COLPOLY_VTX_INDEX(vI) ((vI)&0x1FFF) #define DYNAPOLY_INVALIDATE_LOOKUP (1 << 0) #define BGACTOR_NEG_ONE -1 #define BG_ACTOR_MAX 50 #define BGCHECK_SCENE BG_ACTOR_MAX #define BGCHECK_Y_MIN -32000.0f #define BGCHECK_XYZ_ABSMAX 32760.0f #define BGCHECK_SUBDIV_OVERLAP 50 #define BGCHECK_SUBDIV_MIN 150.0f #define FUNC_80041EA4_RESPAWN 5 #define FUNC_80041EA4_MOUNT_WALL 6 #define FUNC_80041EA4_STOP 8 #define FUNC_80041EA4_VOID_OUT 12 #define WATERBOX_ROOM(p) ((p >> 13) & 0x3F) typedef struct { Vec3f scale; Vec3s rot; Vec3f pos; } ScaleRotPos; typedef struct { /* 0x00 */ u16 type; union { u16 vtxData[3]; struct { /* 0x02 */ u16 flags_vIA; // 0xE000 is poly exclusion flags (xpFlags), 0x1FFF is vtxId /* 0x04 */ u16 flags_vIB; // 0xE000 is flags, 0x1FFF is vtxId // 0x2000 = poly IsConveyor surface /* 0x06 */ u16 vIC; }; }; /* 0x08 */ Vec3s normal; // Unit normal vector // Value ranges from -0x7FFF to 0x7FFF, representing -1.0 to 1.0; 0x8000 is invalid /* 0x0E */ s16 dist; // Plane distance from origin along the normal } CollisionPoly; // size = 0x10 typedef struct { /* 0x00 */ u16 cameraSType; /* 0x02 */ s16 numCameras; /* 0x04 */ Vec3s* camPosData; } CamData; typedef struct { /* 0x00 */ s16 xMin; /* 0x02 */ s16 ySurface; /* 0x04 */ s16 zMin; /* 0x06 */ s16 xLength; /* 0x08 */ s16 zLength; /* 0x0C */ u32 properties; // 0x0008_0000 = ? // 0x0007_E000 = Room Index, 0x3F = all rooms // 0x0000_1F00 = Lighting Settings Index // 0x0000_00FF = CamData index } WaterBox; // size = 0x10 typedef struct { u32 data[2]; // Type 1 // 0x0800_0000 = wall damage } SurfaceType; typedef struct { /* 0x00 */ Vec3s minBounds; // minimum coordinates of poly bounding box /* 0x06 */ Vec3s maxBounds; // maximum coordinates of poly bounding box /* 0x0C */ u16 numVertices; /* 0x10 */ Vec3s* vtxList; /* 0x14 */ u16 numPolygons; /* 0x18 */ CollisionPoly* polyList; /* 0x1C */ SurfaceType* surfaceTypeList; /* 0x20 */ CamData* cameraDataList; /* 0x24 */ u16 numWaterBoxes; /* 0x28 */ WaterBox* waterBoxes; size_t cameraDataListLen; // OTRTODO: Added to allow for bounds checking the cameraDataList. } CollisionHeader; // original name: BGDataInfo typedef struct { s16 polyId; u16 next; // next SSNode index } SSNode; typedef struct { u16 head; // first SSNode index } SSList; typedef struct { /* 0x00 */ u16 max; // original name: short_slist_node_size /* 0x02 */ u16 count; // original name: short_slist_node_last_index /* 0x04 */ SSNode* tbl; // original name: short_slist_node_tbl /* 0x08 */ u8* polyCheckTbl; // points to an array of bytes, one per static poly. Zero initialized when starting a // bg check, and set to 1 if that poly has already been tested. } SSNodeList; typedef struct { SSNode* tbl; s32 count; s32 max; } DynaSSNodeList; typedef struct { SSList floor; SSList wall; SSList ceiling; } StaticLookup; typedef struct { u16 polyStartIndex; SSList ceiling; SSList wall; SSList floor; } DynaLookup; typedef struct { /* 0x00 */ struct Actor* actor; /* 0x04 */ CollisionHeader* colHeader; /* 0x08 */ DynaLookup dynaLookup; /* 0x10 */ u16 vtxStartIndex; /* 0x14 */ ScaleRotPos prevTransform; /* 0x34 */ ScaleRotPos curTransform; /* 0x54 */ Sphere16 boundingSphere; /* 0x5C */ f32 minY; /* 0x60 */ f32 maxY; } BgActor; // size = 0x64 typedef struct { /* 0x0000 */ u8 bitFlag; /* 0x0004 */ BgActor bgActors[BG_ACTOR_MAX]; /* 0x138C */ u16 bgActorFlags[BG_ACTOR_MAX]; // & 0x0008 = no dyna ceiling /* 0x13F0 */ CollisionPoly* polyList; /* 0x13F4 */ Vec3s* vtxList; /* 0x13F8 */ DynaSSNodeList polyNodes; /* 0x1404 */ s32 polyNodesMax; /* 0x1408 */ s32 polyListMax; /* 0x140C */ s32 vtxListMax; } DynaCollisionContext; // size = 0x1410 typedef struct CollisionContext { /* 0x00 */ CollisionHeader* colHeader; // scene's static collision /* 0x04 */ Vec3f minBounds; // minimum coordinates of collision bounding box /* 0x10 */ Vec3f maxBounds; // maximum coordinates of collision bounding box /* 0x1C */ Vec3i subdivAmount; // x, y, z subdivisions of the scene's static collision /* 0x28 */ Vec3f subdivLength; // x, y, z subdivision worldspace lengths /* 0x34 */ Vec3f subdivLengthInv; // inverse of subdivision length /* 0x40 */ StaticLookup* lookupTbl; // 3d array of length subdivAmount /* 0x44 */ SSNodeList polyNodes; /* 0x50 */ DynaCollisionContext dyna; /* 0x1460 */ u32 memSize; // Size of all allocated memory plus CollisionContext } CollisionContext; // size = 0x1464 typedef struct { /* 0x00 */ struct GlobalContext* globalCtx; /* 0x04 */ struct CollisionContext* colCtx; /* 0x08 */ u16 xpFlags; /* 0x0C */ CollisionPoly** resultPoly; /* 0x10 */ f32 yIntersect; /* 0x14 */ Vec3f* pos; /* 0x18 */ s32* bgId; /* 0x1C */ struct Actor* actor; /* 0x20 */ u32 unk_20; /* 0x24 */ f32 chkDist; /* 0x28 */ DynaCollisionContext* dyna; /* 0x2C */ SSList* ssList; } DynaRaycast; typedef struct { /* 0x00 */ struct CollisionContext* colCtx; /* 0x04 */ u16 xpFlags; /* 0x08 */ DynaCollisionContext* dyna; /* 0x0C */ SSList* ssList; /* 0x10 */ Vec3f* posA; /* 0x14 */ Vec3f* posB; /* 0x18 */ Vec3f* posResult; /* 0x1C */ CollisionPoly** resultPoly; /* 0x20 */ s32 chkOneFace; // bccFlags & 0x8 /* 0x24 */ f32* distSq; // distance from posA to poly squared /* 0x28 */ f32 chkDist; // distance from poly } DynaLineTest; #endif