#pragma once #include "align_asset_macro.h" #define dgChildZelda1Skel "__OTR__objects/object_zl1/gChildZelda1Skel" static const ALIGN_ASSET(2) char gChildZelda1Skel[] = dgChildZelda1Skel; #define dgChildZelda1WaistDL "__OTR__objects/object_zl1/gChildZelda1WaistDL" static const ALIGN_ASSET(2) char gChildZelda1WaistDL[] = dgChildZelda1WaistDL; #define dgChildZelda1LeftLegDL "__OTR__objects/object_zl1/gChildZelda1LeftLegDL" static const ALIGN_ASSET(2) char gChildZelda1LeftLegDL[] = dgChildZelda1LeftLegDL; #define dgChildZelda1LeftFootDL "__OTR__objects/object_zl1/gChildZelda1LeftFootDL" static const ALIGN_ASSET(2) char gChildZelda1LeftFootDL[] = dgChildZelda1LeftFootDL; #define dgChildZelda1RightLegDL "__OTR__objects/object_zl1/gChildZelda1RightLegDL" static const ALIGN_ASSET(2) char gChildZelda1RightLegDL[] = dgChildZelda1RightLegDL; #define dgChildZelda1RightFootDL "__OTR__objects/object_zl1/gChildZelda1RightFootDL" static const ALIGN_ASSET(2) char gChildZelda1RightFootDL[] = dgChildZelda1RightFootDL; #define dgChildZelda1Dress1DL "__OTR__objects/object_zl1/gChildZelda1Dress1DL" static const ALIGN_ASSET(2) char gChildZelda1Dress1DL[] = dgChildZelda1Dress1DL; #define dgChildZelda1Dress2DL "__OTR__objects/object_zl1/gChildZelda1Dress2DL" static const ALIGN_ASSET(2) char gChildZelda1Dress2DL[] = dgChildZelda1Dress2DL; #define dgChildZelda1Dress3DL "__OTR__objects/object_zl1/gChildZelda1Dress3DL" static const ALIGN_ASSET(2) char gChildZelda1Dress3DL[] = dgChildZelda1Dress3DL; #define dgChildZelda1TorsoDL "__OTR__objects/object_zl1/gChildZelda1TorsoDL" static const ALIGN_ASSET(2) char gChildZelda1TorsoDL[] = dgChildZelda1TorsoDL; #define dgChildZelda1LeftUpperArmDL "__OTR__objects/object_zl1/gChildZelda1LeftUpperArmDL" static const ALIGN_ASSET(2) char gChildZelda1LeftUpperArmDL[] = dgChildZelda1LeftUpperArmDL; #define dgChildZelda1LeftForearmDL "__OTR__objects/object_zl1/gChildZelda1LeftForearmDL" static const ALIGN_ASSET(2) char gChildZelda1LeftForearmDL[] = dgChildZelda1LeftForearmDL; #define dgChildZelda1LeftHandDL "__OTR__objects/object_zl1/gChildZelda1LeftHandDL" static const ALIGN_ASSET(2) char gChildZelda1LeftHandDL[] = dgChildZelda1LeftHandDL; #define dgChildZelda1RightUpperArmDL "__OTR__objects/object_zl1/gChildZelda1RightUpperArmDL" static const ALIGN_ASSET(2) char gChildZelda1RightUpperArmDL[] = dgChildZelda1RightUpperArmDL; #define dgChildZelda1RightForearmDL "__OTR__objects/object_zl1/gChildZelda1RightForearmDL" static const ALIGN_ASSET(2) char gChildZelda1RightForearmDL[] = dgChildZelda1RightForearmDL; #define dgChildZelda1RightHandDL "__OTR__objects/object_zl1/gChildZelda1RightHandDL" static const ALIGN_ASSET(2) char gChildZelda1RightHandDL[] = dgChildZelda1RightHandDL; #define dgChildZelda1HeadDL "__OTR__objects/object_zl1/gChildZelda1HeadDL" static