#pragma once #include "align_asset_macro.h" #define dgHilite1Tex "__OTR__objects/gameplay_keep/gHilite1Tex" static const ALIGN_ASSET(2) char gHilite1Tex[] = dgHilite1Tex; #define dgHilite2Tex "__OTR__objects/gameplay_keep/gHilite2Tex" static const ALIGN_ASSET(2) char gHilite2Tex[] = dgHilite2Tex; #define dgHylianShieldDesignTex "__OTR__objects/gameplay_keep/gHylianShieldDesignTex" static const ALIGN_ASSET(2) char gHylianShieldDesignTex[] = dgHylianShieldDesignTex; #define dgOcarinaofTimeDesignTex "__OTR__objects/gameplay_keep/gOcarinaofTimeDesignTex" static const ALIGN_ASSET(2) char gOcarinaofTimeDesignTex[] = dgOcarinaofTimeDesignTex; #define dgBottleGlassTex "__OTR__objects/gameplay_keep/gBottleGlassTex" static const ALIGN_ASSET(2) char gBottleGlassTex[] = dgBottleGlassTex; #define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex" static const ALIGN_ASSET(2) char gDekuStickTex[] = dgDekuStickTex; #define dgLinkHairTex "__OTR__objects/gameplay_keep/gLinkHairTex" static const ALIGN_ASSET(2) char gLinkHairTex[] = dgLinkHairTex; #define dgLinkTunic1Tex "__OTR__objects/gameplay_keep/gLinkTunic1Tex" static const ALIGN_ASSET(2) char gLinkTunic1Tex[] = dgLinkTunic1Tex; #define dgLinkTunic2Tex "__OTR__objects/gameplay_keep/gLinkTunic2Tex" static const ALIGN_ASSET(2) char gLinkTunic2Tex[] = dgLinkTunic2Tex; #define dgLinkTunic3Tex "__OTR__objects/gameplay_keep/gLinkTunic3Tex" static const ALIGN_ASSET(2) char gLinkTunic3Tex[] = dgLinkTunic3Tex; #define dgLinkPauseChildJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildJointTable" static const ALIGN_ASSET(2) char gLinkPauseChildJointTable[] = dgLinkPauseChildJointTable; #define dgLinkPauseChildDekuShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildDekuShieldJointTable" static const ALIGN_ASSET(2) char gLinkPauseChildDekuShieldJointTable[] = dgLinkPauseChildDekuShieldJointTable; #define dgLinkPauseAdultBgsJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultBgsJointTable" static const ALIGN_ASSET(2) char gLinkPauseAdultBgsJointTable[] = dgLinkPauseAdultBgsJointTable; #define dgLinkPauseAdultJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultJointTable" static const ALIGN_ASSET(2) char gLinkPauseAdultJointTable[] = dgLinkPauseAdultJointTable; #define dgLinkPauseAdultShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultShieldJointTable" static const ALIGN_ASSET(2) char gLinkPauseAdultShieldJointTable[] = dgLinkPauseAdultShieldJointTable; #define dgPlayerAnim_clink_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_DDbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_DDbox_open[] = dgPlayerAnim_clink_demo_DDbox_open; #define dgPlayerAnim_clink_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_Tbox_open[] = dgPlayerAnim_clink_demo_Tbox_open; #define dgPlayerAnim_clink_demo_atozusari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_atozusari[] = dgPlayerAnim_clink_demo_atozusari; #define dgPlayerAnim_clink_demo_bashi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_bashi" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_bashi[] = dgPlayerAnim_clink_demo_bashi; #define dgPlayerAnim_clink_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorA_link[] = dgPlayerAnim_clink_demo_doorA_link; #define dgPlayerAnim_clink_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorB_link[] = dgPlayerAnim_clink_demo_doorB_link; #define dgPlayerAnim_clink_demo_futtobi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_futtobi[] = dgPlayerAnim_clink_demo_futtobi; #define dgPlayerAnim_clink_demo_get1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get1" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get1[] = dgPlayerAnim_clink_demo_get1; #define dgPlayerAnim_clink_demo_get2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get2" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get2[] = dgPlayerAnim_clink_demo_get2; #define dgPlayerAnim_clink_demo_get3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get3" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get3[] = dgPlayerAnim_clink_demo_get3; #define dgPlayerAnim_clink_demo_goto_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_goto_future[] = dgPlayerAnim_clink_demo_goto_future; #define dgPlayerAnim_clink_demo_koutai "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai[] = dgPlayerAnim_clink_demo_koutai; #define dgPlayerAnim_clink_demo_koutai_kennuki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_kennuki[] = dgPlayerAnim_clink_demo_koutai_kennuki; #define dgPlayerAnim_clink_demo_koutai_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_wait[] = dgPlayerAnim_clink_demo_koutai_wait; #define dgPlayerAnim_clink_demo_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi[] = dgPlayerAnim_clink_demo_mimawasi; #define dgPlayerAnim_clink_demo_mimawasi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi_wait[] = dgPlayerAnim_clink_demo_mimawasi_wait; #define dgPlayerAnim_clink_demo_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri[] = dgPlayerAnim_clink_demo_miokuri; #define dgPlayerAnim_clink_demo_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri_wait[] = dgPlayerAnim_clink_demo_miokuri_wait; #define dgPlayerAnim_clink_demo_nozoki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_nozoki[] = dgPlayerAnim_clink_demo_nozoki; #define dgPlayerAnim_clink_demo_return_to_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_return_to_future[] = dgPlayerAnim_clink_demo_return_to_future; #define dgPlayerAnim_clink_demo_standup "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup[] = dgPlayerAnim_clink_demo_standup; #define dgPlayerAnim_clink_demo_standup_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup_wait[] = dgPlayerAnim_clink_demo_standup_wait; #define dgPlayerAnim_clink_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAL[] = dgPlayerAnim_clink_normal_climb_endAL; #define dgPlayerAnim_clink_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAR[] = dgPlayerAnim_clink_normal_climb_endAR; #define dgPlayerAnim_clink_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBL[] = dgPlayerAnim_clink_normal_climb_endBL; #define dgPlayerAnim_clink_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBR[] = dgPlayerAnim_clink_normal_climb_endBR; #define dgPlayerAnim_clink_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startA[] = dgPlayerAnim_clink_normal_climb_startA; #define dgPlayerAnim_clink_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startB[] = dgPlayerAnim_clink_normal_climb_startB; #define dgPlayerAnim_clink_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upL[] = dgPlayerAnim_clink_normal_climb_upL; #define dgPlayerAnim_clink_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upR[] = dgPlayerAnim_clink_normal_climb_upR; #define dgPlayerAnim_clink_normal_defense_ALL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_defense_ALL[] = dgPlayerAnim_clink_normal_defense_ALL; #define dgPlayerAnim_clink_op3_negaeri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_negaeri[] = dgPlayerAnim_clink_op3_negaeri; #define dgPlayerAnim_clink_op3_okiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_okiagari[] = dgPlayerAnim_clink_op3_okiagari; #define dgPlayerAnim_clink_op3_tatiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_tatiagari[] = dgPlayerAnim_clink_op3_tatiagari; #define dgPlayerAnim_clink_op3_wait1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait1" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait1[] = dgPlayerAnim_clink_op3_wait1; #define dgPlayerAnim_clink_op3_wait2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait2" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait2[] = dgPlayerAnim_clink_op3_wait2; #define dgPlayerAnim_clink_op3_wait3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait3" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait3[] = dgPlayerAnim_clink_op3_wait3; #define dgPlayerAnim_d_link_imanodare "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_imanodare" static const ALIGN_ASSET(2) char gPlayerAnim_d_link_imanodare[] = dgPlayerAnim_d_link_imanodare; #define dgPlayerAnim_d_link_orooro "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orooro" static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orooro[] = dgPlayerAnim_d_link_orooro; #define dgPlayerAnim_d_link_orowait "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orowait" static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orowait[] = dgPlayerAnim_d_link_orowait; #define dgPlayerAnim_demo_link_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_nwait" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_nwait[] = dgPlayerAnim_demo_link_nwait; #define dgPlayerAnim_demo_link_orosuu "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_orosuu" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_orosuu[] = dgPlayerAnim_demo_link_orosuu; #define dgPlayerAnim_demo_link_tewatashi "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_tewatashi[] = dgPlayerAnim_demo_link_tewatashi; #define dgPlayerAnim_demo_link_twait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_twait" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_twait[] = dgPlayerAnim_demo_link_twait; #define dgPlayerAnim_kolink_odoroki_demo "__OTR__objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo" static const ALIGN_ASSET(2) char gPlayerAnim_kolink_odoroki_demo[] = dgPlayerAnim_kolink_odoroki_demo; #define dgPlayerAnim_link_anchor_LLside_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_endL[] = dgPlayerAnim_link_anchor_LLside_kiru_endL; #define dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_LRside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_endR[] = dgPlayerAnim_link_anchor_LRside_kiru_endR; #define dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL; #define dgPlayerAnim_link_anchor_Lnormal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_endR; #define dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_Lpierce_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] = dgPlayerAnim_link_anchor_Lpierce_kiru_endL; #define dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_Lrolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] = dgPlayerAnim_link_anchor_Lrolling_kiru_endR; #define dgPlayerAnim_link_anchor_Lside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_endR; #define dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_Rside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_endR; #define dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_anchor2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_anchor2fighter[] = dgPlayerAnim_link_anchor_anchor2fighter; #define dgPlayerAnim_link_anchor_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_brake[] = dgPlayerAnim_link_anchor_back_brake; #define dgPlayerAnim_link_anchor_back_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_hitR[] = dgPlayerAnim_link_anchor_back_hitR; #define dgPlayerAnim_link_anchor_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_walk[] = dgPlayerAnim_link_anchor_back_walk; #define dgPlayerAnim_link_anchor_bom_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_bom_side_walkL[] = dgPlayerAnim_link_anchor_bom_side_walkL; #define dgPlayerAnim_link_anchor_bom_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_bom_side_walkR[] = dgPlayerAnim_link_anchor_bom_side_walkR; #define dgPlayerAnim_link_anchor_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_hit[] = dgPlayerAnim_link_anchor_defense_hit; #define dgPlayerAnim_link_anchor_defense_long_hitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitL[] = dgPlayerAnim_link_anchor_defense_long_hitL; #define dgPlayerAnim_link_anchor_defense_long_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitR[] = dgPlayerAnim_link_anchor_defense_long_hitR; #define dgPlayerAnim_link_anchor_front_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_front_hitR[] = dgPlayerAnim_link_anchor_front_hitR; #define dgPlayerAnim_link_anchor_jump_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_jump_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_jump_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_jump_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_landingR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_landingR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_landingR[] = dgPlayerAnim_link_anchor_landingR; #define dgPlayerAnim_link_anchor_normal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_pierce_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_endR; #define dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_power_kiru_wait_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_power_kiru_wait_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_power_kiru_wait_endR[] = dgPlayerAnim_link_anchor_power_kiru_wait_endR; #define dgPlayerAnim_link_anchor_rolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_rolling_kiru_endR[] = dgPlayerAnim_link_anchor_rolling_kiru_endR; #define dgPlayerAnim_link_anchor_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkL[] = dgPlayerAnim_link_anchor_side_walkL; #define dgPlayerAnim_link_anchor_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkR[] = dgPlayerAnim_link_anchor_side_walkR; #define dgPlayerAnim_002578 "__OTR__objects/gameplay_keep/gPlayerAnim_002578" static const ALIGN_ASSET(2) char gPlayerAnim_002578[] = dgPlayerAnim_002578; #define dgPlayerAnim_link_anchor_waitL2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense[] = dgPlayerAnim_link_anchor_waitL2defense; #define dgPlayerAnim_link_anchor_waitL2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense_long[] = dgPlayerAnim_link_anchor_waitL2defense_long; #define dgPlayerAnim_link_anchor_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL[] = dgPlayerAnim_link_anchor_waitL; #define dgPlayerAnim_link_anchor_waitL_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_defense[] = dgPlayerAnim_link_anchor_waitL_defense; #define dgPlayerAnim_link_anchor_waitL_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_defense_wait[] = dgPlayerAnim_link_anchor_waitL_defense_wait; #define dgPlayerAnim_0025A8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025A8" static const ALIGN_ASSET(2) char gPlayerAnim_0025A8[] = dgPlayerAnim_0025A8; #define dgPlayerAnim_link_anchor_waitL_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_pierce_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_pierce_kiru[] = dgPlayerAnim_link_anchor_waitL_pierce_kiru; #define dgPlayerAnim_0025B8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025B8" static const ALIGN_ASSET(2) char gPlayerAnim_0025B8[] = dgPlayerAnim_0025B8; #define dgPlayerAnim_link_anchor_waitR2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense[] = dgPlayerAnim_link_anchor_waitR2defense; #define dgPlayerAnim_link_anchor_waitR2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense_long[] = dgPlayerAnim_link_anchor_waitR2defense_long; #define dgPlayerAnim_link_anchor_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR[] = dgPlayerAnim_link_anchor_waitR; #define dgPlayerAnim_link_anchor_waitR_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_defense[] = dgPlayerAnim_link_anchor_waitR_defense; #define dgPlayerAnim_link_anchor_waitR_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_defense_wait[] = dgPlayerAnim_link_anchor_waitR_defense_wait; #define dgPlayerAnim_0025E8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025E8" static const ALIGN_ASSET(2) char gPlayerAnim_0025E8[] = dgPlayerAnim_0025E8; #define dgPlayerAnim_link_anchor_waitR_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_pierce_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_pierce_kiru[] = dgPlayerAnim_link_anchor_waitR_pierce_kiru; #define dgPlayerAnim_link_boom_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_catch" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_catch[] = dgPlayerAnim_link_boom_catch; #define dgPlayerAnim_link_boom_throwL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwL" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throwL[] = dgPlayerAnim_link_boom_throwL; #define dgPlayerAnim_link_boom_throwR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwR" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throwR[] = dgPlayerAnim_link_boom_throwR; #define