#pragma once #include "align_asset_macro.h" #define dgFaTLUT "__OTR__objects/object_fa/gFaTLUT" static const ALIGN_ASSET(2) char gFaTLUT[] = dgFaTLUT; #define dgFaSkinTex "__OTR__objects/object_fa/gFaSkinTex" static const ALIGN_ASSET(2) char gFaSkinTex[] = dgFaSkinTex; #define dgFaEyeOpenTex "__OTR__objects/object_fa/gFaEyeOpenTex" static const ALIGN_ASSET(2) char gFaEyeOpenTex[] = dgFaEyeOpenTex; #define dgFaMouthTex "__OTR__objects/object_fa/gFaMouthTex" static const ALIGN_ASSET(2) char gFaMouthTex[] = dgFaMouthTex; #define dgFaHair1Tex "__OTR__objects/object_fa/gFaHair1Tex" static const ALIGN_ASSET(2) char gFaHair1Tex[] = dgFaHair1Tex; #define dgFaEarTex "__OTR__objects/object_fa/gFaEarTex" static const ALIGN_ASSET(2) char gFaEarTex[] = dgFaEarTex; #define dgFaHair2Tex "__OTR__objects/object_fa/gFaHair2Tex" static const ALIGN_ASSET(2) char gFaHair2Tex[] = dgFaHair2Tex; #define dgFaHeadbandTex "__OTR__objects/object_fa/gFaHeadbandTex" static const ALIGN_ASSET(2) char gFaHeadbandTex[] = dgFaHeadbandTex; #define dgFaEyeHalfTex "__OTR__objects/object_fa/gFaEyeHalfTex" static const ALIGN_ASSET(2) char gFaEyeHalfTex[] = dgFaEyeHalfTex; #define dgFaEyeClosedTex "__OTR__objects/object_fa/gFaEyeClosedTex" static const ALIGN_ASSET(2) char gFaEyeClosedTex[] = dgFaEyeClosedTex; #define dgFaDL "__OTR__objects/object_fa/gFaDL" static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;