#ifndef TEXTURES_VR_LHVR_PAL_STATIC_H #define TEXTURES_VR_LHVR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT" static const ALIGN_ASSET(2) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT; #define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT" static const ALIGN_ASSET(2) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT; #define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT" static const ALIGN_ASSET(2) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT; #define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT" static const ALIGN_ASSET(2) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT; #endif // TEXTURES_VR_LHVR_PAL_STATIC_H