dgPlayerAnim_002610 "__OTR__objects/gameplay_keep/gPlayerAnim_002610" static const ALIGN_ASSET(2) char gPlayerAnim_002610[] = dgPlayerAnim_002610; #define dgPlayerAnim_link_boom_throw_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkL" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_side_walkL[] = dgPlayerAnim_link_boom_throw_side_walkL; #define dgPlayerAnim_link_boom_throw_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkR" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_side_walkR[] = dgPlayerAnim_link_boom_throw_side_walkR; #define dgPlayerAnim_link_boom_throw_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_wait2waitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_wait2waitR[] = dgPlayerAnim_link_boom_throw_wait2waitR; #define dgPlayerAnim_link_boom_throw_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitL[] = dgPlayerAnim_link_boom_throw_waitL; #define dgPlayerAnim_link_boom_throw_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitR[] = dgPlayerAnim_link_boom_throw_waitR; #define dgPlayerAnim_link_bottle_bug_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_in[] = dgPlayerAnim_link_bottle_bug_in; #define dgPlayerAnim_link_bottle_bug_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_miss[] = dgPlayerAnim_link_bottle_bug_miss; #define dgPlayerAnim_link_bottle_bug_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_out[] = dgPlayerAnim_link_bottle_bug_out; #define dgPlayerAnim_link_bottle_drink_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo[] = dgPlayerAnim_link_bottle_drink_demo; #define dgPlayerAnim_link_bottle_drink_demo_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_end[] = dgPlayerAnim_link_bottle_drink_demo_end; #define dgPlayerAnim_link_bottle_drink_demo_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_start[] = dgPlayerAnim_link_bottle_drink_demo_start; #define dgPlayerAnim_link_bottle_drink_demo_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_wait[] = dgPlayerAnim_link_bottle_drink_demo_wait; #define dgPlayerAnim_link_bottle_fish_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_in[] = dgPlayerAnim_link_bottle_fish_in; #define dgPlayerAnim_link_bottle_fish_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_miss[] = dgPlayerAnim_link_bottle_fish_miss; #define dgPlayerAnim_link_bottle_fish_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_out[] = dgPlayerAnim_link_bottle_fish_out; #define dgPlayerAnim_link_bottle_read "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read[] = dgPlayerAnim_link_bottle_read; #define dgPlayerAnim_link_bottle_read_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read_end[] = dgPlayerAnim_link_bottle_read_end; #define dgPlayerAnim_link_bow_bow_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_ready[] = dgPlayerAnim_link_bow_bow_ready; #define dgPlayerAnim_link_bow_bow_shoot "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot[] = dgPlayerAnim_link_bow_bow_shoot; #define dgPlayerAnim_link_bow_bow_shoot_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_end[] = dgPlayerAnim_link_bow_bow_shoot_end; #define dgPlayerAnim_link_bow_bow_shoot_next "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_next[] = dgPlayerAnim_link_bow_bow_shoot_next; #define dgPlayerAnim_link_bow_bow_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_wait[] = dgPlayerAnim_link_bow_bow_wait; #define dgPlayerAnim_link_bow_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense[] = dgPlayerAnim_link_bow_defense; #define dgPlayerAnim_link_bow_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense_wait[] = dgPlayerAnim_link_bow_defense_wait; #define dgPlayerAnim_link_bow_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runL" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_runL[] = dgPlayerAnim_link_bow_side_runL; #define dgPlayerAnim_link_bow_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runR" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_runR[] = dgPlayerAnim_link_bow_side_runR; #define dgPlayerAnim_link_bow_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_walk[] = dgPlayerAnim_link_bow_side_walk; #define dgPlayerAnim_link_bow_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_walk2ready[] = dgPlayerAnim_link_bow_walk2ready; #define dgPlayerAnim_link_child_tunnel_door "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_door" static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_door[] = dgPlayerAnim_link_child_tunnel_door; #define dgPlayerAnim_link_child_tunnel_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_end[] = dgPlayerAnim_link_child_tunnel_end; #define dgPlayerAnim_link_child_tunnel_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_start[] = dgPlayerAnim_link_child_tunnel_start; #define dgPlayerAnim_link_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_DDbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_DDbox_open[] = dgPlayerAnim_link_demo_DDbox_open; #define dgPlayerAnim_link_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_Tbox_open[] = dgPlayerAnim_link_demo_Tbox_open; #define dgPlayerAnim_link_demo_back_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_back_to_past[] = dgPlayerAnim_link_demo_back_to_past; #define dgPlayerAnim_link_demo_baru_op1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op1[] = dgPlayerAnim_link_demo_baru_op1; #define dgPlayerAnim_link_demo_baru_op2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op2[] = dgPlayerAnim_link_demo_baru_op2; #define dgPlayerAnim_link_demo_baru_op3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op3[] = dgPlayerAnim_link_demo_baru_op3; #define dgPlayerAnim_link_demo_bikkuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_bikkuri[] = dgPlayerAnim_link_demo_bikkuri; #define dgPlayerAnim_link_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link[] = dgPlayerAnim_link_demo_doorA_link; #define dgPlayerAnim_link_demo_doorA_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link_free[] = dgPlayerAnim_link_demo_doorA_link_free; #define dgPlayerAnim_link_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link[] = dgPlayerAnim_link_demo_doorB_link; #define dgPlayerAnim_link_demo_doorB_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link_free[] = dgPlayerAnim_link_demo_doorB_link_free; #define dgPlayerAnim_link_demo_furimuki2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2[] = dgPlayerAnim_link_demo_furimuki2; #define dgPlayerAnim_link_demo_furimuki2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2_wait[] = dgPlayerAnim_link_demo_furimuki2_wait; #define dgPlayerAnim_link_demo_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki[] = dgPlayerAnim_link_demo_furimuki; #define dgPlayerAnim_link_demo_get_itemA "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemA[] = dgPlayerAnim_link_demo_get_itemA; #define dgPlayerAnim_link_demo_get_itemB "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemB[] = dgPlayerAnim_link_demo_get_itemB; #define dgPlayerAnim_link_demo_goma_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_goma_furimuki[] = dgPlayerAnim_link_demo_goma_furimuki; #define dgPlayerAnim_link_demo_gurad "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad[] = dgPlayerAnim_link_demo_gurad; #define dgPlayerAnim_link_demo_gurad_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad_wait[] = dgPlayerAnim_link_demo_gurad_wait; #define dgPlayerAnim_link_demo_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_jibunmiru[] = dgPlayerAnim_link_demo_jibunmiru; #define dgPlayerAnim_link_demo_kakeyori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori[] = dgPlayerAnim_link_demo_kakeyori; #define dgPlayerAnim_link_demo_kakeyori_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_mimawasi[] = dgPlayerAnim_link_demo_kakeyori_mimawasi; #define dgPlayerAnim_link_demo_kakeyori_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri[] = dgPlayerAnim_link_demo_kakeyori_miokuri; #define dgPlayerAnim_link_demo_kakeyori_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] = dgPlayerAnim_link_demo_kakeyori_miokuri_wait; #define dgPlayerAnim_link_demo_kakeyori_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_wait[] = dgPlayerAnim_link_demo_kakeyori_wait; #define dgPlayerAnim_link_demo_kaoage "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage[] = dgPlayerAnim_link_demo_kaoage; #define dgPlayerAnim_link_demo_kaoage_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage_wait[] = dgPlayerAnim_link_demo_kaoage_wait; #define dgPlayerAnim_link_demo_kenmiru1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1[] = dgPlayerAnim_link_demo_kenmiru1; #define dgPlayerAnim_link_demo_kenmiru1_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1_wait[] = dgPlayerAnim_link_demo_kenmiru1_wait; #define dgPlayerAnim_link_demo_kenmiru2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2[] = dgPlayerAnim_link_demo_kenmiru2; #define dgPlayerAnim_link_demo_kenmiru2_modori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_modori[] = dgPlayerAnim_link_demo_kenmiru2_modori; #define dgPlayerAnim_link_demo_kenmiru2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_wait[] = dgPlayerAnim_link_demo_kenmiru2_wait; #define dgPlayerAnim_link_demo_kousan "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kousan" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kousan[] = dgPlayerAnim_link_demo_kousan; #define dgPlayerAnim_link_demo_look_hand "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand[] = dgPlayerAnim_link_demo_look_hand; #define dgPlayerAnim_link_demo_look_hand_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand_wait[] = dgPlayerAnim_link_demo_look_hand_wait; #define dgPlayerAnim_link_demo_nozokikomi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi[] = dgPlayerAnim_link_demo_nozokikomi; #define dgPlayerAnim_link_demo_nozokikomi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi_wait[] = dgPlayerAnim_link_demo_nozokikomi_wait; #define dgPlayerAnim_link_demo_return_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_return_to_past[] = dgPlayerAnim_link_demo_return_to_past; #define dgPlayerAnim_002840 "__OTR__objects/gameplay_keep/gPlayerAnim_002840" static const ALIGN_ASSET(2) char gPlayerAnim_002840[] = dgPlayerAnim_002840; #define dgPlayerAnim_link_demo_sita_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_sita_wait[] = dgPlayerAnim_link_demo_sita_wait; #define dgPlayerAnim_link_demo_ue "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue[] = dgPlayerAnim_link_demo_ue; #define dgPlayerAnim_link_demo_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue_wait[] = dgPlayerAnim_link_demo_ue_wait; #define dgPlayerAnim_link_demo_warp "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_warp" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_warp[] = dgPlayerAnim_link_demo_warp; #define dgPlayerAnim_link_demo_zeldamiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru[] = dgPlayerAnim_link_demo_zeldamiru; #define dgPlayerAnim_link_demo_zeldamiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru_wait[] = dgPlayerAnim_link_demo_zeldamiru_wait; #define dgPlayerAnim_link_derth_rebirth "__OTR__objects/gameplay_keep/gPlayerAnim_link_derth_rebirth" static const ALIGN_ASSET(2) char gPlayerAnim_link_derth_rebirth[] = dgPlayerAnim_link_derth_rebirth; #define dgPlayerAnim_link_fighter_LLside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru[] = dgPlayerAnim_link_fighter_LLside_kiru; #define dgPlayerAnim_link_fighter_LLside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_end[] = dgPlayerAnim_link_fighter_LLside_kiru_end; #define dgPlayerAnim_link_fighter_LLside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh; #define dgPlayerAnim_link_fighter_LLside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_LRside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru[] = dgPlayerAnim_link_fighter_LRside_kiru; #define dgPlayerAnim_link_fighter_LRside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_end[] = dgPlayerAnim_link_fighter_LRside_kiru_end; #define dgPlayerAnim_link_fighter_LRside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh; #define dgPlayerAnim_link_fighter_LRside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Lnormal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru[] = dgPlayerAnim_link_fighter_Lnormal_kiru; #define dgPlayerAnim_link_fighter_Lnormal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_end; #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh; #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Lpierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru[] = dgPlayerAnim_link_fighter_Lpierce_kiru; #define dgPlayerAnim_link_fighter_Lpierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_end; #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh; #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Lpower_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru; #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end; #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit; #define dgPlayerAnim_link_fighter_Lpower_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk; #define dgPlayerAnim_link_fighter_Lpower_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_start[] = dgPlayerAnim_link_fighter_Lpower_kiru_start; #define dgPlayerAnim_link_fighter_Lpower_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait; #define dgPlayerAnim_link_fighter_Lpower_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end; #define dgPlayerAnim_link_fighter_Lpower_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_walk; #define dgPlayerAnim_link_fighter_Lrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru[] = dgPlayerAnim_link_fighter_Lrolling_kiru; #define dgPlayerAnim_link_fighter_Lrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru_end[] = dgPlayerAnim_link_fighter_Lrolling_kiru_end; #define dgPlayerAnim_link_fighter_Lside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump[] = dgPlayerAnim_link_fighter_Lside_jump; #define dgPlayerAnim_link_fighter_Lside_jump_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_endL[] = dgPlayerAnim_link_fighter_Lside_jump_endL; #define dgPlayerAnim_link_fighter_Lside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_end[] = dgPlayerAnim_link_fighter_Lside_jump_end; #define dgPlayerAnim_link_fighter_Lside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru[] = dgPlayerAnim_link_fighter_Lside_kiru; #define dgPlayerAnim_link_fighter_Lside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_end[] = dgPlayerAnim_link_fighter_Lside_kiru_end; #define dgPlayerAnim_link_fighter_Lside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh; #define dgPlayerAnim_link_fighter_Lside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Rside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump[] = dgPlayerAnim_link_fighter_Rside_jump; #define dgPlayerAnim_link_fighter_Rside_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_endR[] = dgPlayerAnim_link_fighter_Rside_jump_endR; #define dgPlayerAnim_link_fighter_Rside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_end[] = dgPlayerAnim_link_fighter_Rside_jump_end; #define dgPlayerAnim_link_fighter_Rside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru[] = dgPlayerAnim_link_fighter_Rside_kiru; #define dgPlayerAnim_link_fighter_Rside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_end[] = dgPlayerAnim_link_fighter_Rside_kiru_end; #define dgPlayerAnim_link_fighter_Rside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh; #define dgPlayerAnim_link_fighter_Rside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Wrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru[] = dgPlayerAnim_link_fighter_Wrolling_kiru; #define dgPlayerAnim_link_fighter_Wrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru_end[] = dgPlayerAnim_link_fighter_Wrolling_kiru_end; #define dgPlayerAnim_link_fighter_backturn_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump[] = dgPlayerAnim_link_fighter_backturn_jump; #define dgPlayerAnim_link_fighter_backturn_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_endR[] = dgPlayerAnim_link_fighter_backturn_jump_endR; #define dgPlayerAnim_link_fighter_backturn_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_end[] = dgPlayerAnim_link_fighter_backturn_jump_end; #define