#pragma once #include "align_asset_macro.h" #define dgNightSkybox1Tex "__OTR__textures/vr_fine3_static/gNightSkybox1Tex" static const ALIGN_ASSET(2) char gNightSkybox1Tex[] = dgNightSkybox1Tex; #define dgNightSkybox2Tex "__OTR__textures/vr_fine3_static/gNightSkybox2Tex" static const ALIGN_ASSET(2) char gNightSkybox2Tex[] = dgNightSkybox2Tex; #define dgNightSkybox3Tex "__OTR__textures/vr_fine3_static/gNightSkybox3Tex" static const ALIGN_ASSET(2) char gNightSkybox3Tex[] = dgNightSkybox3Tex; #define dgNightSkybox4Tex "__OTR__textures/vr_fine3_static/gNightSkybox4Tex" static const ALIGN_ASSET(2) char gNightSkybox4Tex[] = dgNightSkybox4Tex; #define dgNightSkybox5Tex "__OTR__textures/vr_fine3_static/gNightSkybox5Tex" static const ALIGN_ASSET(2) char gNightSkybox5Tex[] = dgNightSkybox5Tex;