const ALIGN_ASSET(2) char gChildZelda1HeadDL[] = dgChildZelda1HeadDL; #define dgChildZelda1DressGradientTex "__OTR__objects/object_zl1/gChildZelda1DressGradientTex" static const ALIGN_ASSET(2) char gChildZelda1DressGradientTex[] = dgChildZelda1DressGradientTex; #define dgChildZelda1PurpleDressPatternTex "__OTR__objects/object_zl1/gChildZelda1PurpleDressPatternTex" static const ALIGN_ASSET(2) char gChildZelda1PurpleDressPatternTex[] = dgChildZelda1PurpleDressPatternTex; #define dgChildZelda1TriforceSashTex "__OTR__objects/object_zl1/gChildZelda1TriforceSashTex" static const ALIGN_ASSET(2) char gChildZelda1TriforceSashTex[] = dgChildZelda1TriforceSashTex; #define dgChildZelda1BeltTex "__OTR__objects/object_zl1/gChildZelda1BeltTex" static const ALIGN_ASSET(2) char gChildZelda1BeltTex[] = dgChildZelda1BeltTex; #define dgChildZelda1BeltLoopsTex "__OTR__objects/object_zl1/gChildZelda1BeltLoopsTex" static const ALIGN_ASSET(2) char gChildZelda1BeltLoopsTex[] = dgChildZelda1BeltLoopsTex; #define dgChildZelda1DressWrinklesTex "__OTR__objects/object_zl1/gChildZelda1DressWrinklesTex" static const ALIGN_ASSET(2) char gChildZelda1DressWrinklesTex[] = dgChildZelda1DressWrinklesTex; #define dgChildZelda1BackOfHandTex "__OTR__objects/object_zl1/gChildZelda1BackOfHandTex" static const ALIGN_ASSET(2) char gChildZelda1BackOfHandTex[] = dgChildZelda1BackOfHandTex; #define dgChildZelda1BraceletTex "__OTR__objects/object_zl1/gChildZelda1BraceletTex" static const ALIGN_ASSET(2) char gChildZelda1BraceletTex[] = dgChildZelda1BraceletTex; #define dgChildZelda1BlueUndershirtGradient1Tex "__OTR__objects/object_zl1/gChildZelda1BlueUndershirtGradient1Tex" static const ALIGN_ASSET(2) char gChildZelda1BlueUndershirtGradient1Tex[] = dgChildZelda1BlueUndershirtGradient1Tex; #define dgChildZelda1BlueUndershirtGradient2Tex "__OTR__objects/object_zl1/gChildZelda1BlueUndershirtGradient2Tex" static const ALIGN_ASSET(2) char gChildZelda1BlueUndershirtGradient2Tex[] = dgChildZelda1BlueUndershirtGradient2Tex; #define dgChildZelda1Tex_1A50 "__OTR__objects/object_zl1/gChildZelda1Tex_1A50" static const ALIGN_ASSET(2) char gChildZelda1Tex_1A50[] = dgChildZelda1Tex_1A50; #define dgChildZelda1StripedShoulderPatternTex "__OTR__objects/object_zl1/gChildZelda1StripedShoulderPatternTex" static const ALIGN_ASSET(2) char gChildZelda1StripedShoulderPatternTex[] = dgChildZelda1StripedShoulderPatternTex; #define dgChildZelda1UndershirtWrinklesTex "__OTR__objects/object_zl1/gChildZelda1UndershirtWrinklesTex" static const ALIGN_ASSET(2) char gChildZelda1UndershirtWrinklesTex[] = dgChildZelda1UndershirtWrinklesTex; #define dgChildZelda1PendantTex "__OTR__objects/object_zl1/gChildZelda1PendantTex" static const ALIGN_ASSET(2) char gChildZelda1PendantTex[] = dgChildZelda1PendantTex; #define