dgPlayerAnim_link_fighter_damage_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run[] = dgPlayerAnim_link_fighter_damage_run; #define dgPlayerAnim_link_fighter_damage_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run_long[] = dgPlayerAnim_link_fighter_damage_run_long; #define dgPlayerAnim_link_fighter_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense[] = dgPlayerAnim_link_fighter_defense; #define dgPlayerAnim_link_fighter_defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long[] = dgPlayerAnim_link_fighter_defense_long; #define dgPlayerAnim_link_fighter_defense_long_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_hit[] = dgPlayerAnim_link_fighter_defense_long_hit; #define dgPlayerAnim_link_fighter_defense_long_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_wait[] = dgPlayerAnim_link_fighter_defense_long_wait; #define dgPlayerAnim_link_fighter_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_wait[] = dgPlayerAnim_link_fighter_defense_wait; #define dgPlayerAnim_link_fighter_fighter2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_fighter2long[] = dgPlayerAnim_link_fighter_fighter2long; #define dgPlayerAnim_link_fighter_front_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump[] = dgPlayerAnim_link_fighter_front_jump; #define dgPlayerAnim_link_fighter_front_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_endR[] = dgPlayerAnim_link_fighter_front_jump_endR; #define dgPlayerAnim_link_fighter_front_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_end[] = dgPlayerAnim_link_fighter_front_jump_end; #define dgPlayerAnim_link_fighter_heavy_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_heavy_run_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_heavy_run_long[] = dgPlayerAnim_link_fighter_heavy_run_long; #define dgPlayerAnim_link_fighter_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru[] = dgPlayerAnim_link_fighter_jump_kiru; #define dgPlayerAnim_link_fighter_jump_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh[] = dgPlayerAnim_link_fighter_jump_kiru_finsh; #define dgPlayerAnim_link_fighter_jump_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] = dgPlayerAnim_link_fighter_jump_kiru_finsh_end; #define dgPlayerAnim_link_fighter_jump_rollkiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_rollkiru[] = dgPlayerAnim_link_fighter_jump_rollkiru; #define dgPlayerAnim_link_fighter_landing_roll_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_landing_roll_long[] = dgPlayerAnim_link_fighter_landing_roll_long; #define dgPlayerAnim_link_fighter_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal2fighter[] = dgPlayerAnim_link_fighter_normal2fighter; #define dgPlayerAnim_002A78 "__OTR__objects/gameplay_keep/gPlayerAnim_002A78" static const ALIGN_ASSET(2) char gPlayerAnim_002A78[] = dgPlayerAnim_002A78; #define dgPlayerAnim_link_fighter_normal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru[] = dgPlayerAnim_link_fighter_normal_kiru; #define dgPlayerAnim_link_fighter_normal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_endR[] = dgPlayerAnim_link_fighter_normal_kiru_endR; #define dgPlayerAnim_link_fighter_normal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_end[] = dgPlayerAnim_link_fighter_normal_kiru_end; #define dgPlayerAnim_link_fighter_normal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh[] = dgPlayerAnim_link_fighter_normal_kiru_finsh; #define dgPlayerAnim_link_fighter_normal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_normal_kiru_finsh_end; #define dgPlayerAnim_link_fighter_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru[] = dgPlayerAnim_link_fighter_pierce_kiru; #define dgPlayerAnim_link_fighter_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_end[] = dgPlayerAnim_link_fighter_pierce_kiru_end; #define dgPlayerAnim_link_fighter_pierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh; #define dgPlayerAnim_link_fighter_pierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end; #define dgPlayerAnim_link_fighter_power_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_jump_kiru_end[] = dgPlayerAnim_link_fighter_power_jump_kiru_end; #define dgPlayerAnim_002AD0 "__OTR__objects/gameplay_keep/gPlayerAnim_002AD0" static const ALIGN_ASSET(2) char gPlayerAnim_002AD0[] = dgPlayerAnim_002AD0; #define dgPlayerAnim_link_fighter_power_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_side_walk[] = dgPlayerAnim_link_fighter_power_kiru_side_walk; #define dgPlayerAnim_link_fighter_power_kiru_startL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_startL[] = dgPlayerAnim_link_fighter_power_kiru_startL; #define dgPlayerAnim_link_fighter_power_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_start[] = dgPlayerAnim_link_fighter_power_kiru_start; #define dgPlayerAnim_link_fighter_power_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait[] = dgPlayerAnim_link_fighter_power_kiru_wait; #define dgPlayerAnim_link_fighter_power_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait_end[] = dgPlayerAnim_link_fighter_power_kiru_wait_end; #define dgPlayerAnim_link_fighter_power_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_walk[] = dgPlayerAnim_link_fighter_power_kiru_walk; #define dgPlayerAnim_link_fighter_reboundR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_reboundR[] = dgPlayerAnim_link_fighter_reboundR; #define dgPlayerAnim_link_fighter_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound[] = dgPlayerAnim_link_fighter_rebound; #define dgPlayerAnim_link_fighter_rebound_longR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_longR[] = dgPlayerAnim_link_fighter_rebound_longR; #define dgPlayerAnim_link_fighter_rebound_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_long[] = dgPlayerAnim_link_fighter_rebound_long; #define dgPlayerAnim_link_fighter_rolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru[] = dgPlayerAnim_link_fighter_rolling_kiru; #define dgPlayerAnim_link_fighter_rolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru_end[] = dgPlayerAnim_link_fighter_rolling_kiru_end; #define dgPlayerAnim_link_fighter_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run[] = dgPlayerAnim_link_fighter_run; #define dgPlayerAnim_link_fighter_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run_long[] = dgPlayerAnim_link_fighter_run_long; #define dgPlayerAnim_002B48 "__OTR__objects/gameplay_keep/gPlayerAnim_002B48" static const ALIGN_ASSET(2) char gPlayerAnim_002B48[] = dgPlayerAnim_002B48; #define dgPlayerAnim_002B50 "__OTR__objects/gameplay_keep/gPlayerAnim_002B50" static const ALIGN_ASSET(2) char gPlayerAnim_002B50[] = dgPlayerAnim_002B50; #define dgPlayerAnim_link_fighter_side_walkL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkL_long[] = dgPlayerAnim_link_fighter_side_walkL_long; #define dgPlayerAnim_link_fighter_side_walkR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkR_long[] = dgPlayerAnim_link_fighter_side_walkR_long; #define dgPlayerAnim_link_fighter_side_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walk_long[] = dgPlayerAnim_link_fighter_side_walk_long; #define dgPlayerAnim_link_fighter_turn_kiruL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL[] = dgPlayerAnim_link_fighter_turn_kiruL; #define dgPlayerAnim_link_fighter_turn_kiruL_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL_end[] = dgPlayerAnim_link_fighter_turn_kiruL_end; #define dgPlayerAnim_link_fighter_turn_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR[] = dgPlayerAnim_link_fighter_turn_kiruR; #define dgPlayerAnim_link_fighter_turn_kiruR_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR_end[] = dgPlayerAnim_link_fighter_turn_kiruR_end; #define dgPlayerAnim_link_fighter_upper_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_kiruR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_kiruR[] = dgPlayerAnim_link_fighter_upper_kiruR; #define dgPlayerAnim_link_fighter_upper_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_pierce_kiru[] = dgPlayerAnim_link_fighter_upper_pierce_kiru; #define dgPlayerAnim_link_fighter_upper_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_pierce_kiru_end[] = dgPlayerAnim_link_fighter_upper_pierce_kiru_end; #define dgPlayerAnim_link_fighter_wait2waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitL_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitL_long[] = dgPlayerAnim_link_fighter_wait2waitL_long; #define dgPlayerAnim_link_fighter_wait2waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitR_long[] = dgPlayerAnim_link_fighter_wait2waitR_long; #define dgPlayerAnim_link_fighter_waitL2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL2wait_long[] = dgPlayerAnim_link_fighter_waitL2wait_long; #define dgPlayerAnim_link_fighter_waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL_long[] = dgPlayerAnim_link_fighter_waitL_long; #define dgPlayerAnim_link_fighter_waitR2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR2wait_long[] = dgPlayerAnim_link_fighter_waitR2wait_long; #define dgPlayerAnim_link_fighter_waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR_long[] = dgPlayerAnim_link_fighter_waitR_long; #define dgPlayerAnim_002BD8 "__OTR__objects/gameplay_keep/gPlayerAnim_002BD8" static const ALIGN_ASSET(2) char gPlayerAnim_002BD8[] = dgPlayerAnim_002BD8; #define dgPlayerAnim_link_fighter_wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait_long[] = dgPlayerAnim_link_fighter_wait_long; #define dgPlayerAnim_link_fighter_walk_endL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endL_long[] = dgPlayerAnim_link_fighter_walk_endL_long; #define dgPlayerAnim_link_fighter_walk_endR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endR_long[] = dgPlayerAnim_link_fighter_walk_endR_long; #define dgPlayerAnim_link_fighter_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_long[] = dgPlayerAnim_link_fighter_walk_long; #define dgPlayerAnim_link_fishing_fish_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_fish_catch[] = dgPlayerAnim_link_fishing_fish_catch; #define dgPlayerAnim_link_fishing_fish_catch_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_fish_catch_end[] = dgPlayerAnim_link_fishing_fish_catch_end; #define dgPlayerAnim_link_fishing_reel_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_down[] = dgPlayerAnim_link_fishing_reel_down; #define dgPlayerAnim_link_fishing_reel_left "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_left" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_left[] = dgPlayerAnim_link_fishing_reel_left; #define dgPlayerAnim_link_fishing_reel_right "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_right" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_right[] = dgPlayerAnim_link_fishing_reel_right; #define dgPlayerAnim_link_fishing_reel_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_up[] = dgPlayerAnim_link_fishing_reel_up; #define dgPlayerAnim_link_fishing_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_throw" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_throw[] = dgPlayerAnim_link_fishing_throw; #define dgPlayerAnim_link_fishing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_wait[] = dgPlayerAnim_link_fishing_wait; #define dgPlayerAnim_link_hammer_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit[] = dgPlayerAnim_link_hammer_hit; #define dgPlayerAnim_link_hammer_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit_endR[] = dgPlayerAnim_link_hammer_hit_endR; #define dgPlayerAnim_link_hammer_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit_end[] = dgPlayerAnim_link_hammer_hit_end; #define dgPlayerAnim_link_hammer_long2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2free[] = dgPlayerAnim_link_hammer_long2free; #define dgPlayerAnim_link_hammer_long2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2long" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2long[] = dgPlayerAnim_link_hammer_long2long; #define dgPlayerAnim_link_hammer_normal2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_normal2long[] = dgPlayerAnim_link_hammer_normal2long; #define dgPlayerAnim_link_hammer_side_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit[] = dgPlayerAnim_link_hammer_side_hit; #define dgPlayerAnim_link_hammer_side_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit_endR[] = dgPlayerAnim_link_hammer_side_hit_endR; #define dgPlayerAnim_link_hammer_side_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit_end[] = dgPlayerAnim_link_hammer_side_hit_end; #define dgPlayerAnim_link_hatto_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_hatto_demo" static const ALIGN_ASSET(2) char gPlayerAnim_link_hatto_demo[] = dgPlayerAnim_link_hatto_demo; #define dgPlayerAnim_link_hook_fly_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_start[] = dgPlayerAnim_link_hook_fly_start; #define dgPlayerAnim_link_hook_fly_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_wait[] = dgPlayerAnim_link_hook_fly_wait; #define dgPlayerAnim_link_hook_shot_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_shot_ready[] = dgPlayerAnim_link_hook_shot_ready; #define dgPlayerAnim_link_hook_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runL" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_runL[] = dgPlayerAnim_link_hook_side_runL; #define dgPlayerAnim_link_hook_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runR" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_runR[] = dgPlayerAnim_link_hook_side_runR; #define dgPlayerAnim_link_hook_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_walk[] = dgPlayerAnim_link_hook_side_walk; #define dgPlayerAnim_link_hook_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_wait[] = dgPlayerAnim_link_hook_wait; #define dgPlayerAnim_link_hook_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_walk2ready[] = dgPlayerAnim_link_hook_walk2ready; #define dgPlayerAnim_link_last_hit_motion1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1" static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion1[] = dgPlayerAnim_link_last_hit_motion1; #define dgPlayerAnim_link_last_hit_motion2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2" static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion2[] = dgPlayerAnim_link_last_hit_motion2; #define dgPlayerAnim_link_magic_honoo1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo1" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo1[] = dgPlayerAnim_link_magic_honoo1; #define dgPlayerAnim_link_magic_honoo2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo2" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo2[] = dgPlayerAnim_link_magic_honoo2; #define dgPlayerAnim_link_magic_honoo3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo3" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo3[] = dgPlayerAnim_link_magic_honoo3; #define dgPlayerAnim_link_magic_kaze1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze1" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze1[] = dgPlayerAnim_link_magic_kaze1; #define dgPlayerAnim_link_magic_kaze2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze2" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze2[] = dgPlayerAnim_link_magic_kaze2; #define dgPlayerAnim_link_magic_kaze3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze3" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze3[] = dgPlayerAnim_link_magic_kaze3; #define dgPlayerAnim_link_magic_tamashii1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii1[] = dgPlayerAnim_link_magic_tamashii1; #define dgPlayerAnim_link_magic_tamashii2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii2[] = dgPlayerAnim_link_magic_tamashii2; #define dgPlayerAnim_link_magic_tamashii3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii3[] = dgPlayerAnim_link_magic_tamashii3; #define dgPlayerAnim_link_magic_tame "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame[] = dgPlayerAnim_link_magic_tame; #define dgPlayerAnim_link_magic_tame_kaijyo "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame_kaijyo" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame_kaijyo[] = dgPlayerAnim_link_magic_tame_kaijyo; #define dgPlayerAnim_link_normal_100step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_100step_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_100step_up[] = dgPlayerAnim_link_normal_100step_up; #define