#pragma once #include "align_asset_macro.h" #define dgStalfosSkullDL "__OTR__objects/object_sk2/gStalfosSkullDL" static const ALIGN_ASSET(2) char gStalfosSkullDL[] = dgStalfosSkullDL; #define dgStalfosUpperCoreDL "__OTR__objects/object_sk2/gStalfosUpperCoreDL" static const ALIGN_ASSET(2) char gStalfosUpperCoreDL[] = dgStalfosUpperCoreDL; #define dgStalfosRightUpperArmDL "__OTR__objects/object_sk2/gStalfosRightUpperArmDL" static const ALIGN_ASSET(2) char gStalfosRightUpperArmDL[] = dgStalfosRightUpperArmDL; #define dgStalfosLowerCoreDL "__OTR__objects/object_sk2/gStalfosLowerCoreDL" static const ALIGN_ASSET(2) char gStalfosLowerCoreDL[] = dgStalfosLowerCoreDL; #define dgStalfosRightThighDL "__OTR__objects/object_sk2/gStalfosRightThighDL" static const ALIGN_ASSET(2) char gStalfosRightThighDL[] = dgStalfosRightThighDL; #define dgStalfosRightHandDL "__OTR__objects/object_sk2/gStalfosRightHandDL" static const ALIGN_ASSET(2) char gStalfosRightHandDL[] = dgStalfosRightHandDL; #define dgStalfosChestDL "__OTR__objects/object_sk2/gStalfosChestDL" static const ALIGN_ASSET(2) char gStalfosChestDL[] = dgStalfosChestDL; #define dgStalfosJawDL "__OTR__objects/object_sk2/gStalfosJawDL" static const ALIGN_ASSET(2) char gStalfosJawDL[] = dgStalfosJawDL; #define dgStalfosUpperNeckDL "__OTR__objects/object_sk2/gStalfosUpperNeckDL" static const ALIGN_ASSET(2) char gStalfosUpperNeckDL[] = dgStalfosUpperNeckDL; #define dgStalfosLowerNeckDL "__OTR__objects/object_sk2/gStalfosLowerNeckDL" static const ALIGN_ASSET(2) char gStalfosLowerNeckDL[] = dgStalfosLowerNeckDL; #define dgStalfosShieldDL "__OTR__objects/object_sk2/gStalfosShieldDL" static const ALIGN_ASSET(2) char gStalfosShieldDL[] = dgStalfosShieldDL; #define dgStalfosWaistDL "__OTR__objects/object_sk2/gStalfosWaistDL" static const ALIGN_ASSET(2) char gStalfosWaistDL[] = dgStalfosWaistDL; #define dgStalfosRightLowerLegDL "__OTR__objects/object_sk2/gStalfosRightLowerLegDL" static const ALIGN_ASSET(2) char gStalfosRightLowerLegDL[] = dgStalfosRightLowerLegDL; #define dgStalfosRightForearmDL "__OTR__objects/object_sk2/gStalfosRightForearmDL" static const ALIGN_ASSET(2) char gStalfosRightForearmDL[] = dgStalfosRightForearmDL; #define dgStalfosRightFootDL "__OTR__objects/object_sk2/gStalfosRightFootDL" static const ALIGN_ASSET(2) char gStalfosRightFootDL[] = dgStalfosRightFootDL; #define dgStalfosRightShoulderArmorDL "__OTR__objects/object_sk2/gStalfosRightShoulderArmorDL" static const ALIGN_ASSET(2) char gStalfosRightShoulderArmorDL[] = dgStalfosRightShoulderArmorDL; #define dgStalfosLeftUpperArmDL "__OTR__objects/object_sk2/gStalfosLeftUpperArmDL" static const ALIGN_ASSET(2) char gStalfosLeftUpperArmDL[] = dgStalfosLeftUpperArmDL; #define dgStalfosLeftShoulderArmorDL "__OTR__objects/object_sk2/gStalfosLeftShoulderArmorDL" static const ALIGN_ASSET(2) char gStalfosLeftShoulderArmorDL[] = dgStalfosLeftShoulderArmorDL; #define dgStalfosLeftFootDL "__OTR__objects/object_sk2/gStalfosLeftFootDL" static const ALIGN_ASSET(2) char gStalfosLeftFootDL[] = dgStalfosLeftFootDL; #define dgStalfosLeftForearmDL "__OTR__objects/object_sk2/gStalfosLeftForearmDL" static const ALIGN_ASSET(2) char