#pragma once #include "align_asset_macro.h" #define dgDekuNutsSkel "__OTR__objects/object_dekunuts/gDekuNutsSkel" static const ALIGN_ASSET(2) char gDekuNutsSkel[] = dgDekuNutsSkel; #define dgDekuNutsSpitAnim "__OTR__objects/object_dekunuts/gDekuNutsSpitAnim" static const ALIGN_ASSET(2) char gDekuNutsSpitAnim[] = dgDekuNutsSpitAnim; #define dgDekuNutsDamageAnim "__OTR__objects/object_dekunuts/gDekuNutsDamageAnim" static const ALIGN_ASSET(2) char gDekuNutsDamageAnim[] = dgDekuNutsDamageAnim; #define dgDekuNutsBurrowAnim "__OTR__objects/object_dekunuts/gDekuNutsBurrowAnim" static const ALIGN_ASSET(2) char gDekuNutsBurrowAnim[] = dgDekuNutsBurrowAnim; #define dgDekuNutsDieAnim "__OTR__objects/object_dekunuts/gDekuNutsDieAnim" static const ALIGN_ASSET(2) char gDekuNutsDieAnim[] = dgDekuNutsDieAnim; #define dgDekuNutsUnburrowAnim "__OTR__objects/object_dekunuts/gDekuNutsUnburrowAnim" static const ALIGN_ASSET(2) char gDekuNutsUnburrowAnim[] = dgDekuNutsUnburrowAnim; #define dgDekuNutsLookAroundAnim "__OTR__objects/object_dekunuts/gDekuNutsLookAroundAnim" static const ALIGN_ASSET(2) char gDekuNutsLookAroundAnim[] = dgDekuNutsLookAroundAnim; #define dgDekuNutsUpAnim "__OTR__objects/object_dekunuts/gDekuNutsUpAnim" static const ALIGN_ASSET(2) char gDekuNutsUpAnim[] = dgDekuNutsUpAnim; #define dgDekuNutsStandAnim "__OTR__objects/object_dekunuts/gDekuNutsStandAnim" static const ALIGN_ASSET(2) char gDekuNutsStandAnim[] = dgDekuNutsStandAnim; #define dgDekuNutsGaspAnim "__OTR__objects/object_dekunuts/gDekuNutsGaspAnim" static const ALIGN_ASSET(2) char gDekuNutsGaspAnim[] = dgDekuNutsGaspAnim; #define dgDekuNutsRunAnim "__OTR__objects/object_dekunuts/gDekuNutsRunAnim" static const ALIGN_ASSET(2) char gDekuNutsRunAnim[] = dgDekuNutsRunAnim; #define dgDekuNutsLeafTex "__OTR__objects/object_dekunuts/gDekuNutsLeafTex" static const ALIGN_ASSET(2) char gDekuNutsLeafTex[] = dgDekuNutsLeafTex; #define dgDekuNutsBodyTex "__OTR__objects/object_dekunuts/gDekuNutsBodyTex" static const ALIGN_ASSET(2) char gDekuNutsBodyTex[] = dgDekuNutsBodyTex; #define dgDekuNutsEyeTex "__OTR__objects/object_dekunuts/gDekuNutsEyeTex" static const ALIGN_ASSET(2) char gDekuNutsEyeTex[] = dgDekuNutsEyeTex; #define dgDekuNutsSnoutTex "__OTR__objects/object_dekunuts/gDekuNutsSnoutTex" static const ALIGN_ASSET(2) char gDekuNutsSnoutTex[] = dgDekuNutsSnoutTex; #define dgDekuNutsMouthTex "__OTR__objects/object_dekunuts/gDekuNutsMouthTex" static const ALIGN_ASSET(2) char gDekuNutsMouthTex[] = dgDekuNutsMouthTex; #define dgDekuNutsFlowerDL "__OTR__objects/object_dekunuts/gDekuNutsFlowerDL" static const ALIGN_ASSET(2) char gDekuNutsFlowerDL[] = dgDekuNutsFlowerDL; #define dgDekuNutsDekuNutDL "__OTR__objects/object_dekunuts/gDekuNutsDekuNutDL" static const ALIGN_ASSET(2) char gDekuNutsDekuNutDL[] = dgDekuNutsDekuNutDL; #define dgDekuNutsDekuNutTex "__OTR__objects/object_dekunuts/gDekuNutsDekuNutTex" static const ALIGN_ASSET(2) char gDekuNutsDekuNutTex[] = dgDekuNutsDekuNutTex; #define dgDekuNutsSkelLimbsLimb_00310CDL_0018C0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_00310CDL_0018C0" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0; #define dgDekuNutsSkelLimbsLimb_003130DL_001BF0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003130DL_001BF0" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] = dgDekuNutsSkelLimbsLimb_003130DL_001BF0; #define dgDekuNutsSkelLimbsLimb_003154DL_001E58 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003154DL_001E58" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003154DL_001E58[] = dgDekuNutsSkelLimbsLimb_003154DL_001E58; #define dgDekuNutsSkelLimbsLimb_003178DL_001F50 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003178DL_001F50" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003178DL_001F50[] = dgDekuNutsSkelLimbsLimb_003178DL_001F50; #define dgDekuNutsSkelLimbsLimb_003184DL_001B48 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003184DL_001B48" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003184DL_001B48[] = dgDekuNutsSkelLimbsLimb_003184DL_001B48; #define dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031B4DL_0019F8" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8; #define dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031C0DL_001AA8" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8; #define dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031F0DL_001DA8" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8; #define dgDekuNutsSkelLimbsLimb_0031FCDL_001D08 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031FCDL_001D08" static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08;