dgPlayerAnim_link_normal_150step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_150step_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_150step_up[] = dgPlayerAnim_link_normal_150step_up; #define dgPlayerAnim_link_normal_250jump_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_250jump_start[] = dgPlayerAnim_link_normal_250jump_start; #define dgPlayerAnim_002D50 "__OTR__objects/gameplay_keep/gPlayerAnim_002D50" static const ALIGN_ASSET(2) char gPlayerAnim_002D50[] = dgPlayerAnim_002D50; #define dgPlayerAnim_link_normal_45_turn "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn[] = dgPlayerAnim_link_normal_45_turn; #define dgPlayerAnim_link_normal_45_turn_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn_free[] = dgPlayerAnim_link_normal_45_turn_free; #define dgPlayerAnim_link_normal_Fclimb_hold2upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_hold2upL[] = dgPlayerAnim_link_normal_Fclimb_hold2upL; #define dgPlayerAnim_link_normal_Fclimb_sideL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideL[] = dgPlayerAnim_link_normal_Fclimb_sideL; #define dgPlayerAnim_link_normal_Fclimb_sideR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideR[] = dgPlayerAnim_link_normal_Fclimb_sideR; #define dgPlayerAnim_link_normal_Fclimb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startA[] = dgPlayerAnim_link_normal_Fclimb_startA; #define dgPlayerAnim_link_normal_Fclimb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startB[] = dgPlayerAnim_link_normal_Fclimb_startB; #define dgPlayerAnim_link_normal_Fclimb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upL[] = dgPlayerAnim_link_normal_Fclimb_upL; #define dgPlayerAnim_link_normal_Fclimb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upR[] = dgPlayerAnim_link_normal_Fclimb_upR; #define dgPlayerAnim_link_normal_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake[] = dgPlayerAnim_link_normal_back_brake; #define dgPlayerAnim_link_normal_back_brake_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake_end[] = dgPlayerAnim_link_normal_back_brake_end; #define dgPlayerAnim_link_normal_back_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downA[] = dgPlayerAnim_link_normal_back_downA; #define dgPlayerAnim_link_normal_back_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downB[] = dgPlayerAnim_link_normal_back_downB; #define dgPlayerAnim_link_normal_back_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_down_wake[] = dgPlayerAnim_link_normal_back_down_wake; #define dgPlayerAnim_link_normal_back_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_hit[] = dgPlayerAnim_link_normal_back_hit; #define dgPlayerAnim_link_normal_back_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_run[] = dgPlayerAnim_link_normal_back_run; #define dgPlayerAnim_link_normal_back_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shitR[] = dgPlayerAnim_link_normal_back_shitR; #define dgPlayerAnim_link_normal_back_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shit[] = dgPlayerAnim_link_normal_back_shit; #define dgPlayerAnim_link_normal_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_walk[] = dgPlayerAnim_link_normal_back_walk; #define dgPlayerAnim_link_normal_backspace "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_backspace" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_backspace[] = dgPlayerAnim_link_normal_backspace; #define dgPlayerAnim_link_normal_box_kick "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_box_kick" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_box_kick[] = dgPlayerAnim_link_normal_box_kick; #define dgPlayerAnim_link_normal_carryB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB[] = dgPlayerAnim_link_normal_carryB; #define dgPlayerAnim_link_normal_carryB_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_free[] = dgPlayerAnim_link_normal_carryB_free; #define dgPlayerAnim_link_normal_carryB_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_wait[] = dgPlayerAnim_link_normal_carryB_wait; #define dgPlayerAnim_link_normal_check "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check[] = dgPlayerAnim_link_normal_check; #define dgPlayerAnim_link_normal_check_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end[] = dgPlayerAnim_link_normal_check_end; #define dgPlayerAnim_link_normal_check_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end_free[] = dgPlayerAnim_link_normal_check_end_free; #define dgPlayerAnim_link_normal_check_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_free[] = dgPlayerAnim_link_normal_check_free; #define dgPlayerAnim_link_normal_check_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait[] = dgPlayerAnim_link_normal_check_wait; #define dgPlayerAnim_link_normal_check_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait_free[] = dgPlayerAnim_link_normal_check_wait_free; #define dgPlayerAnim_link_normal_climb_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_down[] = dgPlayerAnim_link_normal_climb_down; #define dgPlayerAnim_link_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAL[] = dgPlayerAnim_link_normal_climb_endAL; #define dgPlayerAnim_link_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAR[] = dgPlayerAnim_link_normal_climb_endAR; #define dgPlayerAnim_link_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBL[] = dgPlayerAnim_link_normal_climb_endBL; #define dgPlayerAnim_link_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBR[] = dgPlayerAnim_link_normal_climb_endBR; #define dgPlayerAnim_link_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startA[] = dgPlayerAnim_link_normal_climb_startA; #define dgPlayerAnim_link_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startB[] = dgPlayerAnim_link_normal_climb_startB; #define dgPlayerAnim_link_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upL[] = dgPlayerAnim_link_normal_climb_upL; #define dgPlayerAnim_link_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upR[] = dgPlayerAnim_link_normal_climb_upR; #define dgPlayerAnim_link_normal_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_up[] = dgPlayerAnim_link_normal_climb_up; #define dgPlayerAnim_link_normal_damage_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_damage_run_free[] = dgPlayerAnim_link_normal_damage_run_free; #define dgPlayerAnim_link_normal_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense[] = dgPlayerAnim_link_normal_defense; #define dgPlayerAnim_link_normal_defense_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end[] = dgPlayerAnim_link_normal_defense_end; #define dgPlayerAnim_link_normal_defense_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end_free[] = dgPlayerAnim_link_normal_defense_end_free; #define dgPlayerAnim_link_normal_defense_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_free[] = dgPlayerAnim_link_normal_defense_free; #define dgPlayerAnim_link_normal_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_hit[] = dgPlayerAnim_link_normal_defense_hit; #define dgPlayerAnim_link_normal_defense_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_kiru[] = dgPlayerAnim_link_normal_defense_kiru; #define dgPlayerAnim_link_normal_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait[] = dgPlayerAnim_link_normal_defense_wait; #define dgPlayerAnim_link_normal_defense_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait_free[] = dgPlayerAnim_link_normal_defense_wait_free; #define dgPlayerAnim_link_normal_down_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip[] = dgPlayerAnim_link_normal_down_slope_slip; #define dgPlayerAnim_link_normal_down_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end[] = dgPlayerAnim_link_normal_down_slope_slip_end; #define dgPlayerAnim_link_normal_down_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_free[] = dgPlayerAnim_link_normal_down_slope_slip_end_free; #define dgPlayerAnim_link_normal_down_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_long[] = dgPlayerAnim_link_normal_down_slope_slip_end_long; #define dgPlayerAnim_link_normal_electric_shock "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock[] = dgPlayerAnim_link_normal_electric_shock; #define dgPlayerAnim_link_normal_electric_shock_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock_end[] = dgPlayerAnim_link_normal_electric_shock_end; #define dgPlayerAnim_link_normal_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall[] = dgPlayerAnim_link_normal_fall; #define dgPlayerAnim_link_normal_fall_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up[] = dgPlayerAnim_link_normal_fall_up; #define dgPlayerAnim_link_normal_fall_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up_free[] = dgPlayerAnim_link_normal_fall_up_free; #define dgPlayerAnim_link_normal_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_wait[] = dgPlayerAnim_link_normal_fall_wait; #define dgPlayerAnim_link_normal_fighter2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fighter2free[] = dgPlayerAnim_link_normal_fighter2free; #define dgPlayerAnim_link_normal_free2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2bom[] = dgPlayerAnim_link_normal_free2bom; #define dgPlayerAnim_link_normal_free2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2fighter_free[] = dgPlayerAnim_link_normal_free2fighter_free; #define dgPlayerAnim_link_normal_free2freeB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2freeB[] = dgPlayerAnim_link_normal_free2freeB; #define dgPlayerAnim_link_normal_free2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2free[] = dgPlayerAnim_link_normal_free2free; #define dgPlayerAnim_link_normal_front_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downA[] = dgPlayerAnim_link_normal_front_downA; #define dgPlayerAnim_link_normal_front_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downB[] = dgPlayerAnim_link_normal_front_downB; #define dgPlayerAnim_link_normal_front_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_down_wake[] = dgPlayerAnim_link_normal_front_down_wake; #define dgPlayerAnim_link_normal_front_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_hit[] = dgPlayerAnim_link_normal_front_hit; #define dgPlayerAnim_link_normal_front_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shitR[] = dgPlayerAnim_link_normal_front_shitR; #define dgPlayerAnim_link_normal_front_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shit[] = dgPlayerAnim_link_normal_front_shit; #define dgPlayerAnim_link_normal_give_other "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_give_other" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_give_other[] = dgPlayerAnim_link_normal_give_other; #define dgPlayerAnim_link_normal_hang_up_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hang_up_down[] = dgPlayerAnim_link_normal_hang_up_down; #define dgPlayerAnim_link_normal_heavy_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_carry[] = dgPlayerAnim_link_normal_heavy_carry; #define dgPlayerAnim_link_normal_heavy_carry_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_carry_end[] = dgPlayerAnim_link_normal_heavy_carry_end; #define dgPlayerAnim_link_normal_heavy_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_run[] = dgPlayerAnim_link_normal_heavy_run; #define dgPlayerAnim_link_normal_heavy_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_run_free[] = dgPlayerAnim_link_normal_heavy_run_free; #define dgPlayerAnim_link_normal_hip_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down[] = dgPlayerAnim_link_normal_hip_down; #define dgPlayerAnim_link_normal_hip_down_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_free[] = dgPlayerAnim_link_normal_hip_down_free; #define dgPlayerAnim_link_normal_hip_down_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_long[] = dgPlayerAnim_link_normal_hip_down_long; #define dgPlayerAnim_link_normal_ice_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_ice_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_ice_down[] = dgPlayerAnim_link_normal_ice_down; #define dgPlayerAnim_link_normal_jump2landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump2landing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump2landing[] = dgPlayerAnim_link_normal_jump2landing; #define dgPlayerAnim_link_normal_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump[] = dgPlayerAnim_link_normal_jump; #define dgPlayerAnim_link_normal_jump_climb_hold "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold[] = dgPlayerAnim_link_normal_jump_climb_hold; #define dgPlayerAnim_link_normal_jump_climb_hold_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold_free[] = dgPlayerAnim_link_normal_jump_climb_hold_free; #define dgPlayerAnim_link_normal_jump_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up[] = dgPlayerAnim_link_normal_jump_climb_up; #define dgPlayerAnim_link_normal_jump_climb_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up_free[] = dgPlayerAnim_link_normal_jump_climb_up_free; #define dgPlayerAnim_link_normal_jump_climb_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait[] = dgPlayerAnim_link_normal_jump_climb_wait; #define dgPlayerAnim_link_normal_jump_climb_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait_free[] = dgPlayerAnim_link_normal_jump_climb_wait_free; #define dgPlayerAnim_link_normal_jump_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_up[] = dgPlayerAnim_link_normal_jump_up; #define dgPlayerAnim_link_normal_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing[] = dgPlayerAnim_link_normal_landing; #define dgPlayerAnim_link_normal_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_free[] = dgPlayerAnim_link_normal_landing_free; #define dgPlayerAnim_link_normal_landing_roll "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll[] = dgPlayerAnim_link_normal_landing_roll; #define dgPlayerAnim_link_normal_landing_roll_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll_free[] = dgPlayerAnim_link_normal_landing_roll_free; #define dgPlayerAnim_link_normal_landing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_wait[] = dgPlayerAnim_link_normal_landing_wait; #define dgPlayerAnim_link_normal_light_bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom[] = dgPlayerAnim_link_normal_light_bom; #define dgPlayerAnim_link_normal_light_bom_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom_end[] = dgPlayerAnim_link_normal_light_bom_end; #define dgPlayerAnim_link_normal_long2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_long2bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_long2bom[] = dgPlayerAnim_link_normal_long2bom; #define dgPlayerAnim_link_normal_nocarry_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free[] = dgPlayerAnim_link_normal_nocarry_free; #define dgPlayerAnim_link_normal_nocarry_free_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_end[] = dgPlayerAnim_link_normal_nocarry_free_end; #define dgPlayerAnim_link_normal_nocarry_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_wait[] = dgPlayerAnim_link_normal_nocarry_free_wait; #define dgPlayerAnim_link_normal_normal2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2bom[] = dgPlayerAnim_link_normal_normal2bom; #define dgPlayerAnim_link_normal_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter[] = dgPlayerAnim_link_normal_normal2fighter; #define dgPlayerAnim_link_normal_normal2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter_free[] = dgPlayerAnim_link_normal_normal2fighter_free; #define dgPlayerAnim_link_normal_normal2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2free[] = dgPlayerAnim_link_normal_normal2free; #define dgPlayerAnim_link_normal_okarina_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_end[] = dgPlayerAnim_link_normal_okarina_end; #define dgPlayerAnim_link_normal_okarina_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_start[] = dgPlayerAnim_link_normal_okarina_start; #define dgPlayerAnim_link_normal_okarina_swing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_swing[] = dgPlayerAnim_link_normal_okarina_swing; #define dgPlayerAnim_link_normal_pull_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end[] = dgPlayerAnim_link_normal_pull_end; #define dgPlayerAnim_link_normal_pull_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end_free[] = dgPlayerAnim_link_normal_pull_end_free; #define