#pragma once #include "align_asset_macro.h" #define dgGanonFinalBlowAnim "__OTR__objects/object_ganon2/gGanonFinalBlowAnim" static const ALIGN_ASSET(2) char gGanonFinalBlowAnim[] = dgGanonFinalBlowAnim; #define dgGanonDeadStartAnim "__OTR__objects/object_ganon2/gGanonDeadStartAnim" static const ALIGN_ASSET(2) char gGanonDeadStartAnim[] = dgGanonDeadStartAnim; #define dgGanonDeadLoopAnim "__OTR__objects/object_ganon2/gGanonDeadLoopAnim" static const ALIGN_ASSET(2) char gGanonDeadLoopAnim[] = dgGanonDeadLoopAnim; #define dgGanonGuardToWalk "__OTR__objects/object_ganon2/gGanonGuardToWalk" static const ALIGN_ASSET(2) char gGanonGuardToWalk[] = dgGanonGuardToWalk; #define dgGanonLeftSwordSwingAnim "__OTR__objects/object_ganon2/gGanonLeftSwordSwingAnim" static const ALIGN_ASSET(2) char gGanonLeftSwordSwingAnim[] = dgGanonLeftSwordSwingAnim; #define dgGanonRightSwordSwingAnim "__OTR__objects/object_ganon2/gGanonRightSwordSwingAnim" static const ALIGN_ASSET(2) char gGanonRightSwordSwingAnim[] = dgGanonRightSwordSwingAnim; #define dgGanonDamageAnim "__OTR__objects/object_ganon2/gGanonDamageAnim" static const ALIGN_ASSET(2) char gGanonDamageAnim[] = dgGanonDamageAnim; #define dgGanonGuardWalkAnim "__OTR__objects/object_ganon2/gGanonGuardWalkAnim" static const ALIGN_ASSET(2) char gGanonGuardWalkAnim[] = dgGanonGuardWalkAnim; #define dgGanonGuardSidestepAnim "__OTR__objects/object_ganon2/gGanonGuardSidestepAnim" static const ALIGN_ASSET(2) char gGanonGuardSidestepAnim[] = dgGanonGuardSidestepAnim; #define dgGanonGuardIdleAnim "__OTR__objects/object_ganon2/gGanonGuardIdleAnim" static const ALIGN_ASSET(2) char gGanonGuardIdleAnim[] = dgGanonGuardIdleAnim; #define dgGanonPelvisDL "__OTR__objects/object_ganon2/gGanonPelvisDL" static const ALIGN_ASSET(2) char gGanonPelvisDL[] = dgGanonPelvisDL; #define dgGanonTail1DL "__OTR__objects/object_ganon2/gGanonTail1DL" static const ALIGN_ASSET(2) char gGanonTail1DL[] = dgGanonTail1DL; #define dgGanonTail2DL "__OTR__objects/object_ganon2/gGanonTail2DL" static const ALIGN_ASSET(2) char gGanonTail2DL[] = dgGanonTail2DL; #define dgGanonTail3DL "__OTR__objects/object_ganon2/gGanonTail3DL" static const ALIGN_ASSET(2) char gGanonTail3DL[] = dgGanonTail3DL; #define dgGanonTail4DL "__OTR__objects/object_ganon2/gGanonTail4DL" static const ALIGN_ASSET(2) char gGanonTail4DL[] = dgGanonTail4DL; #define dgGanonTail5DL "__OTR__objects/object_ganon2/gGanonTail5DL" static const ALIGN_ASSET(2) char gGanonTail5DL[] = dgGanonTail5DL; #define dgGanonRightShinDL "__OTR__objects/object_ganon2/gGanonRightShinDL" static const ALIGN_ASSET(2) char gGanonRightShinDL[] = dgGanonRightShinDL; #define dgGanonRightFootDL "__OTR__objects/object_ganon2/gGanonRightFootDL" static const ALIGN_ASSET(2) char gGanonRightFootDL[] = dgGanonRightFootDL; #define dgGanonRightThighDL "__OTR__objects/object_ganon2/gGanonRightThighDL" static const ALIGN_ASSET(2) char gGanonRightThighDL[] = dgGanonRightThighDL; #define dgGanonLeftShinDL "__OTR__objects/object_ganon2/gGanonLeftShinDL" static const ALIGN_ASSET(2) char gGanonLeftShinDL[] = dgGanonLeftShinDL; #define dgGanonLeftFootDL "__OTR__objects/object_ganon2/gGanonLeftFootDL" static const ALIGN_ASSET(2) char gGanonLeftFootDL[] = dgGanonLeftFootDL; #define dgGanonLeftThighDL "__OTR__objects/object_ganon2/gGanonLeftThighDL" static