dgChildZelda1HeaddressGradientTex "__OTR__objects/object_zl1/gChildZelda1HeaddressGradientTex" static const ALIGN_ASSET(2) char gChildZelda1HeaddressGradientTex[] = dgChildZelda1HeaddressGradientTex; #define dgChildZelda1SkinGradientTex "__OTR__objects/object_zl1/gChildZelda1SkinGradientTex" static const ALIGN_ASSET(2) char gChildZelda1SkinGradientTex[] = dgChildZelda1SkinGradientTex; #define dgChildZelda1HeaddressTriforceEmblemTex "__OTR__objects/object_zl1/gChildZelda1HeaddressTriforceEmblemTex" static const ALIGN_ASSET(2) char gChildZelda1HeaddressTriforceEmblemTex[] = dgChildZelda1HeaddressTriforceEmblemTex; #define dgChildZelda1PointedHairOnSideTex "__OTR__objects/object_zl1/gChildZelda1PointedHairOnSideTex" static const ALIGN_ASSET(2) char gChildZelda1PointedHairOnSideTex[] = dgChildZelda1PointedHairOnSideTex; #define dgChildZelda1HairTex "__OTR__objects/object_zl1/gChildZelda1HairTex" static const ALIGN_ASSET(2) char gChildZelda1HairTex[] = dgChildZelda1HairTex; #define dgChildZelda1Tex_81C8 "__OTR__objects/object_zl1/gChildZelda1Tex_81C8" static const ALIGN_ASSET(2) char gChildZelda1Tex_81C8[] = dgChildZelda1Tex_81C8; #define dgChildZelda1EarTex "__OTR__objects/object_zl1/gChildZelda1EarTex" static const ALIGN_ASSET(2) char gChildZelda1EarTex[] = dgChildZelda1EarTex; #define dgChildZelda1AlternateDressPatternTex "__OTR__objects/object_zl1/gChildZelda1AlternateDressPatternTex" static const ALIGN_ASSET(2) char gChildZelda1AlternateDressPatternTex[] = dgChildZelda1AlternateDressPatternTex; #define dgChildZelda1ALternateDressBeltTex "__OTR__objects/object_zl1/gChildZelda1ALternateDressBeltTex" static const ALIGN_ASSET(2) char gChildZelda1ALternateDressBeltTex[] = dgChildZelda1ALternateDressBeltTex; #define dgChildZelda1AlternateDressGradientTex "__OTR__objects/object_zl1/gChildZelda1AlternateDressGradientTex" static const ALIGN_ASSET(2) char gChildZelda1AlternateDressGradientTex[] = dgChildZelda1AlternateDressGradientTex; #define dgChildZelda1AlternateDressLiningTex "__OTR__objects/object_zl1/gChildZelda1AlternateDressLiningTex" static const ALIGN_ASSET(2) char gChildZelda1AlternateDressLiningTex[] = dgChildZelda1AlternateDressLiningTex; #define dgChildZelda1BootTex "__OTR__objects/object_zl1/gChildZelda1BootTex" static const ALIGN_ASSET(2) char gChildZelda1BootTex[] = dgChildZelda1BootTex; #define dgChildZelda1BootShaftTex "__OTR__objects/object_zl1/gChildZelda1BootShaftTex" static const ALIGN_ASSET(2) char gChildZelda1BootShaftTex[] = dgChildZelda1BootShaftTex; #define dgChildZelda1Tex_A848 "__OTR__objects/object_zl1/gChildZelda1Tex_A848" static const ALIGN_ASSET(2) char gChildZelda1Tex_A848[] = dgChildZelda1Tex_A848; #define dgChildZelda1HeaddressTex_A8C8 "__OTR__objects/object_zl1/gChildZelda1HeaddressTex_A8C8" static