gStalfosLeftForearmDL[] = dgStalfosLeftForearmDL; #define dgStalfosLeftLowerLegDL "__OTR__objects/object_sk2/gStalfosLeftLowerLegDL" static const ALIGN_ASSET(2) char gStalfosLeftLowerLegDL[] = dgStalfosLeftLowerLegDL; #define dgStalfosLeftThighDL "__OTR__objects/object_sk2/gStalfosLeftThighDL" static const ALIGN_ASSET(2) char gStalfosLeftThighDL[] = dgStalfosLeftThighDL; #define dgStalfosLeftHandDL "__OTR__objects/object_sk2/gStalfosLeftHandDL" static const ALIGN_ASSET(2) char gStalfosLeftHandDL[] = dgStalfosLeftHandDL; #define dgStalfosSwordDL "__OTR__objects/object_sk2/gStalfosSwordDL" static const ALIGN_ASSET(2) char gStalfosSwordDL[] = dgStalfosSwordDL; #define dgStalfosEyeSocketTex "__OTR__objects/object_sk2/gStalfosEyeSocketTex" static const ALIGN_ASSET(2) char gStalfosEyeSocketTex[] = dgStalfosEyeSocketTex; #define dgStalfosEyeTex "__OTR__objects/object_sk2/gStalfosEyeTex" static const ALIGN_ASSET(2) char gStalfosEyeTex[] = dgStalfosEyeTex; #define dgStalfosBoneGradientTex "__OTR__objects/object_sk2/gStalfosBoneGradientTex" static const ALIGN_ASSET(2) char gStalfosBoneGradientTex[] = dgStalfosBoneGradientTex; #define dgStalfosNostrilTex "__OTR__objects/object_sk2/gStalfosNostrilTex" static const ALIGN_ASSET(2) char gStalfosNostrilTex[] = dgStalfosNostrilTex; #define dgStalfosBoneDetailTex "__OTR__objects/object_sk2/gStalfosBoneDetailTex" static const ALIGN_ASSET(2) char gStalfosBoneDetailTex[] = dgStalfosBoneDetailTex; #define dgStalfosRibTex "__OTR__objects/object_sk2/gStalfosRibTex" static const ALIGN_ASSET(2) char gStalfosRibTex[] = dgStalfosRibTex; #define dgStalfosTrousersSideTex "__OTR__objects/object_sk2/gStalfosTrousersSideTex" static const ALIGN_ASSET(2) char gStalfosTrousersSideTex[] = dgStalfosTrousersSideTex; #define dgStalfosShieldTex "__OTR__objects/object_sk2/gStalfosShieldTex" static const ALIGN_ASSET(2) char gStalfosShieldTex[] = dgStalfosShieldTex; #define dgStalfosLimbArmorTex "__OTR__objects/object_sk2/gStalfosLimbArmorTex" static const ALIGN_ASSET(2) char gStalfosLimbArmorTex[] = dgStalfosLimbArmorTex; #define dgStalfosArmorBackTex "__OTR__objects/object_sk2/gStalfosArmorBackTex" static const ALIGN_ASSET(2) char gStalfosArmorBackTex[] = dgStalfosArmorBackTex; #define dgStalfosSwordBladeTex "__OTR__objects/object_sk2/gStalfosSwordBladeTex" static const ALIGN_ASSET(2) char gStalfosSwordBladeTex[] = dgStalfosSwordBladeTex; #define dgStalfosTrousersTopTex "__OTR__objects/object_sk2/gStalfosTrousersTopTex" static const ALIGN_ASSET(2) char gStalfosTrousersTopTex[] = dgStalfosTrousersTopTex; #define dgStalfosSkel "__OTR__objects/object_sk2/gStalfosSkel" static const ALIGN_ASSET(2) char gStalfosSkel[] = dgStalfosSkel; #define dgStalfosFlinchFromHitBehindAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitBehindAnim" static const ALIGN_ASSET(2) char gStalfosFlinchFromHitBehindAnim[] = dgStalfosFlinchFromHitBehindAnim; #define dgStalfosFallOverBackwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverBackwardsAnim" static const ALIGN_ASSET(2) char gStalfosFallOverBackwardsAnim[] = dgStalfosFallOverBackwardsAnim; #define dgStalfosJumpBackwardsAnim "__OTR__objects/object_sk2/gStalfosJumpBackwardsAnim" static