const ALIGN_ASSET(2) char gGanonLeftThighDL[] = dgGanonLeftThighDL; #define dgGanonNeckDL "__OTR__objects/object_ganon2/gGanonNeckDL" static const ALIGN_ASSET(2) char gGanonNeckDL[] = dgGanonNeckDL; #define dgGanonHeadDL "__OTR__objects/object_ganon2/gGanonHeadDL" static const ALIGN_ASSET(2) char gGanonHeadDL[] = dgGanonHeadDL; #define dgGanonRightHair3DL "__OTR__objects/object_ganon2/gGanonRightHair3DL" static const ALIGN_ASSET(2) char gGanonRightHair3DL[] = dgGanonRightHair3DL; #define dgGanonRightHair2DL "__OTR__objects/object_ganon2/gGanonRightHair2DL" static const ALIGN_ASSET(2) char gGanonRightHair2DL[] = dgGanonRightHair2DL; #define dgGanonRightHair1DL "__OTR__objects/object_ganon2/gGanonRightHair1DL" static const ALIGN_ASSET(2) char gGanonRightHair1DL[] = dgGanonRightHair1DL; #define dgGanonLeftHair3DL "__OTR__objects/object_ganon2/gGanonLeftHair3DL" static const ALIGN_ASSET(2) char gGanonLeftHair3DL[] = dgGanonLeftHair3DL; #define dgGanonLeftHair2DL "__OTR__objects/object_ganon2/gGanonLeftHair2DL" static const ALIGN_ASSET(2) char gGanonLeftHair2DL[] = dgGanonLeftHair2DL; #define dgGanonLeftHair1DL "__OTR__objects/object_ganon2/gGanonLeftHair1DL" static const ALIGN_ASSET(2) char gGanonLeftHair1DL[] = dgGanonLeftHair1DL; #define dgGanonJawDL "__OTR__objects/object_ganon2/gGanonJawDL" static const ALIGN_ASSET(2) char gGanonJawDL[] = dgGanonJawDL; #define dgGanonMouthDL "__OTR__objects/object_ganon2/gGanonMouthDL" static const ALIGN_ASSET(2) char gGanonMouthDL[] = dgGanonMouthDL; #define dgGanonSnoutDL "__OTR__objects/object_ganon2/gGanonSnoutDL" static const ALIGN_ASSET(2) char gGanonSnoutDL[] = dgGanonSnoutDL; #define dgGanonMiddleHair3DL "__OTR__objects/object_ganon2/gGanonMiddleHair3DL" static const ALIGN_ASSET(2) char gGanonMiddleHair3DL[] = dgGanonMiddleHair3DL; #define dgGanonMiddleHair2DL "__OTR__objects/object_ganon2/gGanonMiddleHair2DL" static const ALIGN_ASSET(2) char gGanonMiddleHair2DL[] = dgGanonMiddleHair2DL; #define dgGanonMiddleHair1DL "__OTR__objects/object_ganon2/gGanonMiddleHair1DL" static const ALIGN_ASSET(2) char gGanonMiddleHair1DL[] = dgGanonMiddleHair1DL; #define dgGanonTorsoDL "__OTR__objects/object_ganon2/gGanonTorsoDL" static const ALIGN_ASSET(2) char gGanonTorsoDL[] = dgGanonTorsoDL; #define dgGanonRightShoulderDL "__OTR__objects/object_ganon2/gGanonRightShoulderDL" static const ALIGN_ASSET(2) char gGanonRightShoulderDL[] = dgGanonRightShoulderDL; #define dgGanonRightForearmDL "__OTR__objects/object_ganon2/gGanonRightForearmDL" static const ALIGN_ASSET(2) char gGanonRightForearmDL[] = dgGanonRightForearmDL; #define dgGanonRightWristDL "__OTR__objects/object_ganon2/gGanonRightWristDL" static const ALIGN_ASSET(2) char gGanonRightWristDL[] = dgGanonRightWristDL; #define dgGanonRightUpperArmDL "__OTR__objects/object_ganon2/gGanonRightUpperArmDL" static const ALIGN_ASSET(2) char gGanonRightUpperArmDL[] = dgGanonRightUpperArmDL; #define dgGanonLeftShoulderDL "__OTR__objects/object_ganon2/gGanonLeftShoulderDL" static const ALIGN_ASSET(2) char gGanonLeftShoulderDL[] = dgGanonLeftShoulderDL; #define dgGanonLeftForearmDL "__OTR__objects/object_ganon2/gGanonLeftForearmDL" static const ALIGN_ASSET(2) char gGanonLeftForearmDL[] = dgGanonLeftForearmDL; #define dgGanonLeftWristDL "__OTR__objects/object_ganon2/gGanonLeftWristDL" static const ALIGN_ASSET(2) char gGanonLeftWristDL[] = dgGanonLeftWristDL; #define dgGanonLeftUpperArmDL "__OTR__objects/object_ganon2/gGanonLeftUpperArmDL" static const ALIGN_ASSET(2) char gGanonLeftUpperArmDL[] = dgGanonLeftUpperArmDL; #define dgGanonBodyTLUT "__OTR__objects/object_ganon2/gGanonBodyTLUT" static const ALIGN_ASSET(2) char gGanonBodyTLUT[] = dgGanonBodyTLUT; #define dgGanonHairFringeTLUT "__OTR__objects/object_ganon2/gGanonHairFringeTLUT" static const ALIGN_ASSET(2) char gGanonHairFringeTLUT[] = dgGanonHairFringeTLUT; #define dgGanonUnusedTLUT "__OTR__objects/object_ganon2/gGanonUnusedTLUT" static const ALIGN_ASSET(2) char gGanonUnusedTLUT[] = dgGanonUnusedTLUT; #define dgGanonGerudoFabricTLUT "__OTR__objects/object_ganon2/gGanonGerudoFabricTLUT" static const ALIGN_ASSET(2) char gGanonGerudoFabricTLUT[] = dgGanonGerudoFabricTLUT; #define dgGanonRedFabricTLUT "__OTR__objects/object_ganon2/gGanonRedFabricTLUT" static const ALIGN_ASSET(2) char gGanonRedFabricTLUT[] = dgGanonRedFabricTLUT; #define dgGanonBlackLeatherAndPauldronTLUT "__OTR__objects/object_ganon2/gGanonBlackLeatherAndPauldronTLUT" static const ALIGN_ASSET(2) char gGanonBlackLeatherAndPauldronTLUT[] = dgGanonBlackLeatherAndPauldronTLUT; #define dgGanonLeatherTLUT "__OTR__objects/object_ganon2/gGanonLeatherTLUT" static const ALIGN_ASSET(2) char gGanonLeatherTLUT[] = dgGanonLeatherTLUT; #define dgGanonHoofTLUT "__OTR__objects/object_ganon2/gGanonHoofTLUT" static const ALIGN_ASSET(2) char gGanonHoofTLUT[] = dgGanonHoofTLUT; #define dgGanonTailTLUT "__OTR__objects/object_ganon2/gGanonTailTLUT" static const ALIGN_ASSET(2) char gGanonTailTLUT[] = dgGanonTailTLUT; #define dgGanonHairTex "__OTR__objects/object_ganon2/gGanonHairTex" static const ALIGN_ASSET(2) char gGanonHairTex[] = dgGanonHairTex; #define dgGanonMouthTex "__OTR__objects/object_ganon2/gGanonMouthTex" static const ALIGN_ASSET(2) char gGanonMouthTex[] = dgGanonMouthTex; #define dgGanonFacialHairTex "__OTR__objects/object_ganon2/gGanonFacialHairTex" static const ALIGN_ASSET(2) char gGanonFacialHairTex[] = dgGanonFacialHairTex; #define dgGanonBodyTex "__OTR__objects/object_ganon2/gGanonBodyTex" static const ALIGN_ASSET(2) char gGanonBodyTex[] = dgGanonBodyTex; #define dgGanonSnoutFrontTex "__OTR__objects/object_ganon2/gGanonSnoutFrontTex" static const ALIGN_ASSET(2) char gGanonSnoutFrontTex[] = dgGanonSnoutFrontTex; #define dgGanonSnoutSideTex "__OTR__objects/object_ganon2/gGanonSnoutSideTex" static const ALIGN_ASSET(2) char gGanonSnoutSideTex[] = dgGanonSnoutSideTex; #define dgGanonHairFringeTex "__OTR__objects/object_ganon2/gGanonHairFringeTex" static const ALIGN_ASSET(2) char gGanonHairFringeTex[] = dgGanonHairFringeTex; #define dgGanonGerudoFabricTex "__OTR__objects/object_ganon2/gGanonGerudoFabricTex" static const ALIGN_ASSET(2) char gGanonGerudoFabricTex[] = dgGanonGerudoFabricTex; #define dgGanonFurTuftTex "__OTR__objects/object_ganon2/gGanonFurTuftTex" static const ALIGN_ASSET(2) char gGanonFurTuftTex[] = dgGanonFurTuftTex; #define dgGanonRedFabricTex "__OTR__objects/object_ganon2/gGanonRedFabricTex" static const ALIGN_ASSET(2) char gGanonRedFabricTex[] = dgGanonRedFabricTex; #define dgGanonPauldronTex "__OTR__objects/object_ganon2/gGanonPauldronTex" static