dgPlayerAnim_link_normal_pull_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start[] = dgPlayerAnim_link_normal_pull_start; #define dgPlayerAnim_link_normal_pull_start_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start_free[] = dgPlayerAnim_link_normal_pull_start_free; #define dgPlayerAnim_link_normal_pulling "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling[] = dgPlayerAnim_link_normal_pulling; #define dgPlayerAnim_link_normal_pulling_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling_free[] = dgPlayerAnim_link_normal_pulling_free; #define dgPlayerAnim_link_normal_push_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_end[] = dgPlayerAnim_link_normal_push_end; #define dgPlayerAnim_link_normal_push_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_fall" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_fall[] = dgPlayerAnim_link_normal_push_fall; #define dgPlayerAnim_link_normal_push_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_start[] = dgPlayerAnim_link_normal_push_start; #define dgPlayerAnim_link_normal_push_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait[] = dgPlayerAnim_link_normal_push_wait; #define dgPlayerAnim_link_normal_push_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait_end[] = dgPlayerAnim_link_normal_push_wait_end; #define dgPlayerAnim_link_normal_pushing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pushing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pushing[] = dgPlayerAnim_link_normal_pushing; #define dgPlayerAnim_link_normal_put "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put[] = dgPlayerAnim_link_normal_put; #define dgPlayerAnim_link_normal_put_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put_free[] = dgPlayerAnim_link_normal_put_free; #define dgPlayerAnim_link_normal_re_dead_attack "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack[] = dgPlayerAnim_link_normal_re_dead_attack; #define dgPlayerAnim_link_normal_re_dead_attack_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack_wait[] = dgPlayerAnim_link_normal_re_dead_attack_wait; #define dgPlayerAnim_link_normal_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_rebound" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_rebound[] = dgPlayerAnim_link_normal_rebound; #define dgPlayerAnim_link_normal_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run[] = dgPlayerAnim_link_normal_run; #define dgPlayerAnim_link_normal_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_free[] = dgPlayerAnim_link_normal_run_free; #define dgPlayerAnim_link_normal_run_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump[] = dgPlayerAnim_link_normal_run_jump; #define dgPlayerAnim_link_normal_run_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_end[] = dgPlayerAnim_link_normal_run_jump_end; #define dgPlayerAnim_link_normal_run_jump_water_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall[] = dgPlayerAnim_link_normal_run_jump_water_fall; #define dgPlayerAnim_link_normal_run_jump_water_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall_wait[] = dgPlayerAnim_link_normal_run_jump_water_fall_wait; #define dgPlayerAnim_link_normal_short_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing[] = dgPlayerAnim_link_normal_short_landing; #define dgPlayerAnim_link_normal_short_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing_free[] = dgPlayerAnim_link_normal_short_landing_free; #define dgPlayerAnim_link_normal_side_walkL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkL_free[] = dgPlayerAnim_link_normal_side_walkL_free; #define dgPlayerAnim_link_normal_side_walkR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkR_free[] = dgPlayerAnim_link_normal_side_walkR_free; #define dgPlayerAnim_link_normal_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk[] = dgPlayerAnim_link_normal_side_walk; #define dgPlayerAnim_link_normal_side_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk_free[] = dgPlayerAnim_link_normal_side_walk_free; #define dgPlayerAnim_link_normal_take_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_take_out" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_take_out[] = dgPlayerAnim_link_normal_take_out; #define dgPlayerAnim_link_normal_talk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free[] = dgPlayerAnim_link_normal_talk_free; #define dgPlayerAnim_link_normal_talk_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free_wait[] = dgPlayerAnim_link_normal_talk_free_wait; #define dgPlayerAnim_link_normal_talk_navi "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_navi[] = dgPlayerAnim_link_normal_talk_navi; #define dgPlayerAnim_link_normal_talk_navi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_navi_wait[] = dgPlayerAnim_link_normal_talk_navi_wait; #define dgPlayerAnim_link_normal_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw[] = dgPlayerAnim_link_normal_throw; #define dgPlayerAnim_link_normal_throw_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw_free[] = dgPlayerAnim_link_normal_throw_free; #define dgPlayerAnim_link_normal_up_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip[] = dgPlayerAnim_link_normal_up_slope_slip; #define dgPlayerAnim_link_normal_up_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end[] = dgPlayerAnim_link_normal_up_slope_slip_end; #define dgPlayerAnim_link_normal_up_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_free[] = dgPlayerAnim_link_normal_up_slope_slip_end_free; #define dgPlayerAnim_link_normal_up_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_long[] = dgPlayerAnim_link_normal_up_slope_slip_end_long; #define dgPlayerAnim_link_normal_wait2waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitL[] = dgPlayerAnim_link_normal_wait2waitL; #define dgPlayerAnim_link_normal_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitR[] = dgPlayerAnim_link_normal_wait2waitR; #define dgPlayerAnim_link_normal_waitF_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeA_20f[] = dgPlayerAnim_link_normal_waitF_typeA_20f; #define dgPlayerAnim_link_normal_waitF_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeB_20f[] = dgPlayerAnim_link_normal_waitF_typeB_20f; #define dgPlayerAnim_link_normal_waitF_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeC_20f[] = dgPlayerAnim_link_normal_waitF_typeC_20f; #define dgPlayerAnim_link_normal_waitL2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL2wait[] = dgPlayerAnim_link_normal_waitL2wait; #define dgPlayerAnim_link_normal_waitL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL_free[] = dgPlayerAnim_link_normal_waitL_free; #define dgPlayerAnim_link_normal_waitR2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR2wait[] = dgPlayerAnim_link_normal_waitR2wait; #define dgPlayerAnim_link_normal_waitR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR_free[] = dgPlayerAnim_link_normal_waitR_free; #define dgPlayerAnim_link_normal_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait[] = dgPlayerAnim_link_normal_wait; #define dgPlayerAnim_link_normal_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_free[] = dgPlayerAnim_link_normal_wait_free; #define dgPlayerAnim_link_normal_wait_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeA_20f[] = dgPlayerAnim_link_normal_wait_typeA_20f; #define dgPlayerAnim_link_normal_wait_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeB_20f[] = dgPlayerAnim_link_normal_wait_typeB_20f; #define dgPlayerAnim_link_normal_wait_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeC_20f[] = dgPlayerAnim_link_normal_wait_typeC_20f; #define dgPlayerAnim_link_normal_wakeup "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wakeup" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wakeup[] = dgPlayerAnim_link_normal_wakeup; #define dgPlayerAnim_link_normal_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk[] = dgPlayerAnim_link_normal_walk; #define dgPlayerAnim_link_normal_walk_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL[] = dgPlayerAnim_link_normal_walk_endL; #define dgPlayerAnim_link_normal_walk_endL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL_free[] = dgPlayerAnim_link_normal_walk_endL_free; #define dgPlayerAnim_link_normal_walk_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR[] = dgPlayerAnim_link_normal_walk_endR; #define dgPlayerAnim_link_normal_walk_endR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR_free[] = dgPlayerAnim_link_normal_walk_endR_free; #define dgPlayerAnim_link_normal_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_free[] = dgPlayerAnim_link_normal_walk_free; #define dgPlayerAnim_link_okarina_warp_goal "__OTR__objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal" static const ALIGN_ASSET(2) char gPlayerAnim_link_okarina_warp_goal[] = dgPlayerAnim_link_okarina_warp_goal; #define dgPlayerAnim_link_okiru_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_okiru_demo" static const ALIGN_ASSET(2) char gPlayerAnim_link_okiru_demo[] = dgPlayerAnim_link_okiru_demo; #define dgPlayerAnim_link_shagamu_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_shagamu_demo" static const ALIGN_ASSET(2) char gPlayerAnim_link_shagamu_demo[] = dgPlayerAnim_link_shagamu_demo; #define dgPlayerAnim_link_silver_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_carry" static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_carry[] = dgPlayerAnim_link_silver_carry; #define dgPlayerAnim_link_silver_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_throw" static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_throw[] = dgPlayerAnim_link_silver_throw; #define dgPlayerAnim_link_silver_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_wait[] = dgPlayerAnim_link_silver_wait; #define dgPlayerAnim_link_swimer_Lside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Lside_swim[] = dgPlayerAnim_link_swimer_Lside_swim; #define dgPlayerAnim_link_swimer_Rside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Rside_swim[] = dgPlayerAnim_link_swimer_Rside_swim; #define dgPlayerAnim_link_swimer_back_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_back_swim[] = dgPlayerAnim_link_swimer_back_swim; #define dgPlayerAnim_link_swimer_land2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_land2swim_wait[] = dgPlayerAnim_link_swimer_land2swim_wait; #define dgPlayerAnim_link_swimer_swim_15step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_15step_up[] = dgPlayerAnim_link_swimer_swim_15step_up; #define dgPlayerAnim_link_swimer_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim[] = dgPlayerAnim_link_swimer_swim; #define dgPlayerAnim_link_swimer_swim_dead "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_dead" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_dead[] = dgPlayerAnim_link_swimer_swim_dead; #define dgPlayerAnim_link_swimer_swim_deep_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_end[] = dgPlayerAnim_link_swimer_swim_deep_end; #define dgPlayerAnim_link_swimer_swim_deep_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_start[] = dgPlayerAnim_link_swimer_swim_deep_start; #define dgPlayerAnim_link_swimer_swim_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_down[] = dgPlayerAnim_link_swimer_swim_down; #define dgPlayerAnim_link_swimer_swim_get "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_get[] = dgPlayerAnim_link_swimer_swim_get; #define dgPlayerAnim_link_swimer_swim_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_hit[] = dgPlayerAnim_link_swimer_swim_hit; #define dgPlayerAnim_link_swimer_swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_wait[] = dgPlayerAnim_link_swimer_swim_wait; #define dgPlayerAnim_link_swimer_wait2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_wait2swim_wait[] = dgPlayerAnim_link_swimer_wait2swim_wait; #define dgPlayerAnim_link_uma_anim_fastrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun[] = dgPlayerAnim_link_uma_anim_fastrun; #define dgPlayerAnim_link_uma_anim_fastrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun_muti[] = dgPlayerAnim_link_uma_anim_fastrun_muti; #define dgPlayerAnim_link_uma_anim_jump100 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump100[] = dgPlayerAnim_link_uma_anim_jump100; #define dgPlayerAnim_link_uma_anim_jump200 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump200[] = dgPlayerAnim_link_uma_anim_jump200; #define dgPlayerAnim_link_uma_anim_slowrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun[] = dgPlayerAnim_link_uma_anim_slowrun; #define dgPlayerAnim_link_uma_anim_slowrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun_muti[] = dgPlayerAnim_link_uma_anim_slowrun_muti; #define dgPlayerAnim_link_uma_anim_stand "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stand[] = dgPlayerAnim_link_uma_anim_stand; #define dgPlayerAnim_link_uma_anim_stop "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stop[] = dgPlayerAnim_link_uma_anim_stop; #define dgPlayerAnim_link_uma_anim_walk2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk2" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk2[] = dgPlayerAnim_link_uma_anim_walk2; #define dgPlayerAnim_link_uma_anim_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk[] = dgPlayerAnim_link_uma_anim_walk; #define dgPlayerAnim_link_uma_anim_walk_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk_muti[] = dgPlayerAnim_link_uma_anim_walk_muti; #define dgPlayerAnim_link_uma_left_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_down[] = dgPlayerAnim_link_uma_left_down; #define dgPlayerAnim_link_uma_left_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_up[] = dgPlayerAnim_link_uma_left_up; #define dgPlayerAnim_link_uma_right_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_down[] = dgPlayerAnim_link_uma_right_down; #define dgPlayerAnim_link_uma_right_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_up[] = dgPlayerAnim_link_uma_right_up; #define dgPlayerAnim_link_uma_stop_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_stop_muti[] = dgPlayerAnim_link_uma_stop_muti; #define dgPlayerAnim_link_uma_wait_1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_1" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_1[] = dgPlayerAnim_link_uma_wait_1; #define dgPlayerAnim_link_uma_wait_2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_2" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_2[] = dgPlayerAnim_link_uma_wait_2; #define dgPlayerAnim_link_uma_wait_3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_3" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_3[] = dgPlayerAnim_link_uma_wait_3; #define dgPlayerAnim_link_waitF_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat1_20f[] = dgPlayerAnim_link_waitF_heat1_20f; #define dgPlayerAnim_link_waitF_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat2_20f[] = dgPlayerAnim_link_waitF_heat2_20f; #define dgPlayerAnim_link_waitF_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemA_20f[] = dgPlayerAnim_link_waitF_itemA_20f; #define dgPlayerAnim_link_waitF_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemB_20f[] = dgPlayerAnim_link_waitF_itemB_20f; #define dgPlayerAnim_link_waitF_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_typeD_20f[] = dgPlayerAnim_link_waitF_typeD_20f; #define dgPlayerAnim_link_wait_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat1_20f[] = dgPlayerAnim_link_wait_heat1_20f; #define dgPlayerAnim_link_wait_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat2_20f[] = dgPlayerAnim_link_wait_heat2_20f; #define dgPlayerAnim_link_wait_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemA_20f[] = dgPlayerAnim_link_wait_itemA_20f; #define dgPlayerAnim_link_wait_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemB_20f[] = dgPlayerAnim_link_wait_itemB_20f; #define dgPlayerAnim_link_wait_itemC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemC_20f[] = dgPlayerAnim_link_wait_itemC_20f; #define dgPlayerAnim_link_wait_itemD1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD1_20f[] = dgPlayerAnim_link_wait_itemD1_20f; #define dgPlayerAnim_link_wait_itemD2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD2_20f[] = dgPlayerAnim_link_wait_itemD2_20f; #define dgPlayerAnim_link_wait_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_typeD_20f[] = dgPlayerAnim_link_wait_typeD_20f; #define