const ALIGN_ASSET(2) char gStalfosJumpBackwardsAnim[] = dgStalfosJumpBackwardsAnim; #define dgStalfosBlockWithShieldAnim "__OTR__objects/object_sk2/gStalfosBlockWithShieldAnim" static const ALIGN_ASSET(2) char gStalfosBlockWithShieldAnim[] = dgStalfosBlockWithShieldAnim; #define dgStalfosStandAttentionAnim "__OTR__objects/object_sk2/gStalfosStandAttentionAnim" static const ALIGN_ASSET(2) char gStalfosStandAttentionAnim[] = dgStalfosStandAttentionAnim; #define dgStalfosFastAdvanceAnim "__OTR__objects/object_sk2/gStalfosFastAdvanceAnim" static const ALIGN_ASSET(2) char gStalfosFastAdvanceAnim[] = dgStalfosFastAdvanceAnim; #define dgStalfosMiddleGuardAnim "__OTR__objects/object_sk2/gStalfosMiddleGuardAnim" static const ALIGN_ASSET(2) char gStalfosMiddleGuardAnim[] = dgStalfosMiddleGuardAnim; #define dgStalfosSlowAdvanceAnim "__OTR__objects/object_sk2/gStalfosSlowAdvanceAnim" static const ALIGN_ASSET(2) char gStalfosSlowAdvanceAnim[] = dgStalfosSlowAdvanceAnim; #define dgStalfosFlinchFromHitFrontAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitFrontAnim" static const ALIGN_ASSET(2) char gStalfosFlinchFromHitFrontAnim[] = dgStalfosFlinchFromHitFrontAnim; #define dgStalfosFallOverForwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverForwardsAnim" static const ALIGN_ASSET(2) char gStalfosFallOverForwardsAnim[] = dgStalfosFallOverForwardsAnim; #define dgStalfosLeapAnim "__OTR__objects/object_sk2/gStalfosLeapAnim" static const ALIGN_ASSET(2) char gStalfosLeapAnim[] = dgStalfosLeapAnim; #define dgStalfosJumpAnim "__OTR__objects/object_sk2/gStalfosJumpAnim" static const ALIGN_ASSET(2) char gStalfosJumpAnim[] = dgStalfosJumpAnim; #define dgStalfosJumpslashAnim "__OTR__objects/object_sk2/gStalfosJumpslashAnim" static const ALIGN_ASSET(2) char gStalfosJumpslashAnim[] = dgStalfosJumpslashAnim; #define dgStalfosDownSlashAnim "__OTR__objects/object_sk2/gStalfosDownSlashAnim" static const ALIGN_ASSET(2) char gStalfosDownSlashAnim[] = dgStalfosDownSlashAnim; #define dgStalfosRecoverFromDownSlashAnim "__OTR__objects/object_sk2/gStalfosRecoverFromDownSlashAnim" static const ALIGN_ASSET(2) char gStalfosRecoverFromDownSlashAnim[] = dgStalfosRecoverFromDownSlashAnim; #define dgStalfosUpSlashAnim "__OTR__objects/object_sk2/gStalfosUpSlashAnim" static const ALIGN_ASSET(2) char gStalfosUpSlashAnim[] = dgStalfosUpSlashAnim; #define dgStalfosLandFromLeapAnim "__OTR__objects/object_sk2/gStalfosLandFromLeapAnim" static const ALIGN_ASSET(2) char gStalfosLandFromLeapAnim[] = dgStalfosLandFromLeapAnim; #define dgStalfosLaughAnim "__OTR__objects/object_sk2/gStalfosLaughAnim" static const ALIGN_ASSET(2) char gStalfosLaughAnim[] = dgStalfosLaughAnim; #define dgStalfosLookAroundAnim "__OTR__objects/object_sk2/gStalfosLookAroundAnim" static const ALIGN_ASSET(2) char gStalfosLookAroundAnim[] = dgStalfosLookAroundAnim; #define dgStalfosSidestepAnim "__OTR__objects/object_sk2/gStalfosSidestepAnim" static const ALIGN_ASSET(2) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim; #define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim" static const ALIGN_ASSET(2) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;