const ALIGN_ASSET(2) char gGanonPauldronTex[] = dgGanonPauldronTex; #define dgGanonCapeFasteningTex "__OTR__objects/object_ganon2/gGanonCapeFasteningTex" static const ALIGN_ASSET(2) char gGanonCapeFasteningTex[] = dgGanonCapeFasteningTex; #define dgGanonBlackLeatherTex "__OTR__objects/object_ganon2/gGanonBlackLeatherTex" static const ALIGN_ASSET(2) char gGanonBlackLeatherTex[] = dgGanonBlackLeatherTex; #define dgGanonLeatherTex "__OTR__objects/object_ganon2/gGanonLeatherTex" static const ALIGN_ASSET(2) char gGanonLeatherTex[] = dgGanonLeatherTex; #define dgGanonHoofTex "__OTR__objects/object_ganon2/gGanonHoofTex" static const ALIGN_ASSET(2) char gGanonHoofTex[] = dgGanonHoofTex; #define dgGanonUnderSkirtTex "__OTR__objects/object_ganon2/gGanonUnderSkirtTex" static const ALIGN_ASSET(2) char gGanonUnderSkirtTex[] = dgGanonUnderSkirtTex; #define dgGanonTailTex "__OTR__objects/object_ganon2/gGanonTailTex" static const ALIGN_ASSET(2) char gGanonTailTex[] = dgGanonTailTex; #define dgGanonEyesTLUT "__OTR__objects/object_ganon2/gGanonEyesTLUT" static const ALIGN_ASSET(2) char gGanonEyesTLUT[] = dgGanonEyesTLUT; #define dgGanonHandTLUT "__OTR__objects/object_ganon2/gGanonHandTLUT" static const ALIGN_ASSET(2) char gGanonHandTLUT[] = dgGanonHandTLUT; #define dgGanonHandTex "__OTR__objects/object_ganon2/gGanonHandTex" static const ALIGN_ASSET(2) char gGanonHandTex[] = dgGanonHandTex; #define dgGanonJewelTex "__OTR__objects/object_ganon2/gGanonJewelTex" static const ALIGN_ASSET(2) char gGanonJewelTex[] = dgGanonJewelTex; #define dgGanonClawAndTeethTex "__OTR__objects/object_ganon2/gGanonClawAndTeethTex" static const ALIGN_ASSET(2) char gGanonClawAndTeethTex[] = dgGanonClawAndTeethTex; #define dgGanonEyeOpenTex "__OTR__objects/object_ganon2/gGanonEyeOpenTex" static const ALIGN_ASSET(2) char gGanonEyeOpenTex[] = dgGanonEyeOpenTex; #define dgGanonLipsTex "__OTR__objects/object_ganon2/gGanonLipsTex" static const ALIGN_ASSET(2) char gGanonLipsTex[] = dgGanonLipsTex; #define dgGanonHornBaseTex "__OTR__objects/object_ganon2/gGanonHornBaseTex" static const ALIGN_ASSET(2) char gGanonHornBaseTex[] = dgGanonHornBaseTex; #define dgGanonHornTex "__OTR__objects/object_ganon2/gGanonHornTex" static const ALIGN_ASSET(2) char gGanonHornTex[] = dgGanonHornTex; #define dgGanonSwordBladeTex "__OTR__objects/object_ganon2/gGanonSwordBladeTex" static const ALIGN_ASSET(2) char gGanonSwordBladeTex[] = dgGanonSwordBladeTex; #define dgGanonSwordGuardTex "__OTR__objects/object_ganon2/gGanonSwordGuardTex" static const ALIGN_ASSET(2) char gGanonSwordGuardTex[] = dgGanonSwordGuardTex; #define dgGanonSwordGripTex "__OTR__objects/object_ganon2/gGanonSwordGripTex" static const ALIGN_ASSET(2) char gGanonSwordGripTex[] = dgGanonSwordGripTex; #define dgGanonEyeHalfTex "__OTR__objects/object_ganon2/gGanonEyeHalfTex" static const ALIGN_ASSET(2) char gGanonEyeHalfTex[] = dgGanonEyeHalfTex; #define dgGanonEyeClosedTex "__OTR__objects/object_ganon2/gGanonEyeClosedTex" static const ALIGN_ASSET(2) char gGanonEyeClosedTex[] = dgGanonEyeClosedTex; #define dgGanonEyesDL "__OTR__objects/object_ganon2/gGanonEyesDL" static const ALIGN_ASSET(2) char gGanonEyesDL[] = dgGanonEyesDL; #define dgGanonJewelDL "__OTR__objects/object_ganon2/gGanonJewelDL" static const ALIGN_ASSET(2) char