#ifndef OBJECTS_OBJECT_FZ_H
#define OBJECTS_OBJECT_FZ_H 1

#include "align_asset_macro.h"

#define dgFreezardIntactDL "__OTR__objects/object_fz/gFreezardIntactDL"
static const ALIGN_ASSET(2) char gFreezardIntactDL[] = dgFreezardIntactDL;

#define dgFreezardTopRightHornChippedDL "__OTR__objects/object_fz/gFreezardTopRightHornChippedDL"
static const ALIGN_ASSET(2) char gFreezardTopRightHornChippedDL[] = dgFreezardTopRightHornChippedDL;

#define dgFreezardHeadChippedDL "__OTR__objects/object_fz/gFreezardHeadChippedDL"
static const ALIGN_ASSET(2) char gFreezardHeadChippedDL[] = dgFreezardHeadChippedDL;

#define dgFreezardSteamStartDL "__OTR__objects/object_fz/gFreezardSteamStartDL"
static const ALIGN_ASSET(2) char gFreezardSteamStartDL[] = dgFreezardSteamStartDL;

#define dgFreezardSteamDL "__OTR__objects/object_fz/gFreezardSteamDL"
static const ALIGN_ASSET(2) char gFreezardSteamDL[] = dgFreezardSteamDL;

#define dgFreezardIceTriangleDL "__OTR__objects/object_fz/gFreezardIceTriangleDL"
static const ALIGN_ASSET(2) char gFreezardIceTriangleDL[] = dgFreezardIceTriangleDL;

#define dgFreezardIceRockDL "__OTR__objects/object_fz/gFreezardIceRockDL"
static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL;

#define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex"
static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;

#endif // OBJECTS_OBJECT_FZ_H