dgPlayerAnim_lkt_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_lkt_nwait" static const ALIGN_ASSET(2) char gPlayerAnim_lkt_nwait[] = dgPlayerAnim_lkt_nwait; #define dgPlayerAnim_nw_modoru "__OTR__objects/gameplay_keep/gPlayerAnim_nw_modoru" static const ALIGN_ASSET(2) char gPlayerAnim_nw_modoru[] = dgPlayerAnim_nw_modoru; #define dgPlayerAnim_o_get_ato "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_ato" static const ALIGN_ASSET(2) char gPlayerAnim_o_get_ato[] = dgPlayerAnim_o_get_ato; #define dgPlayerAnim_o_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_mae" static const ALIGN_ASSET(2) char gPlayerAnim_o_get_mae[] = dgPlayerAnim_o_get_mae; #define dgPlayerAnim_om_get "__OTR__objects/gameplay_keep/gPlayerAnim_om_get" static const ALIGN_ASSET(2) char gPlayerAnim_om_get[] = dgPlayerAnim_om_get; #define dgPlayerAnim_om_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_om_get_mae" static const ALIGN_ASSET(2) char gPlayerAnim_om_get_mae[] = dgPlayerAnim_om_get_mae; #define dgPlayerAnim_sude_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_sude_nwait" static const ALIGN_ASSET(2) char gPlayerAnim_sude_nwait[] = dgPlayerAnim_sude_nwait; #define dgPlayerAnim_L_1kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_1kyoro" static const ALIGN_ASSET(2) char gPlayerAnim_L_1kyoro[] = dgPlayerAnim_L_1kyoro; #define dgPlayerAnim_L_2kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_2kyoro" static const ALIGN_ASSET(2) char gPlayerAnim_L_2kyoro[] = dgPlayerAnim_L_2kyoro; #define dgPlayerAnim_L_bouzen "__OTR__objects/gameplay_keep/gPlayerAnim_L_bouzen" static const ALIGN_ASSET(2) char gPlayerAnim_L_bouzen[] = dgPlayerAnim_L_bouzen; #define dgPlayerAnim_L_hajikareru "__OTR__objects/gameplay_keep/gPlayerAnim_L_hajikareru" static const ALIGN_ASSET(2) char gPlayerAnim_L_hajikareru[] = dgPlayerAnim_L_hajikareru; #define dgPlayerAnim_L_kamaeru "__OTR__objects/gameplay_keep/gPlayerAnim_L_kamaeru" static const ALIGN_ASSET(2) char gPlayerAnim_L_kamaeru[] = dgPlayerAnim_L_kamaeru; #define dgPlayerAnim_L_ken_miru "__OTR__objects/gameplay_keep/gPlayerAnim_L_ken_miru" static const ALIGN_ASSET(2) char gPlayerAnim_L_ken_miru[] = dgPlayerAnim_L_ken_miru; #define dgPlayerAnim_L_kennasi_w "__OTR__objects/gameplay_keep/gPlayerAnim_L_kennasi_w" static const ALIGN_ASSET(2) char gPlayerAnim_L_kennasi_w[] = dgPlayerAnim_L_kennasi_w; #define dgPlayerAnim_L_kw "__OTR__objects/gameplay_keep/gPlayerAnim_L_kw" static const ALIGN_ASSET(2) char gPlayerAnim_L_kw[] = dgPlayerAnim_L_kw; #define dgPlayerAnim_L_mukinaoru "__OTR__objects/gameplay_keep/gPlayerAnim_L_mukinaoru" static const ALIGN_ASSET(2) char gPlayerAnim_L_mukinaoru[] = dgPlayerAnim_L_mukinaoru; #define dgPlayerAnim_L_okarina_get "__OTR__objects/gameplay_keep/gPlayerAnim_L_okarina_get" static const ALIGN_ASSET(2) char gPlayerAnim_L_okarina_get[] = dgPlayerAnim_L_okarina_get; #define dgPlayerAnim_L_sagaru "__OTR__objects/gameplay_keep/gPlayerAnim_L_sagaru" static const ALIGN_ASSET(2) char gPlayerAnim_L_sagaru[] = dgPlayerAnim_L_sagaru; #define dgPlayerAnim_Link_ha "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ha" static const ALIGN_ASSET(2) char gPlayerAnim_Link_ha[] = dgPlayerAnim_Link_ha; #define dgPlayerAnim_Link_m_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_m_wait" static const ALIGN_ASSET(2) char gPlayerAnim_Link_m_wait[] = dgPlayerAnim_Link_m_wait; #define dgPlayerAnim_Link_miageru "__OTR__objects/gameplay_keep/gPlayerAnim_Link_miageru" static const ALIGN_ASSET(2) char gPlayerAnim_Link_miageru[] = dgPlayerAnim_Link_miageru; #define dgPlayerAnim_Link_muku "__OTR__objects/gameplay_keep/gPlayerAnim_Link_muku" static const ALIGN_ASSET(2) char gPlayerAnim_Link_muku[] = dgPlayerAnim_Link_muku; #define dgPlayerAnim_Link_otituku_w "__OTR__objects/gameplay_keep/gPlayerAnim_Link_otituku_w" static const ALIGN_ASSET(2) char gPlayerAnim_Link_otituku_w[] = dgPlayerAnim_Link_otituku_w; #define dgPlayerAnim_Link_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ue_wait" static const ALIGN_ASSET(2) char gPlayerAnim_Link_ue_wait[] = dgPlayerAnim_Link_ue_wait; #define dgDebugPyramidDL "__OTR__objects/gameplay_keep/gDebugPyramidDL" static const ALIGN_ASSET(2) char gDebugPyramidDL[] = dgDebugPyramidDL; #define dgDebugCircleTex "__OTR__objects/gameplay_keep/gDebugCircleTex" static const ALIGN_ASSET(2) char gDebugCircleTex[] = dgDebugCircleTex; #define dgDebugBallTex "__OTR__objects/gameplay_keep/gDebugBallTex" static const ALIGN_ASSET(2) char gDebugBallTex[] = dgDebugBallTex; #define dgDebugCursorTex "__OTR__objects/gameplay_keep/gDebugCursorTex" static const ALIGN_ASSET(2) char gDebugCursorTex[] = dgDebugCursorTex; #define dgDebugCrossTex "__OTR__objects/gameplay_keep/gDebugCrossTex" static const ALIGN_ASSET(2) char gDebugCrossTex[] = dgDebugCrossTex; #define dgDebugArrowDL "__OTR__objects/gameplay_keep/gDebugArrowDL" static const ALIGN_ASSET(2) char gDebugArrowDL[] = dgDebugArrowDL; #define dgDebugCameraDL "__OTR__objects/gameplay_keep/gDebugCameraDL" static const ALIGN_ASSET(2) char gDebugCameraDL[] = dgDebugCameraDL; #define dgDebugCheckeredFloorDL "__OTR__objects/gameplay_keep/gDebugCheckeredFloorDL" static const ALIGN_ASSET(2) char gDebugCheckeredFloorDL[] = dgDebugCheckeredFloorDL; #define dgDebugCheckeredFloorTex "__OTR__objects/gameplay_keep/gDebugCheckeredFloorTex" static const ALIGN_ASSET(2) char gDebugCheckeredFloorTex[] = dgDebugCheckeredFloorTex; #define dgDebugSpriteDL "__OTR__objects/gameplay_keep/gDebugSpriteDL" static const ALIGN_ASSET(2) char gDebugSpriteDL[] = dgDebugSpriteDL; #define dgArrow1Anim "__OTR__objects/gameplay_keep/gArrow1Anim" static const ALIGN_ASSET(2) char gArrow1Anim[] = dgArrow1Anim; #define dgArrow2Anim "__OTR__objects/gameplay_keep/gArrow2Anim" static const ALIGN_ASSET(2) char gArrow2Anim[] = dgArrow2Anim; #define dgArrowShaftTex "__OTR__objects/gameplay_keep/gArrowShaftTex" static const ALIGN_ASSET(2) char gArrowShaftTex[] = dgArrowShaftTex; #define dgArrowFletchingTex "__OTR__objects/gameplay_keep/gArrowFletchingTex" static const ALIGN_ASSET(2) char gArrowFletchingTex[] = dgArrowFletchingTex; #define dgArrowNearDL "__OTR__objects/gameplay_keep/gArrowNearDL" static const ALIGN_ASSET(2) char gArrowNearDL[] = dgArrowNearDL; #define dgArrowFarDL "__OTR__objects/gameplay_keep/gArrowFarDL" static const ALIGN_ASSET(2) char gArrowFarDL[] = dgArrowFarDL; #define dgArrowSkel "__OTR__objects/gameplay_keep/gArrowSkel" static const ALIGN_ASSET(2) char gArrowSkel[] = dgArrowSkel; #define dgUnknownEffBlureTex "__OTR__objects/gameplay_keep/gUnknownEffBlureTex" static const ALIGN_ASSET(2) char gUnknownEffBlureTex[] = dgUnknownEffBlureTex; #define dgBombBodyTex "__OTR__objects/gameplay_keep/gBombBodyTex" static const ALIGN_ASSET(2) char gBombBodyTex[] = dgBombBodyTex; #define dgBombBodyDL "__OTR__objects/gameplay_keep/gBombBodyDL" static const ALIGN_ASSET(2) char gBombBodyDL[] = dgBombBodyDL; #define dgBombCapTex "__OTR__objects/gameplay_keep/gBombCapTex" static const ALIGN_ASSET(2) char gBombCapTex[] = dgBombCapTex; #define dgBombCapDL "__OTR__objects/gameplay_keep/gBombCapDL" static const ALIGN_ASSET(2) char gBombCapDL[] = dgBombCapDL; #define dgBombchuBodyTex "__OTR__objects/gameplay_keep/gBombchuBodyTex" static const ALIGN_ASSET(2) char gBombchuBodyTex[] = dgBombchuBodyTex; #define dgBombchuDL "__OTR__objects/gameplay_keep/gBombchuDL" static const ALIGN_ASSET(2) char gBombchuDL[] = dgBombchuDL; #define dgEffBombExplosion1Tex "__OTR__objects/gameplay_keep/gEffBombExplosion1Tex" static const ALIGN_ASSET(2) char gEffBombExplosion1Tex[] = dgEffBombExplosion1Tex; #define dgEffBombExplosion2Tex "__OTR__objects/gameplay_keep/gEffBombExplosion2Tex" static const ALIGN_ASSET(2) char gEffBombExplosion2Tex[] = dgEffBombExplosion2Tex; #define dgEffBombExplosion3Tex "__OTR__objects/gameplay_keep/gEffBombExplosion3Tex" static const ALIGN_ASSET(2) char gEffBombExplosion3Tex[] = dgEffBombExplosion3Tex; #define dgEffBombExplosion4Tex "__OTR__objects/gameplay_keep/gEffBombExplosion4Tex" static const ALIGN_ASSET(2) char gEffBombExplosion4Tex[] = dgEffBombExplosion4Tex; #define dgEffBombExplosion5Tex "__OTR__objects/gameplay_keep/gEffBombExplosion5Tex" static const ALIGN_ASSET(2) char gEffBombExplosion5Tex[] = dgEffBombExplosion5Tex; #define dgEffBombExplosion6Tex "__OTR__objects/gameplay_keep/gEffBombExplosion6Tex" static const ALIGN_ASSET(2) char gEffBombExplosion6Tex[] = dgEffBombExplosion6Tex; #define dgEffBombExplosion7Tex "__OTR__objects/gameplay_keep/gEffBombExplosion7Tex" static const ALIGN_ASSET(2) char gEffBombExplosion7Tex[] = dgEffBombExplosion7Tex; #define dgEffBombExplosion8Tex "__OTR__objects/gameplay_keep/gEffBombExplosion8Tex" static const ALIGN_ASSET(2) char gEffBombExplosion8Tex[] = dgEffBombExplosion8Tex; #define dgEffBombExplosion1DL "__OTR__objects/gameplay_keep/gEffBombExplosion1DL" static const ALIGN_ASSET(2) char gEffBombExplosion1DL[] = dgEffBombExplosion1DL; #define dgEffBombExplosion2DL "__OTR__objects/gameplay_keep/gEffBombExplosion2DL" static const ALIGN_ASSET(2) char gEffBombExplosion2DL[] = dgEffBombExplosion2DL; #define dgEffBombExplosion3DL "__OTR__objects/gameplay_keep/gEffBombExplosion3DL" static const ALIGN_ASSET(2) char gEffBombExplosion3DL[] = dgEffBombExplosion3DL; #define dgEffFragments1DL "__OTR__objects/gameplay_keep/gEffFragments1DL" static const ALIGN_ASSET(2) char gEffFragments1DL[] = dgEffFragments1DL; #define dgWitheredLeafTex "__OTR__objects/gameplay_keep/gWitheredLeafTex" static const ALIGN_ASSET(2) char gWitheredLeafTex[] = dgWitheredLeafTex; #define dgUnknownBlankDL "__OTR__objects/gameplay_keep/gUnknownBlankDL" static const ALIGN_ASSET(2) char gUnknownBlankDL[] = dgUnknownBlankDL; #define dgBoomerangDL "__OTR__objects/gameplay_keep/gBoomerangDL" static const ALIGN_ASSET(2) char gBoomerangDL[] = dgBoomerangDL; #define dgBoomerangRefDL "__OTR__objects/gameplay_keep/gBoomerangRefDL" static const ALIGN_ASSET(2) char gBoomerangRefDL[] = dgBoomerangRefDL; #define dgCompassArrowDL "__OTR__objects/gameplay_keep/gCompassArrowDL" static const ALIGN_ASSET(2) char gCompassArrowDL[] = dgCompassArrowDL; #define dgZTargetArrowDL "__OTR__objects/gameplay_keep/gZTargetArrowDL" static const ALIGN_ASSET(2) char gZTargetArrowDL[] = dgZTargetArrowDL; #define dgHilite3Tex "__OTR__objects/gameplay_keep/gHilite3Tex" static const ALIGN_ASSET(2) char gHilite3Tex[] = dgHilite3Tex; #define dgEffFragments2DL "__OTR__objects/gameplay_keep/gEffFragments2DL" static const ALIGN_ASSET(2) char gEffFragments2DL[] = dgEffFragments2DL; #define dgSelectionCursorTex "__OTR__objects/gameplay_keep/gSelectionCursorTex" static const ALIGN_ASSET(2) char gSelectionCursorTex[] = dgSelectionCursorTex; #define dgControlStickTex "__OTR__objects/gameplay_keep/gControlStickTex" static const ALIGN_ASSET(2) char gControlStickTex[] = dgControlStickTex; #define dgArrowCursorTex "__OTR__objects/gameplay_keep/gArrowCursorTex" static const ALIGN_ASSET(2) char gArrowCursorTex[] = dgArrowCursorTex; #define dgUnusedRockFragmentDL "__OTR__objects/gameplay_keep/gUnusedRockFragmentDL" static const ALIGN_ASSET(2) char gUnusedRockFragmentDL[] = dgUnusedRockFragmentDL; #define dgBoulderFragmentsDL "__OTR__objects/gameplay_keep/gBoulderFragmentsDL" static const ALIGN_ASSET(2) char gBoulderFragmentsDL[] = dgBoulderFragmentsDL; #define dgRockFragment1Tex "__OTR__objects/gameplay_keep/gRockFragment1Tex" static const ALIGN_ASSET(2) char gRockFragment1Tex[] = dgRockFragment1Tex; #define dgRockFragment2Tex "__OTR__objects/gameplay_keep/gRockFragment2Tex" static const ALIGN_ASSET(2) char gRockFragment2Tex[] = dgRockFragment2Tex; #define dgDoorChildOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningLeftAnim" static const ALIGN_ASSET(2) char gDoorChildOpeningLeftAnim[] = dgDoorChildOpeningLeftAnim; #define dgDoorChildOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningRightAnim" static const ALIGN_ASSET(2) char gDoorChildOpeningRightAnim[] = dgDoorChildOpeningRightAnim; #define dgDoorAdultOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningLeftAnim" static const ALIGN_ASSET(2) char gDoorAdultOpeningLeftAnim[] = dgDoorAdultOpeningLeftAnim; #define dgDoorFrameDL "__OTR__objects/gameplay_keep/gDoorFrameDL" static const ALIGN_ASSET(2) char gDoorFrameDL[] = dgDoorFrameDL; #define dgDoorLeftDL "__OTR__objects/gameplay_keep/gDoorLeftDL" static const ALIGN_ASSET(2) char gDoorLeftDL[] = dgDoorLeftDL; #define dgDoorRightDL "__OTR__objects/gameplay_keep/gDoorRightDL" static const ALIGN_ASSET(2) char gDoorRightDL[] = dgDoorRightDL; #define dgWoodenDoorTex "__OTR__objects/gameplay_keep/gWoodenDoorTex" static const ALIGN_ASSET(2) char gWoodenDoorTex[] = dgWoodenDoorTex; #define dgDoorSkel "__OTR__objects/gameplay_keep/gDoorSkel" static const ALIGN_ASSET(2) char gDoorSkel[] = dgDoorSkel; #define dgDoorAdultOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningRightAnim" static const ALIGN_ASSET(2) char gDoorAdultOpeningRightAnim[] = dgDoorAdultOpeningRightAnim; #define dgEffDustDL "__OTR__objects/gameplay_keep/gEffDustDL" static const ALIGN_ASSET(2) char gEffDustDL[] = dgEffDustDL; #define dgEffFlash1DL "__OTR__objects/gameplay_keep/gEffFlash1DL" static const ALIGN_ASSET(2) char gEffFlash1DL[] = dgEffFlash1DL; #define dgEffFlash2DL "__OTR__objects/gameplay_keep/gEffFlash2DL" static const ALIGN_ASSET(2) char gEffFlash2DL[] = dgEffFlash2DL; #define dgFlashTex "__OTR__objects/gameplay_keep/gFlashTex" static const ALIGN_ASSET(2) char gFlashTex[] = dgFlashTex; #define dgTorchFlameTex "__OTR__objects/gameplay_keep/gTorchFlameTex" static const ALIGN_ASSET(2) char gTorchFlameTex[] = dgTorchFlameTex; #define dgEffUnknown1Tex "__OTR__objects/gameplay_keep/gEffUnknown1Tex" static const ALIGN_ASSET(2) char gEffUnknown1Tex[] = dgEffUnknown1Tex; #define dgSpinAttack1DL "__OTR__objects/gameplay_keep/gSpinAttack1DL" static const ALIGN_ASSET(2) char gSpinAttack1DL[] = dgSpinAttack1DL; #define dgSpinAttack2DL "__OTR__objects/gameplay_keep/gSpinAttack2DL" static const ALIGN_ASSET(2) char gSpinAttack2DL[] = dgSpinAttack2DL; #define dgSpinAttack3DL "__OTR__objects/gameplay_keep/gSpinAttack3DL" static const ALIGN_ASSET(2) char gSpinAttack3DL[] = dgSpinAttack3DL; #define dgSpinAttack4DL "__OTR__objects/gameplay_keep/gSpinAttack4DL" static const ALIGN_ASSET(2) char gSpinAttack4DL[] = dgSpinAttack4DL; #define dgFlameWall1Tex "__OTR__objects/gameplay_keep/gFlameWall1Tex" static const ALIGN_ASSET(2) char gFlameWall1Tex[] = dgFlameWall1Tex; #define dgFlameWall2Tex "__OTR__objects/gameplay_keep/gFlameWall2Tex" static const ALIGN_ASSET(2) char gFlameWall2Tex[] = dgFlameWall2Tex; #define dgSpinAttackChargingDL "__OTR__objects/gameplay_keep/gSpinAttackChargingDL" static const ALIGN_ASSET(2) char gSpinAttackChargingDL[] = dgSpinAttackChargingDL; #define dgEffUnknown2Tex "__OTR__objects/gameplay_keep/gEffUnknown2Tex" static const ALIGN_ASSET(2) char gEffUnknown2Tex[] = dgEffUnknown2Tex; #define dgEffUnknown3Tex "__OTR__objects/gameplay_keep/gEffUnknown3Tex" static const ALIGN_ASSET(2) char gEffUnknown3Tex[] = dgEffUnknown3Tex; #define dgUnusedBeamBladeDL "__OTR__objects/gameplay_keep/gUnusedBeamBladeDL" static const ALIGN_ASSET(2) char gUnusedBeamBladeDL[] = dgUnusedBeamBladeDL; #define dgFairyAnim "__OTR__objects/gameplay_keep/gFairyAnim" static const ALIGN_ASSET(2) char gFairyAnim[] = dgFairyAnim; #define dgFairyWingTex "__OTR__objects/gameplay_keep/gFairyWingTex" static const ALIGN_ASSET(2) char gFairyWingTex[] = dgFairyWingTex; #define dgFairyWing1DL "__OTR__objects/gameplay_keep/gFairyWing1DL" static const ALIGN_ASSET(2) char gFairyWing1DL[] = dgFairyWing1DL; #define dgFairyWing2DL "__OTR__objects/gameplay_keep/gFairyWing2DL" static const ALIGN_ASSET(2) char gFairyWing2DL[] = dgFairyWing2DL; #define dgFairyWing3DL "__OTR__objects/gameplay_keep/gFairyWing3DL" static const ALIGN_ASSET(2) char gFairyWing3DL[] = dgFairyWing3DL; #define dgFairyWing4DL "__OTR__objects/gameplay_keep/gFairyWing4DL" static const ALIGN_ASSET(2) char gFairyWing4DL[] = dgFairyWing4DL; #define dgGlowCircleTextureLoadDL "__OTR__objects/gameplay_keep/gGlowCircleTextureLoadDL" static const ALIGN_ASSET(2) char gGlowCircleTextureLoadDL[] = dgGlowCircleTextureLoadDL; #define dgGlowCircleDL "__OTR__objects/gameplay_keep/gGlowCircleDL" static const ALIGN_ASSET(2) char gGlowCircleDL[] = dgGlowCircleDL; #define dgGlowCircleSmallDL "__OTR__objects/gameplay_keep/gGlowCircleSmallDL" static const ALIGN_ASSET(2) char gGlowCircleSmallDL[] = dgGlowCircleSmallDL; #define dgUnusedFairyWingTex "__OTR__objects/gameplay_keep/gUnusedFairyWingTex" static const ALIGN_ASSET(2) char gUnusedFairyWingTex[] = dgUnusedFairyWingTex; #define dgFairySkel "__OTR__objects/gameplay_keep/gFairySkel" static const ALIGN_ASSET(2) char gFairySkel[] = dgFairySkel; #define dgUnknownCircle3Tex "__OTR__objects/gameplay_keep/gUnknownCircle3Tex" static const ALIGN_ASSET(2) char gUnknownCircle3Tex[] = dgUnknownCircle3Tex; #define dgUnknownCircle4Tex "__OTR__objects/gameplay_keep/gUnknownCircle4Tex" static const ALIGN_ASSET(2) char gUnknownCircle4Tex[] = dgUnknownCircle4Tex; #define dgHilite4Tex "__OTR__objects/gameplay_keep/gHilite4Tex" static const ALIGN_ASSET(2) char gHilite4Tex[] = dgHilite4Tex; #define dgEffUnknown4Tex "__OTR__objects/gameplay_keep/gEffUnknown4Tex" static const ALIGN_ASSET(2) char gEffUnknown4Tex[] = dgEffUnknown4Tex; #define dgEffUnknown5Tex "__OTR__objects/gameplay_keep/gEffUnknown5Tex" static const ALIGN_ASSET(2) char gEffUnknown5Tex[] = dgEffUnknown5Tex; #define dgEffFireCircleDL "__OTR__objects/gameplay_keep/gEffFireCircleDL" static const ALIGN_ASSET(2) char gEffFireCircleDL[] = dgEffFireCircleDL; #define dgFishOutOfWaterAnim "__OTR__objects/gameplay_keep/gFishOutOfWaterAnim" static const ALIGN_ASSET(2) char gFishOutOfWaterAnim[] = dgFishOutOfWaterAnim; #define dgFishSkel "__OTR__objects/gameplay_keep/gFishSkel" static const ALIGN_ASSET(2) char gFishSkel[] = dgFishSkel; #define dgFishInWaterAnim "__OTR__objects/gameplay_keep/gFishInWaterAnim" static const ALIGN_ASSET(2) char gFishInWaterAnim[] = dgFishInWaterAnim; #define dgFishTailTex "__OTR__objects/gameplay_keep/gFishTailTex" static const ALIGN_ASSET(2) char gFishTailTex[] = dgFishTailTex; #define dgFishBodyTex "__OTR__objects/gameplay_keep/gFishBodyTex" static const ALIGN_ASSET(2) char gFishBodyTex[] = dgFishBodyTex; #define dgEffShockwaveTex "__OTR__objects/gameplay_keep/gEffShockwaveTex" static const ALIGN_ASSET(2) char gEffShockwaveTex[] = dgEffShockwaveTex; #define dgEffShockwaveDL "__OTR__objects/gameplay_keep/gEffShockwaveDL" static const ALIGN_ASSET(2) char gEffShockwaveDL[] = dgEffShockwaveDL; #define dgEffBubbleDL "__OTR__objects/gameplay_keep/gEffBubbleDL" static const ALIGN_ASSET(2) char gEffBubbleDL[] = dgEffBubbleDL; #define dgGameplayKeepVtx_01A120 "__OTR__objects/gameplay_keep/gGameplayKeepVtx_01A120" static const ALIGN_ASSET(2) char gGameplayKeepVtx_01A120[] = dgGameplayKeepVtx_01A120; #define dgEffFireFootprint1Tex "__OTR__objects/gameplay_keep/gEffFireFootprint1Tex" static const ALIGN_ASSET(2) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex; #define dgEffFireFootprint2Tex "__OTR__objects/gameplay_keep/gEffFireFootprint2Tex" static const ALIGN_ASSET(2) char gEffFireFootprint2Tex[] = dgEffFireFootprint2Tex; #define dgEffFireFootprint3Tex "__OTR__objects/gameplay_keep/gEffFireFootprint3Tex" static const ALIGN_ASSET(2) char gEffFireFootprint3Tex[] = dgEffFireFootprint3Tex; #define dgEffFireFootprint4Tex "__OTR__objects/gameplay_keep/gEffFireFootprint4Tex" static const ALIGN_ASSET(2) char gEffFireFootprint4Tex[] = dgEffFireFootprint4Tex; #define dgEffFireFootprint5Tex "__OTR__objects/gameplay_keep/gEffFireFootprint5Tex" static const ALIGN_ASSET(2) char gEffFireFootprint5Tex[] = dgEffFireFootprint5Tex; #define dgEffFireFootprint6Tex "__OTR__objects/gameplay_keep/gEffFireFootprint6Tex" static const ALIGN_ASSET(2) char gEffFireFootprint6Tex[] = dgEffFireFootprint6Tex; #define dgEffFireFootprint7Tex "__OTR__objects/gameplay_keep/gEffFireFootprint7Tex" static const ALIGN_ASSET(2) char gEffFireFootprint7Tex[] = dgEffFireFootprint7Tex; #define dgEffFireFootprint8Tex "__OTR__objects/gameplay_keep/gEffFireFootprint8Tex" static const ALIGN_ASSET(2) char gEffFireFootprint8Tex[] = dgEffFireFootprint8Tex; #define dgEffFireFootprintDL "__OTR__objects/gameplay_keep/gEffFireFootprintDL" static const ALIGN_ASSET(2) char gEffFireFootprintDL[] = dgEffFireFootprintDL; #define dgEffUnusedBubbles1Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles1Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles1Tex[] = dgEffUnusedBubbles1Tex; #define dgEffUnusedBubbles2Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles2Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles2Tex[] = dgEffUnusedBubbles2Tex; #define dgEffUnusedBubbles3Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles3Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles3Tex[] = dgEffUnusedBubbles3Tex; #define dgEffUnusedBubbles4Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles4Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles4Tex[] = dgEffUnusedBubbles4Tex; #define dgEffUnusedBubbles5Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles5Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles5Tex[] = dgEffUnusedBubbles5Tex; #define dgEffUnusedBubbles6Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles6Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles6Tex[] = dgEffUnusedBubbles6Tex; #define dgEffUnusedBubbles7Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles7Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles7Tex[] = dgEffUnusedBubbles7Tex; #define dgEffUnusedBubbles8Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles8Tex" static const ALIGN_ASSET(2) char gEffUnusedBubbles8Tex[] = dgEffUnusedBubbles8Tex; #define dgEffUnusedBubblesDL "__OTR__objects/gameplay_keep/gEffUnusedBubblesDL" static const ALIGN_ASSET(2) char gEffUnusedBubblesDL[] = dgEffUnusedBubblesDL; #define dgLensOfTruthMaskTex "__OTR__objects/gameplay_keep/gLensOfTruthMaskTex" static const ALIGN_ASSET(2) char gLensOfTruthMaskTex[] = dgLensOfTruthMaskTex; #define dgEffHitMark1Tex "__OTR__objects/gameplay_keep/gEffHitMark1Tex" static const ALIGN_ASSET(2) char gEffHitMark1Tex[] = dgEffHitMark1Tex; #define dgEffHitMark2Tex "__OTR__objects/gameplay_keep/gEffHitMark2Tex" static const ALIGN_ASSET(2) char gEffHitMark2Tex[] = dgEffHitMark2Tex; #define dgEffHitMark3Tex "__OTR__objects/gameplay_keep/gEffHitMark3Tex" static const ALIGN_ASSET(2) char gEffHitMark3Tex[] = dgEffHitMark3Tex; #define dgEffHitMark4Tex "__OTR__objects/gameplay_keep/gEffHitMark4Tex" static const ALIGN_ASSET(2) char gEffHitMark4Tex[] = dgEffHitMark4Tex; #define dgEffHitMark5Tex "__OTR__objects/gameplay_keep/gEffHitMark5Tex" static const ALIGN_ASSET(2) char gEffHitMark5Tex[] = dgEffHitMark5Tex; #define dgEffHitMark6Tex "__OTR__objects/gameplay_keep/gEffHitMark6Tex" static const ALIGN_ASSET(2) char gEffHitMark6Tex[] = dgEffHitMark6Tex; #define dgEffHitMark7Tex "__OTR__objects/gameplay_keep/gEffHitMark7Tex" static const ALIGN_ASSET(2) char gEffHitMark7Tex[] = dgEffHitMark7Tex; #define dgEffHitMark8Tex "__OTR__objects/gameplay_keep/gEffHitMark8Tex" static const ALIGN_ASSET(2) char gEffHitMark8Tex[] = dgEffHitMark8Tex; #define dgEffHitMark9Tex "__OTR__objects/gameplay_keep/gEffHitMark9Tex" static const ALIGN_ASSET(2) char gEffHitMark9Tex[] = dgEffHitMark9Tex; #define dgEffHitMark10Tex "__OTR__objects/gameplay_keep/gEffHitMark10Tex" static const ALIGN_ASSET(2) char gEffHitMark10Tex[] = dgEffHitMark10Tex; #define dgEffHitMark11Tex "__OTR__objects/gameplay_keep/gEffHitMark11Tex" static const ALIGN_ASSET(2) char gEffHitMark11Tex[] = dgEffHitMark11Tex; #define dgEffHitMark12Tex "__OTR__objects/gameplay_keep/gEffHitMark12Tex" static const ALIGN_ASSET(2) char gEffHitMark12Tex[] = dgEffHitMark12Tex; #define dgEffHitMark13Tex "__OTR__objects/gameplay_keep/gEffHitMark13Tex" static const ALIGN_ASSET(2) char gEffHitMark13Tex[] = dgEffHitMark13Tex; #define dgEffHitMark14Tex "__OTR__objects/gameplay_keep/gEffHitMark14Tex" static const ALIGN_ASSET(2) char gEffHitMark14Tex[] = dgEffHitMark14Tex; #define dgEffHitMark15Tex "__OTR__objects/gameplay_keep/gEffHitMark15Tex" static const ALIGN_ASSET(2) char gEffHitMark15Tex[] = dgEffHitMark15Tex; #define dgEffHitMark16Tex "__OTR__objects/gameplay_keep/gEffHitMark16Tex" static const ALIGN_ASSET(2) char gEffHitMark16Tex[] = dgEffHitMark16Tex; #define dgEffHitMark17Tex "__OTR__objects/gameplay_keep/gEffHitMark17Tex" static const ALIGN_ASSET(2) char gEffHitMark17Tex[] = dgEffHitMark17Tex; #define dgEffHitMark18Tex "__OTR__objects/gameplay_keep/gEffHitMark18Tex" static const ALIGN_ASSET(2) char gEffHitMark18Tex[] = dgEffHitMark18Tex; #define dgEffHitMark19Tex "__OTR__objects/gameplay_keep/gEffHitMark19Tex" static const ALIGN_ASSET(2) char gEffHitMark19Tex[] = dgEffHitMark19Tex; #define dgEffHitMark20Tex "__OTR__objects/gameplay_keep/gEffHitMark20Tex" static const ALIGN_ASSET(2) char gEffHitMark20Tex[] = dgEffHitMark20Tex; #define dgEffHitMark21Tex "__OTR__objects/gameplay_keep/gEffHitMark21Tex" static const ALIGN_ASSET(2) char gEffHitMark21Tex[] = dgEffHitMark21Tex; #define dgEffHitMark22Tex "__OTR__objects/gameplay_keep/gEffHitMark22Tex" static const ALIGN_ASSET(2) char gEffHitMark22Tex[] = dgEffHitMark22Tex; #define dgEffHitMark23Tex "__OTR__objects/gameplay_keep/gEffHitMark23Tex" static const ALIGN_ASSET(2) char gEffHitMark23Tex[] = dgEffHitMark23Tex; #define dgEffHitMark24Tex "__OTR__objects/gameplay_keep/gEffHitMark24Tex" static const ALIGN_ASSET(2) char gEffHitMark24Tex[] = dgEffHitMark24Tex; #define dgEffHitMarkDL "__OTR__objects/gameplay_keep/gEffHitMarkDL" static const ALIGN_ASSET(2) char gEffHitMarkDL[] = dgEffHitMarkDL; #define dgEffUnknown6Tex "__OTR__objects/gameplay_keep/gEffUnknown6Tex" static const ALIGN_ASSET(2) char gEffUnknown6Tex[] = dgEffUnknown6Tex; #define dgEffFleckTex "__OTR__objects/gameplay_keep/gEffFleckTex" static const ALIGN_ASSET(2) char gEffFleckTex[] = dgEffFleckTex; #define dgEffUnknown8Tex "__OTR__objects/gameplay_keep/gEffUnknown8Tex" static const ALIGN_ASSET(2) char gEffUnknown8Tex[] = dgEffUnknown8Tex; #define dgEffMagmaBubble1Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble1Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble1Tex[] = dgEffMagmaBubble1Tex; #define dgEffMagmaBubble2Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble2Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble2Tex[] = dgEffMagmaBubble2Tex; #define dgEffMagmaBubble3Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble3Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble3Tex[] = dgEffMagmaBubble3Tex; #define dgEffMagmaBubble4Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble4Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble4Tex[] = dgEffMagmaBubble4Tex; #define dgEffMagmaBubble5Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble5Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble5Tex[] = dgEffMagmaBubble5Tex; #define dgEffMagmaBubble6Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble6Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble6Tex[] = dgEffMagmaBubble6Tex; #define dgEffMagmaBubble7Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble7Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble7Tex[] = dgEffMagmaBubble7Tex; #define dgEffMagmaBubble8Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble8Tex" static const ALIGN_ASSET(2) char gEffMagmaBubble8Tex[] = dgEffMagmaBubble8Tex; #define dgEffMagmaBubbleDL "__OTR__objects/gameplay_keep/gEffMagmaBubbleDL" static const ALIGN_ASSET(2) char gEffMagmaBubbleDL[] = dgEffMagmaBubbleDL; #define dgEffWaterRippleTex "__OTR__objects/gameplay_keep/gEffWaterRippleTex" static const ALIGN_ASSET(2) char gEffWaterRippleTex[] = dgEffWaterRippleTex; #define dgEffWaterRippleDL "__OTR__objects/gameplay_keep/gEffWaterRippleDL" static const ALIGN_ASSET(2) char gEffWaterRippleDL[] = dgEffWaterRippleDL; #define dgEffSparkDL "__OTR__objects/gameplay_keep/gEffSparkDL" static const ALIGN_ASSET(2) char gEffSparkDL[] = dgEffSparkDL; #define dgEffWaterSplash1Tex "__OTR__objects/gameplay_keep/gEffWaterSplash1Tex" static const ALIGN_ASSET(2) char gEffWaterSplash1Tex[] = dgEffWaterSplash1Tex; #define dgEffWaterSplash2Tex "__OTR__objects/gameplay_keep/gEffWaterSplash2Tex" static const ALIGN_ASSET(2) char gEffWaterSplash2Tex[] = dgEffWaterSplash2Tex; #define dgEffWaterSplash3Tex "__OTR__objects/gameplay_keep/gEffWaterSplash3Tex" static const ALIGN_ASSET(2) char gEffWaterSplash3Tex[] = dgEffWaterSplash3Tex; #define dgEffWaterSplash4Tex "__OTR__objects/gameplay_keep/gEffWaterSplash4Tex" static const ALIGN_ASSET(2) char gEffWaterSplash4Tex[] = dgEffWaterSplash4Tex; #define dgEffWaterSplash5Tex "__OTR__objects/gameplay_keep/gEffWaterSplash5Tex" static const ALIGN_ASSET(2) char gEffWaterSplash5Tex[] = dgEffWaterSplash5Tex; #define dgEffWaterSplash6Tex "__OTR__objects/gameplay_keep/gEffWaterSplash6Tex" static const ALIGN_ASSET(2) char gEffWaterSplash6Tex[] = dgEffWaterSplash6Tex; #define dgEffWaterSplash7Tex "__OTR__objects/gameplay_keep/gEffWaterSplash7Tex" static const ALIGN_ASSET(2) char gEffWaterSplash7Tex[] = dgEffWaterSplash7Tex; #define dgEffWaterSplash8Tex "__OTR__objects/gameplay_keep/gEffWaterSplash8Tex" static const ALIGN_ASSET(2) char gEffWaterSplash8Tex[] = dgEffWaterSplash8Tex; #define dgEffWaterSplashDL "__OTR__objects/gameplay_keep/gEffWaterSplashDL" static const ALIGN_ASSET(2) char gEffWaterSplashDL[] = dgEffWaterSplashDL; #define dgUnknownEffStone1Tex "__OTR__objects/gameplay_keep/gUnknownEffStone1Tex" static const ALIGN_ASSET(2) char gUnknownEffStone1Tex[] = dgUnknownEffStone1Tex; #define dgUnknownEffStone2Tex "__OTR__objects/gameplay_keep/gUnknownEffStone2Tex" static const ALIGN_ASSET(2) char gUnknownEffStone2Tex[] = dgUnknownEffStone2Tex; #define dgUnknownEffStone3Tex "__OTR__objects/gameplay_keep/gUnknownEffStone3Tex" static const ALIGN_ASSET(2) char gUnknownEffStone3Tex[] = dgUnknownEffStone3Tex; #define dgUnknownEffStone4Tex "__OTR__objects/gameplay_keep/gUnknownEffStone4Tex" static const ALIGN_ASSET(2) char gUnknownEffStone4Tex[] = dgUnknownEffStone4Tex; #define dgUnknownEffStone5Tex "__OTR__objects/gameplay_keep/gUnknownEffStone5Tex" static const ALIGN_ASSET(2) char gUnknownEffStone5Tex[] = dgUnknownEffStone5Tex; #define dgUnknownEffStone6Tex "__OTR__objects/gameplay_keep/gUnknownEffStone6Tex" static const ALIGN_ASSET(2) char gUnknownEffStone6Tex[] = dgUnknownEffStone6Tex; #define dgUnknownEffStone7Tex "__OTR__objects/gameplay_keep/gUnknownEffStone7Tex" static const ALIGN_ASSET(2) char gUnknownEffStone7Tex[] = dgUnknownEffStone7Tex; #define dgUnknownEffStone8Tex "__OTR__objects/gameplay_keep/gUnknownEffStone8Tex" static const ALIGN_ASSET(2) char gUnknownEffStone8Tex[] = dgUnknownEffStone8Tex; #define dgUnknownEffStoneDL "__OTR__objects/gameplay_keep/gUnknownEffStoneDL" static const ALIGN_ASSET(2) char gUnknownEffStoneDL[] = dgUnknownEffStoneDL; #define dgEffLightning1Tex "__OTR__objects/gameplay_keep/gEffLightning1Tex" static const ALIGN_ASSET(2) char gEffLightning1Tex[] = dgEffLightning1Tex; #define dgEffLightning2Tex "__OTR__objects/gameplay_keep/gEffLightning2Tex" static const ALIGN_ASSET(2) char gEffLightning2Tex[] = dgEffLightning2Tex; #define dgEffLightning3Tex "__OTR__objects/gameplay_keep/gEffLightning3Tex" static const ALIGN_ASSET(2) char gEffLightning3Tex[] = dgEffLightning3Tex; #define dgEffLightning4Tex "__OTR__objects/gameplay_keep/gEffLightning4Tex" static const ALIGN_ASSET(2) char gEffLightning4Tex[] = dgEffLightning4Tex; #define dgEffLightning5Tex "__OTR__objects/gameplay_keep/gEffLightning5Tex" static const ALIGN_ASSET(2) char gEffLightning5Tex[] = dgEffLightning5Tex; #define dgEffLightning6Tex "__OTR__objects/gameplay_keep/gEffLightning6Tex" static const ALIGN_ASSET(2) char gEffLightning6Tex[] = dgEffLightning6Tex; #define dgEffLightning7Tex "__OTR__objects/gameplay_keep/gEffLightning7Tex" static const ALIGN_ASSET(2) char gEffLightning7Tex[] = dgEffLightning7Tex; #define dgEffLightning8Tex "__OTR__objects/gameplay_keep/gEffLightning8Tex" static const ALIGN_ASSET(2) char gEffLightning8Tex[] = dgEffLightning8Tex; #define dgEffLightningDL "__OTR__objects/gameplay_keep/gEffLightningDL" static const ALIGN_ASSET(2) char gEffLightningDL[] = dgEffLightningDL; #define dgEffEnemyDeathFlame1Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame1Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame1Tex[] = dgEffEnemyDeathFlame1Tex; #define dgEffEnemyDeathFlame2Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame2Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame2Tex[] = dgEffEnemyDeathFlame2Tex; #define