gGanonJewelDL[] = dgGanonJewelDL; #define dgGanonRightHornDL "__OTR__objects/object_ganon2/gGanonRightHornDL" static const ALIGN_ASSET(2) char gGanonRightHornDL[] = dgGanonRightHornDL; #define dgGanonLeftHornDL "__OTR__objects/object_ganon2/gGanonLeftHornDL" static const ALIGN_ASSET(2) char gGanonLeftHornDL[] = dgGanonLeftHornDL; #define dgGanonRightHandDL "__OTR__objects/object_ganon2/gGanonRightHandDL" static const ALIGN_ASSET(2) char gGanonRightHandDL[] = dgGanonRightHandDL; #define dgGanonLeftHandDL "__OTR__objects/object_ganon2/gGanonLeftHandDL" static const ALIGN_ASSET(2) char gGanonLeftHandDL[] = dgGanonLeftHandDL; #define dgGanonRightSwordDL "__OTR__objects/object_ganon2/gGanonRightSwordDL" static const ALIGN_ASSET(2) char gGanonRightSwordDL[] = dgGanonRightSwordDL; #define dgGanonLeftSwordDL "__OTR__objects/object_ganon2/gGanonLeftSwordDL" static const ALIGN_ASSET(2) char gGanonLeftSwordDL[] = dgGanonLeftSwordDL; #define dgGanonOuterTeethDL "__OTR__objects/object_ganon2/gGanonOuterTeethDL" static const ALIGN_ASSET(2) char gGanonOuterTeethDL[] = dgGanonOuterTeethDL; #define dgGanonInnerTeethDL "__OTR__objects/object_ganon2/gGanonInnerTeethDL" static const ALIGN_ASSET(2) char gGanonInnerTeethDL[] = dgGanonInnerTeethDL; #define dgGanonTitleCardTex "__OTR__objects/object_ganon2/gGanonTitleCardTex" static const ALIGN_ASSET(2) char gGanonTitleCardTex[] = dgGanonTitleCardTex; #define dgGanonSkel "__OTR__objects/object_ganon2/gGanonSkel" static const ALIGN_ASSET(2) char gGanonSkel[] = dgGanonSkel; #define dgGanonStunStartAnim "__OTR__objects/object_ganon2/gGanonStunStartAnim" static const ALIGN_ASSET(2) char gGanonStunStartAnim[] = dgGanonStunStartAnim; #define dgGanonStunLoopAnim "__OTR__objects/object_ganon2/gGanonStunLoopAnim" static const ALIGN_ASSET(2) char gGanonStunLoopAnim[] = dgGanonStunLoopAnim; #define dgGanonStunEndAnim "__OTR__objects/object_ganon2/gGanonStunEndAnim" static const ALIGN_ASSET(2) char gGanonStunEndAnim[] = dgGanonStunEndAnim; #define dgGanonDownedStartAnim "__OTR__objects/object_ganon2/gGanonDownedStartAnim" static const ALIGN_ASSET(2) char gGanonDownedStartAnim[] = dgGanonDownedStartAnim; #define dgGanonStunEndToWalkAnim "__OTR__objects/object_ganon2/gGanonStunEndToWalkAnim" static const ALIGN_ASSET(2) char gGanonStunEndToWalkAnim[] = dgGanonStunEndToWalkAnim; #define dgGanonDuplicateStunStartAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunStartAnim" static const ALIGN_ASSET(2) char gGanonDuplicateStunStartAnim[] = dgGanonDuplicateStunStartAnim; #define dgGanonDuplicateStunLoopAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunLoopAnim" static const ALIGN_ASSET(2) char gGanonDuplicateStunLoopAnim[] = dgGanonDuplicateStunLoopAnim; #define dgGanonGetUpAnim "__OTR__objects/object_ganon2/gGanonGetUpAnim" static const ALIGN_ASSET(2) char gGanonGetUpAnim[] = dgGanonGetUpAnim; #define dgGanonDownedLoopAnim "__OTR__objects/object_ganon2/gGanonDownedLoopAnim" static const ALIGN_ASSET(2) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim; #define dgGanonWalkAnim "__OTR__objects/object_ganon2/gGanonWalkAnim" static const ALIGN_ASSET(2) char gGanonWalkAnim[] = dgGanonWalkAnim; #define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim" static const ALIGN_ASSET(2) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;