#pragma once #include "align_asset_macro.h" #define dgLakeHyliaFireArrowsCS "__OTR__scenes/nonmq/spot06_scene/gLakeHyliaFireArrowsCS" static const ALIGN_ASSET(2) char gLakeHyliaFireArrowsCS[] = dgLakeHyliaFireArrowsCS; #define dgLakeHyliaOwlCs "__OTR__scenes/nonmq/spot06_scene/gLakeHyliaOwlCs" static const ALIGN_ASSET(2) char gLakeHyliaOwlCs[] = dgLakeHyliaOwlCs; #define dgLakeHyliaIntroCs "__OTR__scenes/nonmq/spot06_scene/gLakeHyliaIntroCs" static const ALIGN_ASSET(2) char gLakeHyliaIntroCs[] = dgLakeHyliaIntroCs; #define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/nonmq/spot06_scene/spot06_sceneCollisionHeader_0055AC" static const ALIGN_ASSET(2) char spot06_sceneCollisionHeader_0055AC[] = dspot06_sceneCollisionHeader_0055AC; #define dspot06_sceneTex_0170B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0170B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0170B8[] = dspot06_sceneTex_0170B8; #define dspot06_sceneTex_010EB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_010EB8" static const ALIGN_ASSET(2) char spot06_sceneTex_010EB8[] = dspot06_sceneTex_010EB8; #define dspot06_sceneTex_018CB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_018CB8" static const ALIGN_ASSET(2) char spot06_sceneTex_018CB8[] = dspot06_sceneTex_018CB8; #define dspot06_sceneTex_0184B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0184B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0184B8[] = dspot06_sceneTex_0184B8; #define dspot06_sceneTex_016CB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_016CB8" static const ALIGN_ASSET(2) char spot06_sceneTex_016CB8[] = dspot06_sceneTex_016CB8; #define dspot06_sceneTex_00AAB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00AAB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00AAB8[] = dspot06_sceneTex_00AAB8; #define dspot06_sceneTex_014CB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_014CB8" static const ALIGN_ASSET(2) char spot06_sceneTex_014CB8[] = dspot06_sceneTex_014CB8; #define dspot06_sceneTex_0122B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0122B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0122B8[] = dspot06_sceneTex_0122B8; #define dspot06_sceneTex_0126B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0126B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0126B8[] = dspot06_sceneTex_0126B8; #define dspot06_sceneTex_011EB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_011EB8" static const ALIGN_ASSET(2) char spot06_sceneTex_011EB8[] = dspot06_sceneTex_011EB8; #define dspot06_sceneTex_0130B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0130B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0130B8[] = dspot06_sceneTex_0130B8; #define dspot06_sceneTex_012EB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_012EB8" static const ALIGN_ASSET(2) char spot06_sceneTex_012EB8[] = dspot06_sceneTex_012EB8; #define dspot06_sceneTex_008438 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_008438" static const ALIGN_ASSET(2) char spot06_sceneTex_008438[] = dspot06_sceneTex_008438; #define dspot06_sceneTex_0140B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0140B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0140B8[] = dspot06_sceneTex_0140B8; #define dspot06_sceneTex_01A4B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_01A4B8" static const ALIGN_ASSET(2) char spot06_sceneTex_01A4B8[] = dspot06_sceneTex_01A4B8; #define dspot06_sceneTex_0178B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0178B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0178B8[] = dspot06_sceneTex_0178B8; #define dspot06_sceneTex_00B6B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00B6B8" static const ALIGN_ASSET(2) char spot06_sceneTex_00B6B8[] = dspot06_sceneTex_00B6B8; #define dspot06_sceneTex_0164B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0164B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0164B8[] = dspot06_sceneTex_0164B8; #define dspot06_sceneTex_0148B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0148B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0148B8[] = dspot06_sceneTex_0148B8; #define dspot06_sceneTex_00FEB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00FEB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00FEB8[] = dspot06_sceneTex_00FEB8; #define