const ALIGN_ASSET(2) char gChildZelda1HeaddressTex_A8C8[] = dgChildZelda1HeaddressTex_A8C8; #define dgChildZelda1HeaddressStripeTex "__OTR__objects/object_zl1/gChildZelda1HeaddressStripeTex" static const ALIGN_ASSET(2) char gChildZelda1HeaddressStripeTex[] = dgChildZelda1HeaddressStripeTex; #define dgChildZelda1AlternateDressDL "__OTR__objects/object_zl1/gChildZelda1AlternateDressDL" static const ALIGN_ASSET(2) char gChildZelda1AlternateDressDL[] = dgChildZelda1AlternateDressDL; #define dgChildZelda1OcarinaDL "__OTR__objects/object_zl1/gChildZelda1OcarinaDL" static const ALIGN_ASSET(2) char gChildZelda1OcarinaDL[] = dgChildZelda1OcarinaDL; #define dgChildZelda1TLUT_0450 "__OTR__objects/object_zl1/gChildZelda1TLUT_0450" static const ALIGN_ASSET(2) char gChildZelda1TLUT_0450[] = dgChildZelda1TLUT_0450; #define dgChildZelda1TLUT_6CD8 "__OTR__objects/object_zl1/gChildZelda1TLUT_6CD8" static const ALIGN_ASSET(2) char gChildZelda1TLUT_6CD8[] = dgChildZelda1TLUT_6CD8; #define dgChildZelda1TLUT_6ED0 "__OTR__objects/object_zl1/gChildZelda1TLUT_6ED0" static const ALIGN_ASSET(2) char gChildZelda1TLUT_6ED0[] = dgChildZelda1TLUT_6ED0; #define dgChildZelda1TLUT_70C8 "__OTR__objects/object_zl1/gChildZelda1TLUT_70C8" static const ALIGN_ASSET(2) char gChildZelda1TLUT_70C8[] = dgChildZelda1TLUT_70C8; #define dgChildZelda1EyeOpenLookingUpRightTex "__OTR__objects/object_zl1/gChildZelda1EyeOpenLookingUpRightTex" static const ALIGN_ASSET(2) char gChildZelda1EyeOpenLookingUpRightTex[] = dgChildZelda1EyeOpenLookingUpRightTex; #define dgChildZelda1EyeOpenLookingLeftTex "__OTR__objects/object_zl1/gChildZelda1EyeOpenLookingLeftTex" static const ALIGN_ASSET(2) char gChildZelda1EyeOpenLookingLeftTex[] = dgChildZelda1EyeOpenLookingLeftTex; #define dgChildZelda1EyeOpenLookingRightTex "__OTR__objects/object_zl1/gChildZelda1EyeOpenLookingRightTex" static const ALIGN_ASSET(2) char gChildZelda1EyeOpenLookingRightTex[] = dgChildZelda1EyeOpenLookingRightTex; #define dgChildZelda1EyeHalf1Tex "__OTR__objects/object_zl1/gChildZelda1EyeHalf1Tex" static const ALIGN_ASSET(2) char gChildZelda1EyeHalf1Tex[] = dgChildZelda1EyeHalf1Tex; #define dgChildZelda1EyeHalf2Tex "__OTR__objects/object_zl1/gChildZelda1EyeHalf2Tex" static const ALIGN_ASSET(2) char gChildZelda1EyeHalf2Tex[] = dgChildZelda1EyeHalf2Tex; #define dgChildZelda1EyeClosedTex "__OTR__objects/object_zl1/gChildZelda1EyeClosedTex" static const ALIGN_ASSET(2) char gChildZelda1EyeClosedTex[] = dgChildZelda1EyeClosedTex; #define dgChildZelda1EyeWideTex "__OTR__objects/object_zl1/gChildZelda1EyeWideTex" static const ALIGN_ASSET(2) char gChildZelda1EyeWideTex[] = dgChildZelda1EyeWideTex; #define dgChildZelda1MouthNeutralTex "__OTR__objects/object_zl1/gChildZelda1MouthNeutralTex" static const ALIGN_ASSET(2) char