#ifndef OBJECTS_OBJECT_IK_H
#define OBJECTS_OBJECT_IK_H 1

#include "align_asset_macro.h"

#define dobject_ik_Skel_000380 "__OTR__objects/object_ik/object_ik_Skel_000380"
static const ALIGN_ASSET(2) char object_ik_Skel_000380[] = dobject_ik_Skel_000380;

#define dobject_ik_Skel_000660 "__OTR__objects/object_ik/object_ik_Skel_000660"
static const ALIGN_ASSET(2) char object_ik_Skel_000660[] = dobject_ik_Skel_000660;

#define dobject_ik_Skel_000C90 "__OTR__objects/object_ik/object_ik_Skel_000C90"
static const ALIGN_ASSET(2) char object_ik_Skel_000C90[] = dobject_ik_Skel_000C90;

#define dobject_ik_Skel_000900 "__OTR__objects/object_ik/object_ik_Skel_000900"
static const ALIGN_ASSET(2) char object_ik_Skel_000900[] = dobject_ik_Skel_000900;

#define dobject_ik_Skel_000F30 "__OTR__objects/object_ik/object_ik_Skel_000F30"
static const ALIGN_ASSET(2) char object_ik_Skel_000F30[] = dobject_ik_Skel_000F30;

#define dobject_ik_Skel_01EB40 "__OTR__objects/object_ik/object_ik_Skel_01EB40"
static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB40;

#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;

#define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel"
static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel;

#define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel"
static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel;

#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;

#define dobject_ik_Anim_000634 "__OTR__objects/object_ik/object_ik_Anim_000634"
static const ALIGN_ASSET(2) char object_ik_Anim_000634[] = dobject_ik_Anim_000634;

#define dobject_ik_Anim_0008DC "__OTR__objects/object_ik/object_ik_Anim_0008DC"
static const ALIGN_ASSET(2) char object_ik_Anim_0008DC[] = dobject_ik_Anim_0008DC;

#define dobject_ik_Anim_000C6C "__OTR__objects/object_ik/object_ik_Anim_000C6C"
static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6C;

#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;

#define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim;

#define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim;

#define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim"
static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim;

#define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim;

#define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim;

#define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim;

#define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim;

#define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim;

#define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim;

#define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim;

#define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim;

#define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim"
static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim;

#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;

#define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim"
static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim;

#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;

#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;

#define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim;

#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;

#define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex;

#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;

#define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex"
static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex;

#define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex"
static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex;

#define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex"
static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex;

#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;

#define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex;

#define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex;

#define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex;

#define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex;

#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;

#define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex;

#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;

#define dobject_ik_Tex_0117E0 "__OTR__objects/object_ik/object_ik_Tex_0117E0"
static const ALIGN_ASSET(2) char object_ik_Tex_0117E0[] = dobject_ik_Tex_0117E0;

#define dobject_ik_Tex_011860 "__OTR__objects/object_ik/object_ik_Tex_011860"
static const ALIGN_ASSET(2) char object_ik_Tex_011860[] = dobject_ik_Tex_011860;

#define dobject_ik_Tex_011960 "__OTR__objects/object_ik/object_ik_Tex_011960"
static const ALIGN_ASSET(2) char object_ik_Tex_011960[] = dobject_ik_Tex_011960;

#define dobject_ik_DL_0151F0 "__OTR__objects/object_ik/object_ik_DL_0151F0"
static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;

#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;

#define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL;

#define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL"
static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL;

#define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL;

#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;

#define dobject_ik_DL_016278 "__OTR__objects/object_ik/object_ik_DL_016278"
static const ALIGN_ASSET(2) char object_ik_DL_016278[] = dobject_ik_DL_016278;

#define dobject_ik_DL_016340 "__OTR__objects/object_ik/object_ik_DL_016340"
static const ALIGN_ASSET(2) char object_ik_DL_016340[] = dobject_ik_DL_016340;

#define dobject_ik_DL_0164A0 "__OTR__objects/object_ik/object_ik_DL_0164A0"
static const ALIGN_ASSET(2) char object_ik_DL_0164A0[] = dobject_ik_DL_0164A0;

#define dobject_ik_DL_016568 "__OTR__objects/object_ik/object_ik_DL_016568"
static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;

#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;

#define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL;

#define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL;

#define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL"
static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL;

#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;