dspot06_sceneTex_0116B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0116B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0116B8[] = dspot06_sceneTex_0116B8; #define dspot06_sceneTex_00BEB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00BEB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00BEB8[] = dspot06_sceneTex_00BEB8; #define dspot06_sceneTex_017CB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_017CB8" static const ALIGN_ASSET(2) char spot06_sceneTex_017CB8[] = dspot06_sceneTex_017CB8; #define dspot06_sceneTLUT_007C10 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTLUT_007C10" static const ALIGN_ASSET(2) char spot06_sceneTLUT_007C10[] = dspot06_sceneTLUT_007C10; #define dspot06_sceneTex_0154B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0154B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0154B8[] = dspot06_sceneTex_0154B8; #define dspot06_sceneTex_015CB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_015CB8" static const ALIGN_ASSET(2) char spot06_sceneTex_015CB8[] = dspot06_sceneTex_015CB8; #define dspot06_sceneTex_0194B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0194B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0194B8[] = dspot06_sceneTex_0194B8; #define dspot06_sceneTex_00F4B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00F4B8" static const ALIGN_ASSET(2) char spot06_sceneTex_00F4B8[] = dspot06_sceneTex_00F4B8; #define dspot06_sceneTex_00F6B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00F6B8" static const ALIGN_ASSET(2) char spot06_sceneTex_00F6B8[] = dspot06_sceneTex_00F6B8; #define dspot06_sceneTex_00DCB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00DCB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00DCB8[] = dspot06_sceneTex_00DCB8; #define dspot06_sceneTex_008038 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_008038" static const ALIGN_ASSET(2) char spot06_sceneTex_008038[] = dspot06_sceneTex_008038; #define dspot06_sceneTex_007C38 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_007C38" static const ALIGN_ASSET(2) char spot06_sceneTex_007C38[] = dspot06_sceneTex_007C38; #define dspot06_sceneTex_01ACB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_01ACB8" static const ALIGN_ASSET(2) char spot06_sceneTex_01ACB8[] = dspot06_sceneTex_01ACB8; #define dspot06_sceneTex_00CCB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00CCB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00CCB8[] = dspot06_sceneTex_00CCB8; #define dspot06_sceneTex_00ECB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00ECB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00ECB8[] = dspot06_sceneTex_00ECB8; #define dspot06_sceneTex_00AEB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00AEB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00AEB8[] = dspot06_sceneTex_00AEB8; #define dspot06_sceneTex_0098B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_0098B8" static const ALIGN_ASSET(2) char spot06_sceneTex_0098B8[] = dspot06_sceneTex_0098B8; #define dspot06_sceneTex_009AB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_009AB8" static const ALIGN_ASSET(2) char spot06_sceneTex_009AB8[] = dspot06_sceneTex_009AB8; #define dspot06_sceneTex_009838 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_009838" static const ALIGN_ASSET(2) char spot06_sceneTex_009838[] = dspot06_sceneTex_009838; #define dspot06_sceneTex_008838 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_008838" static const ALIGN_ASSET(2) char spot06_sceneTex_008838[] = dspot06_sceneTex_008838; #define dspot06_sceneTex_00C4B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00C4B8" static const ALIGN_ASSET(2) char spot06_sceneTex_00C4B8[] = dspot06_sceneTex_00C4B8; #define dspot06_sceneTex_00C2B8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00C2B8" static const ALIGN_ASSET(2) char spot06_sceneTex_00C2B8[] = dspot06_sceneTex_00C2B8; #define dspot06_sceneTex_00BAB8 "__OTR__scenes/nonmq/spot06_scene/spot06_sceneTex_00BAB8" static const ALIGN_ASSET(2) char spot06_sceneTex_00BAB8[] = dspot06_sceneTex_00BAB8; #define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/nonmq/spot06_scene/spot06_sceneCollisionHeader_0055AC" #define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/nonmq/spot06_scene/spot06_sceneCollisionHeader_0055AC" #define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/nonmq/spot06_scene/spot06_sceneCollisionHeader_0055AC"