#ifndef OBJECTS_OBJECT_YUKABYUN_H
#define OBJECTS_OBJECT_YUKABYUN_H 1

#include "align_asset_macro.h"

#define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex;

#define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex;

#define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex;

#define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL"
static const ALIGN_ASSET(2) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL;

#define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL"
static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL;

#endif // OBJECTS_OBJECT_YUKABYUN_H