#define dobject_ik_DL_016D88 "__OTR__objects/object_ik/object_ik_DL_016D88"
static const ALIGN_ASSET(2) char object_ik_DL_016D88[] = dobject_ik_DL_016D88;

#define dobject_ik_DL_016EE8 "__OTR__objects/object_ik/object_ik_DL_016EE8"
static const ALIGN_ASSET(2) char object_ik_DL_016EE8[] = dobject_ik_DL_016EE8;

#define dobject_ik_DL_016F88 "__OTR__objects/object_ik/object_ik_DL_016F88"
static const ALIGN_ASSET(2) char object_ik_DL_016F88[] = dobject_ik_DL_016F88;

#define dobject_ik_DL_017028 "__OTR__objects/object_ik/object_ik_DL_017028"
static const ALIGN_ASSET(2) char object_ik_DL_017028[] = dobject_ik_DL_017028;

#define dobject_ik_DL_017170 "__OTR__objects/object_ik/object_ik_DL_017170"
static const ALIGN_ASSET(2) char object_ik_DL_017170[] = dobject_ik_DL_017170;

#define dobject_ik_Tlut_017288 "__OTR__objects/object_ik/object_ik_Tlut_017288"
static const ALIGN_ASSET(2) char object_ik_Tlut_017288[] = dobject_ik_Tlut_017288;

#define dobject_ik_Tex_017378 "__OTR__objects/object_ik/object_ik_Tex_017378"
static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;

#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;

#define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex;

#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;

#define dobject_ik_Tex_017638 "__OTR__objects/object_ik/object_ik_Tex_017638"
static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;

#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;

#define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL;

#define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL;

#define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL;

#define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL"
static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL;

#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;

#define dobject_ik_DL_01C130 "__OTR__objects/object_ik/object_ik_DL_01C130"
static const ALIGN_ASSET(2) char object_ik_DL_01C130[] = dobject_ik_DL_01C130;

#define dobject_ik_DL_01C2B8 "__OTR__objects/object_ik/object_ik_DL_01C2B8"
static const ALIGN_ASSET(2) char object_ik_DL_01C2B8[] = dobject_ik_DL_01C2B8;

#define dobject_ik_DL_01C550 "__OTR__objects/object_ik/object_ik_DL_01C550"
static const ALIGN_ASSET(2) char object_ik_DL_01C550[] = dobject_ik_DL_01C550;

#define dobject_ik_DL_01C6D8 "__OTR__objects/object_ik/object_ik_DL_01C6D8"
static const ALIGN_ASSET(2) char object_ik_DL_01C6D8[] = dobject_ik_DL_01C6D8;

#define dobject_ik_DL_01C7B8 "__OTR__objects/object_ik/object_ik_DL_01C7B8"
static const ALIGN_ASSET(2) char object_ik_DL_01C7B8[] = dobject_ik_DL_01C7B8;

#define dobject_ik_DL_01CB58 "__OTR__objects/object_ik/object_ik_DL_01CB58"
static const ALIGN_ASSET(2) char object_ik_DL_01CB58[] = dobject_ik_DL_01CB58;

#define dobject_ik_DL_01CCA0 "__OTR__objects/object_ik/object_ik_DL_01CCA0"
static const ALIGN_ASSET(2) char object_ik_DL_01CCA0[] = dobject_ik_DL_01CCA0;

#define dobject_ik_DL_01CEE0 "__OTR__objects/object_ik/object_ik_DL_01CEE0"
static const ALIGN_ASSET(2) char object_ik_DL_01CEE0[] = dobject_ik_DL_01CEE0;

#define dobject_ik_DL_01D2B0 "__OTR__objects/object_ik/object_ik_DL_01D2B0"
static const ALIGN_ASSET(2) char object_ik_DL_01D2B0[] = dobject_ik_DL_01D2B0;

#define dobject_ik_DL_01D3F8 "__OTR__objects/object_ik/object_ik_DL_01D3F8"
static const ALIGN_ASSET(2) char object_ik_DL_01D3F8[] = dobject_ik_DL_01D3F8;

#define dobject_ik_DL_01D638 "__OTR__objects/object_ik/object_ik_DL_01D638"
static const ALIGN_ASSET(2) char object_ik_DL_01D638[] = dobject_ik_DL_01D638;

#define dobject_ik_Tlut_01D9A8 "__OTR__objects/object_ik/object_ik_Tlut_01D9A8"
static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A8;

#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;

#define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex;

#define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex;


#endif // OBJECTS_OBJECT_IK_H