#pragma once #include "align_asset_macro.h" #define dgSpiritBossNabooruKnuckleIntroCs "__OTR__scenes/nonmq/jyasinboss_scene/gSpiritBossNabooruKnuckleIntroCs" static const ALIGN_ASSET(2) char gSpiritBossNabooruKnuckleIntroCs[] = dgSpiritBossNabooruKnuckleIntroCs; #define dgSpiritBossNabooruKnuckleDefeatCs "__OTR__scenes/nonmq/jyasinboss_scene/gSpiritBossNabooruKnuckleDefeatCs" static const ALIGN_ASSET(2) char gSpiritBossNabooruKnuckleDefeatCs[] = dgSpiritBossNabooruKnuckleDefeatCs; #define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80" static const ALIGN_ASSET(2) char jyasinboss_sceneCollisionHeader_002B80[] = djyasinboss_sceneCollisionHeader_002B80; #define djyasinboss_sceneTex_007CF0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneTex_007CF0" static const ALIGN_ASSET(2) char jyasinboss_sceneTex_007CF0[] = djyasinboss_sceneTex_007CF0; #define djyasinboss_sceneTex_006CF0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneTex_006CF0" static const ALIGN_ASSET(2) char jyasinboss_sceneTex_006CF0[] = djyasinboss_sceneTex_006CF0; #define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80" #define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80" #define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"