gChildZelda1MouthNeutralTex[] = dgChildZelda1MouthNeutralTex; #define dgChildZelda1MouthFrowningTex "__OTR__objects/object_zl1/gChildZelda1MouthFrowningTex" static const ALIGN_ASSET(2) char gChildZelda1MouthFrowningTex[] = dgChildZelda1MouthFrowningTex; #define dgChildZelda1MouthOpenTex "__OTR__objects/object_zl1/gChildZelda1MouthOpenTex" static const ALIGN_ASSET(2) char gChildZelda1MouthOpenTex[] = dgChildZelda1MouthOpenTex; #define dgChildZelda1MouthOpenSmilingTex "__OTR__objects/object_zl1/gChildZelda1MouthOpenSmilingTex" static const ALIGN_ASSET(2) char gChildZelda1MouthOpenSmilingTex[] = dgChildZelda1MouthOpenSmilingTex; #define dgChildZelda1Anim_00438 "__OTR__objects/object_zl1/gChildZelda1Anim_00438" static const ALIGN_ASSET(2) char gChildZelda1Anim_00438[] = dgChildZelda1Anim_00438; #define dgChildZelda1Anim_10B38 "__OTR__objects/object_zl1/gChildZelda1Anim_10B38" static const ALIGN_ASSET(2) char gChildZelda1Anim_10B38[] = dgChildZelda1Anim_10B38; #define dgChildZelda1Anim_11348 "__OTR__objects/object_zl1/gChildZelda1Anim_11348" static const ALIGN_ASSET(2) char gChildZelda1Anim_11348[] = dgChildZelda1Anim_11348; #define dgChildZelda1Anim_116E4 "__OTR__objects/object_zl1/gChildZelda1Anim_116E4" static const ALIGN_ASSET(2) char gChildZelda1Anim_116E4[] = dgChildZelda1Anim_116E4; #define dgChildZelda1Anim_12B88 "__OTR__objects/object_zl1/gChildZelda1Anim_12B88" static const ALIGN_ASSET(2) char gChildZelda1Anim_12B88[] = dgChildZelda1Anim_12B88; #define dgChildZelda1Anim_12118 "__OTR__objects/object_zl1/gChildZelda1Anim_12118" static const ALIGN_ASSET(2) char gChildZelda1Anim_12118[] = dgChildZelda1Anim_12118; #define dgChildZelda1Anim_12B04 "__OTR__objects/object_zl1/gChildZelda1Anim_12B04" static const ALIGN_ASSET(2) char gChildZelda1Anim_12B04[] = dgChildZelda1Anim_12B04; #define dgChildZelda1Anim_12F80 "__OTR__objects/object_zl1/gChildZelda1Anim_12F80" static const ALIGN_ASSET(2) char gChildZelda1Anim_12F80[] = dgChildZelda1Anim_12F80; #define dgChildZelda1Anim_132D8 "__OTR__objects/object_zl1/gChildZelda1Anim_132D8" static const ALIGN_ASSET(2) char gChildZelda1Anim_132D8[] = dgChildZelda1Anim_132D8; #define dgChildZelda1Anim_138E0 "__OTR__objects/object_zl1/gChildZelda1Anim_138E0" static const ALIGN_ASSET(2) char gChildZelda1Anim_138E0[] = dgChildZelda1Anim_138E0; #define dgChildZelda1Anim_13F10 "__OTR__objects/object_zl1/gChildZelda1Anim_13F10" static const ALIGN_ASSET(2) char gChildZelda1Anim_13F10[] = dgChildZelda1Anim_13F10; #define dgChildZelda1Anim_143A8 "__OTR__objects/object_zl1/gChildZelda1Anim_143A8" static const ALIGN_ASSET(2) char gChildZelda1Anim_143A8[] = dgChildZelda1Anim_143A8; #define dobject_zl1Tex_00EE58 "__OTR__objects/object_zl1/object_zl1Tex_00EE58" static const ALIGN_ASSET(2) char object_zl1Tex_00EE58[] = dobject_zl1Tex_00EE58;