dgEffEnemyDeathFlame3Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame3Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame3Tex[] = dgEffEnemyDeathFlame3Tex; #define dgEffEnemyDeathFlame4Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame4Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame4Tex[] = dgEffEnemyDeathFlame4Tex; #define dgEffEnemyDeathFlame5Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame5Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame5Tex[] = dgEffEnemyDeathFlame5Tex; #define dgEffEnemyDeathFlame6Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame6Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame6Tex[] = dgEffEnemyDeathFlame6Tex; #define dgEffEnemyDeathFlame7Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame7Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame7Tex[] = dgEffEnemyDeathFlame7Tex; #define dgEffEnemyDeathFlame8Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame8Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame8Tex[] = dgEffEnemyDeathFlame8Tex; #define dgEffEnemyDeathFlame9Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame9Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame9Tex[] = dgEffEnemyDeathFlame9Tex; #define dgEffEnemyDeathFlame10Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame10Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame10Tex[] = dgEffEnemyDeathFlame10Tex; #define dgEffEnemyDeathFlameDL "__OTR__objects/gameplay_keep/gEffEnemyDeathFlameDL" static const ALIGN_ASSET(2) char gEffEnemyDeathFlameDL[] = dgEffEnemyDeathFlameDL; #define dgEffUnknown9Tex "__OTR__objects/gameplay_keep/gEffUnknown9Tex" static const ALIGN_ASSET(2) char gEffUnknown9Tex[] = dgEffUnknown9Tex; #define dgEffUnknown10Tex "__OTR__objects/gameplay_keep/gEffUnknown10Tex" static const ALIGN_ASSET(2) char gEffUnknown10Tex[] = dgEffUnknown10Tex; #define dgEffUnknown11Tex "__OTR__objects/gameplay_keep/gEffUnknown11Tex" static const ALIGN_ASSET(2) char gEffUnknown11Tex[] = dgEffUnknown11Tex; #define dgEffUnknown12Tex "__OTR__objects/gameplay_keep/gEffUnknown12Tex" static const ALIGN_ASSET(2) char gEffUnknown12Tex[] = dgEffUnknown12Tex; #define dgUnknownWoodBoardTex "__OTR__objects/gameplay_keep/gUnknownWoodBoardTex" static const ALIGN_ASSET(2) char gUnknownWoodBoardTex[] = dgUnknownWoodBoardTex; #define dgEffIceFragment1DL "__OTR__objects/gameplay_keep/gEffIceFragment1DL" static const ALIGN_ASSET(2) char gEffIceFragment1DL[] = dgEffIceFragment1DL; #define dgEffIceFragment2DL "__OTR__objects/gameplay_keep/gEffIceFragment2DL" static const ALIGN_ASSET(2) char gEffIceFragment2DL[] = dgEffIceFragment2DL; #define dgEffIceFragment3DL "__OTR__objects/gameplay_keep/gEffIceFragment3DL" static const ALIGN_ASSET(2) char gEffIceFragment3DL[] = dgEffIceFragment3DL; #define dgBugCrawlAnim "__OTR__objects/gameplay_keep/gBugCrawlAnim" static const ALIGN_ASSET(2) char gBugCrawlAnim[] = dgBugCrawlAnim; #define dgBugLimb1DL "__OTR__objects/gameplay_keep/gBugLimb1DL" static const ALIGN_ASSET(2) char gBugLimb1DL[] = dgBugLimb1DL; #define dgBugLimb1WrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperDL" static const ALIGN_ASSET(2) char gBugLimb1WrapperDL[] = dgBugLimb1WrapperDL; #define dgBugLimb1WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb1WrapperWrapperDL[] = dgBugLimb1WrapperWrapperDL; #define dgBugLimb2DL "__OTR__objects/gameplay_keep/gBugLimb2DL" static const ALIGN_ASSET(2) char gBugLimb2DL[] = dgBugLimb2DL; #define dgBugLimb2WrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperDL" static const ALIGN_ASSET(2) char gBugLimb2WrapperDL[] = dgBugLimb2WrapperDL; #define dgBugLimb2WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb2WrapperWrapperDL[] = dgBugLimb2WrapperWrapperDL; #define dgBugLimb3DL "__OTR__objects/gameplay_keep/gBugLimb3DL" static const ALIGN_ASSET(2) char gBugLimb3DL[] = dgBugLimb3DL; #define dgBugLimb3WrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperDL" static const ALIGN_ASSET(2) char gBugLimb3WrapperDL[] = dgBugLimb3WrapperDL; #define dgBugLimb3WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb3WrapperWrapperDL[] = dgBugLimb3WrapperWrapperDL; #define dgBugLimb4DL "__OTR__objects/gameplay_keep/gBugLimb4DL" static const ALIGN_ASSET(2) char gBugLimb4DL[] = dgBugLimb4DL; #define dgBugLimb4WrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperDL" static const ALIGN_ASSET(2) char gBugLimb4WrapperDL[] = dgBugLimb4WrapperDL; #define dgBugLimb4WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb4WrapperWrapperDL[] = dgBugLimb4WrapperWrapperDL; #define dgBugLimb5DL "__OTR__objects/gameplay_keep/gBugLimb5DL" static const ALIGN_ASSET(2) char gBugLimb5DL[] = dgBugLimb5DL; #define dgBugLimb5WrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperDL" static const ALIGN_ASSET(2) char gBugLimb5WrapperDL[] = dgBugLimb5WrapperDL; #define dgBugLimb5WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb5WrapperWrapperDL[] = dgBugLimb5WrapperWrapperDL; #define dgBugLimb6DL "__OTR__objects/gameplay_keep/gBugLimb6DL" static const ALIGN_ASSET(2) char gBugLimb6DL[] = dgBugLimb6DL; #define dgBugLimb6WrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperDL" static const ALIGN_ASSET(2) char gBugLimb6WrapperDL[] = dgBugLimb6WrapperDL; #define dgBugLimb6WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb6WrapperWrapperDL[] = dgBugLimb6WrapperWrapperDL; #define dgBugLimb7DL "__OTR__objects/gameplay_keep/gBugLimb7DL" static const ALIGN_ASSET(2) char gBugLimb7DL[] = dgBugLimb7DL; #define dgBugLimb7WrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperDL" static const ALIGN_ASSET(2) char gBugLimb7WrapperDL[] = dgBugLimb7WrapperDL; #define dgBugLimb7WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb7WrapperWrapperDL[] = dgBugLimb7WrapperWrapperDL; #define dgBugLimb8DL "__OTR__objects/gameplay_keep/gBugLimb8DL" static const ALIGN_ASSET(2) char gBugLimb8DL[] = dgBugLimb8DL; #define dgBugLimb8WrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperDL" static const ALIGN_ASSET(2) char gBugLimb8WrapperDL[] = dgBugLimb8WrapperDL; #define dgBugLimb8WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb8WrapperWrapperDL[] = dgBugLimb8WrapperWrapperDL; #define dgBugLimb9DL "__OTR__objects/gameplay_keep/gBugLimb9DL" static const ALIGN_ASSET(2) char gBugLimb9DL[] = dgBugLimb9DL; #define dgBugLimb9WrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperDL" static const ALIGN_ASSET(2) char gBugLimb9WrapperDL[] = dgBugLimb9WrapperDL; #define dgBugLimb9WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperWrapperDL" static const ALIGN_ASSET(2) char gBugLimb9WrapperWrapperDL[] = dgBugLimb9WrapperWrapperDL; #define dgBugSkel "__OTR__objects/gameplay_keep/gBugSkel" static const ALIGN_ASSET(2) char gBugSkel[] = dgBugSkel; #define dgBugBodyTex "__OTR__objects/gameplay_keep/gBugBodyTex" static const ALIGN_ASSET(2) char gBugBodyTex[] = dgBugBodyTex; #define dgBugLegTex "__OTR__objects/gameplay_keep/gBugLegTex" static const ALIGN_ASSET(2) char gBugLegTex[] = dgBugLegTex; #define dgCuttableShrubStalkDL "__OTR__objects/gameplay_keep/gCuttableShrubStalkDL" static const ALIGN_ASSET(2) char gCuttableShrubStalkDL[] = dgCuttableShrubStalkDL; #define dgCuttableShrubTipDL "__OTR__objects/gameplay_keep/gCuttableShrubTipDL" static const ALIGN_ASSET(2) char gCuttableShrubTipDL[] = dgCuttableShrubTipDL; #define dgCuttableShrubLeafTFragmentTex "__OTR__objects/gameplay_keep/gCuttableShrubLeafTFragmentTex" static const ALIGN_ASSET(2) char gCuttableShrubLeafTFragmentTex[] = dgCuttableShrubLeafTFragmentTex; #define dgCuttableShrubTex "__OTR__objects/gameplay_keep/gCuttableShrubTex" static const ALIGN_ASSET(2) char gCuttableShrubTex[] = dgCuttableShrubTex; #define dgLensFlareCircleTex "__OTR__objects/gameplay_keep/gLensFlareCircleTex" static const ALIGN_ASSET(2) char gLensFlareCircleTex[] = dgLensFlareCircleTex; #define dgLensFlareRingTex "__OTR__objects/gameplay_keep/gLensFlareRingTex" static const ALIGN_ASSET(2) char gLensFlareRingTex[] = dgLensFlareRingTex; #define dgLensFlareCircleDL "__OTR__objects/gameplay_keep/gLensFlareCircleDL" static const ALIGN_ASSET(2) char gLensFlareCircleDL[] = dgLensFlareCircleDL; #define dgLensFlareRingDL "__OTR__objects/gameplay_keep/gLensFlareRingDL" static const ALIGN_ASSET(2) char gLensFlareRingDL[] = dgLensFlareRingDL; #define dgEffSparklesDL "__OTR__objects/gameplay_keep/gEffSparklesDL" static const ALIGN_ASSET(2) char gEffSparklesDL[] = dgEffSparklesDL; #define dgEffSparklesTex "__OTR__objects/gameplay_keep/gEffSparklesTex" static const ALIGN_ASSET(2) char gEffSparklesTex[] = dgEffSparklesTex; #define dgEffUnknown13Tex "__OTR__objects/gameplay_keep/gEffUnknown13Tex" static const ALIGN_ASSET(2) char gEffUnknown13Tex[] = dgEffUnknown13Tex; #define dgEffUnknown14Tex "__OTR__objects/gameplay_keep/gEffUnknown14Tex" static const ALIGN_ASSET(2) char gEffUnknown14Tex[] = dgEffUnknown14Tex; #define dgHoverBootsCircleDL "__OTR__objects/gameplay_keep/gHoverBootsCircleDL" static const ALIGN_ASSET(2) char gHoverBootsCircleDL[] = dgHoverBootsCircleDL; #define dgMoonTex "__OTR__objects/gameplay_keep/gMoonTex" static const ALIGN_ASSET(2) char gMoonTex[] = dgMoonTex; #define dgMoonDL "__OTR__objects/gameplay_keep/gMoonDL" static const ALIGN_ASSET(2) char gMoonDL[] = dgMoonDL; #define dgUnknownCircle6Tex "__OTR__objects/gameplay_keep/gUnknownCircle6Tex" static const ALIGN_ASSET(2) char gUnknownCircle6Tex[] = dgUnknownCircle6Tex; #define dgLargerCubeCol "__OTR__objects/gameplay_keep/gLargerCubeCol" static const ALIGN_ASSET(2) char gLargerCubeCol[] = dgLargerCubeCol; #define dgLiftableRockDL "__OTR__objects/gameplay_keep/gLiftableRockDL" static const ALIGN_ASSET(2) char gLiftableRockDL[] = dgLiftableRockDL; #define dgUnusedRockRectangularPrism1DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism1DL" static const ALIGN_ASSET(2) char gUnusedRockRectangularPrism1DL[] = dgUnusedRockRectangularPrism1DL; #define dgWideTallBlockCol "__OTR__objects/gameplay_keep/gWideTallBlockCol" static const ALIGN_ASSET(2) char gWideTallBlockCol[] = dgWideTallBlockCol; #define dgFlatBlockDL "__OTR__objects/gameplay_keep/gFlatBlockDL" static const ALIGN_ASSET(2) char gFlatBlockDL[] = dgFlatBlockDL; #define dgTallBlockCol "__OTR__objects/gameplay_keep/gTallBlockCol" static const ALIGN_ASSET(2) char gTallBlockCol[] = dgTallBlockCol; #define dgUnusedRockRectangularPrism3DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism3DL" static const ALIGN_ASSET(2) char gUnusedRockRectangularPrism3DL[] = dgUnusedRockRectangularPrism3DL; #define dgSmallerFlatBlockCol "__OTR__objects/gameplay_keep/gSmallerFlatBlockCol" static const ALIGN_ASSET(2) char gSmallerFlatBlockCol[] = dgSmallerFlatBlockCol; #define dgFlatRotBlockDL "__OTR__objects/gameplay_keep/gFlatRotBlockDL" static const ALIGN_ASSET(2) char gFlatRotBlockDL[] = dgFlatRotBlockDL; #define dgLargerFlatBlockCol "__OTR__objects/gameplay_keep/gLargerFlatBlockCol" static const ALIGN_ASSET(2) char gLargerFlatBlockCol[] = dgLargerFlatBlockCol; #define dgSmallCubeDL "__OTR__objects/gameplay_keep/gSmallCubeDL" static const ALIGN_ASSET(2) char gSmallCubeDL[] = dgSmallCubeDL; #define dgSmallerCubeCol "__OTR__objects/gameplay_keep/gSmallerCubeCol" static const ALIGN_ASSET(2) char gSmallerCubeCol[] = dgSmallerCubeCol; #define dgTreeStumpDL "__OTR__objects/gameplay_keep/gTreeStumpDL" static const ALIGN_ASSET(2) char gTreeStumpDL[] = dgTreeStumpDL; #define dgGrassBladesDL "__OTR__objects/gameplay_keep/gGrassBladesDL" static const ALIGN_ASSET(2) char gGrassBladesDL[] = dgGrassBladesDL; #define dgHeartShapeTex "__OTR__objects/gameplay_keep/gHeartShapeTex" static const ALIGN_ASSET(2) char gHeartShapeTex[] = dgHeartShapeTex; #define dgHeartPieceInteriorDL "__OTR__objects/gameplay_keep/gHeartPieceInteriorDL" static const ALIGN_ASSET(2) char gHeartPieceInteriorDL[] = dgHeartPieceInteriorDL; #define dgHeartPieceExteriorDL "__OTR__objects/gameplay_keep/gHeartPieceExteriorDL" static const ALIGN_ASSET(2) char gHeartPieceExteriorDL[] = dgHeartPieceExteriorDL; #define dgHeartContainerInteriorDL "__OTR__objects/gameplay_keep/gHeartContainerInteriorDL" static const ALIGN_ASSET(2) char gHeartContainerInteriorDL[] = dgHeartContainerInteriorDL; #define dgSignRectangularDL "__OTR__objects/gameplay_keep/gSignRectangularDL" static const ALIGN_ASSET(2) char gSignRectangularDL[] = dgSignRectangularDL; #define dgSignDirectionalDL "__OTR__objects/gameplay_keep/gSignDirectionalDL" static const ALIGN_ASSET(2) char gSignDirectionalDL[] = dgSignDirectionalDL; #define dgDropArrows2Tex "__OTR__objects/gameplay_keep/gDropArrows2Tex" static const ALIGN_ASSET(2) char gDropArrows2Tex[] = dgDropArrows2Tex; #define dgDropArrows1Tex "__OTR__objects/gameplay_keep/gDropArrows1Tex" static const ALIGN_ASSET(2) char gDropArrows1Tex[] = dgDropArrows1Tex; #define dgDropArrows3Tex "__OTR__objects/gameplay_keep/gDropArrows3Tex" static const ALIGN_ASSET(2) char gDropArrows3Tex[] = dgDropArrows3Tex; #define dgDropBombTex "__OTR__objects/gameplay_keep/gDropBombTex" static const ALIGN_ASSET(2) char gDropBombTex[] = dgDropBombTex; #define dgDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gDropRecoveryHeartTex" static const ALIGN_ASSET(2) char gDropRecoveryHeartTex[] = dgDropRecoveryHeartTex; #define dgItemDropDL "__OTR__objects/gameplay_keep/gItemDropDL" static const ALIGN_ASSET(2) char gItemDropDL[] = dgItemDropDL; #define dgDropKeySmallTex "__OTR__objects/gameplay_keep/gDropKeySmallTex" static const ALIGN_ASSET(2) char gDropKeySmallTex[] = dgDropKeySmallTex; #define dgDropMagicSmallTex "__OTR__objects/gameplay_keep/gDropMagicSmallTex" static const ALIGN_ASSET(2) char gDropMagicSmallTex[] = dgDropMagicSmallTex; #define dgDropDekuNutTex "__OTR__objects/gameplay_keep/gDropDekuNutTex" static const ALIGN_ASSET(2) char gDropDekuNutTex[] = dgDropDekuNutTex; #define dgDropDekuSeedsTex "__OTR__objects/gameplay_keep/gDropDekuSeedsTex" static const ALIGN_ASSET(2) char gDropDekuSeedsTex[] = dgDropDekuSeedsTex; #define dgDropDekuStickTex "__OTR__objects/gameplay_keep/gDropDekuStickTex" static const ALIGN_ASSET(2) char gDropDekuStickTex[] = dgDropDekuStickTex; #define dgDropMagicLargeTex "__OTR__objects/gameplay_keep/gDropMagicLargeTex" static const ALIGN_ASSET(2) char gDropMagicLargeTex[] = dgDropMagicLargeTex; #define dgRupeeGreenTex "__OTR__objects/gameplay_keep/gRupeeGreenTex" static const ALIGN_ASSET(2) char gRupeeGreenTex[] = dgRupeeGreenTex; #define dgRupeeBlueTex "__OTR__objects/gameplay_keep/gRupeeBlueTex" static const ALIGN_ASSET(2) char gRupeeBlueTex[] = dgRupeeBlueTex; #define dgRupeeRedTex "__OTR__objects/gameplay_keep/gRupeeRedTex" static const ALIGN_ASSET(2) char gRupeeRedTex[] = dgRupeeRedTex; #define dgRupeePinkTex "__OTR__objects/gameplay_keep/gRupeePinkTex" static const ALIGN_ASSET(2) char gRupeePinkTex[] = dgRupeePinkTex; #define dgRupeeOrangeTex "__OTR__objects/gameplay_keep/gRupeeOrangeTex" static const ALIGN_ASSET(2) char gRupeeOrangeTex[] = dgRupeeOrangeTex; #define dgRupeeSilverTex "__OTR__objects/gameplay_keep/gRupeeSilverTex" static const ALIGN_ASSET(2) char gRupeeSilverTex[] = dgRupeeSilverTex; #define dgRupeeDL "__OTR__objects/gameplay_keep/gRupeeDL" static const ALIGN_ASSET(2) char gRupeeDL[] = dgRupeeDL; #define dgRupeeLightRedTex "__OTR__objects/gameplay_keep/gRupeeLightRedTex" static const ALIGN_ASSET(2) char gRupeeLightRedTex[] = dgRupeeLightRedTex; #define dgUnknownStone1Tex "__OTR__objects/gameplay_keep/gUnknownStone1Tex" static const ALIGN_ASSET(2) char gUnknownStone1Tex[] = dgUnknownStone1Tex; #define dgUnknownStone2Tex "__OTR__objects/gameplay_keep/gUnknownStone2Tex" static const ALIGN_ASSET(2) char gUnknownStone2Tex[] = dgUnknownStone2Tex; #define dgUnusedTreeStumpTopTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpTopTex" static const ALIGN_ASSET(2) char gUnusedTreeStumpTopTex[] = dgUnusedTreeStumpTopTex; #define dgUnusedTreeStumpBarkTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpBarkTex" static const ALIGN_ASSET(2) char gUnusedTreeStumpBarkTex[] = dgUnusedTreeStumpBarkTex; #define dgUnusedGrassBladesTex "__OTR__objects/gameplay_keep/gUnusedGrassBladesTex" static const ALIGN_ASSET(2) char gUnusedGrassBladesTex[] = dgUnusedGrassBladesTex; #define dgUnusedStoneHookshotTargetTex "__OTR__objects/gameplay_keep/gUnusedStoneHookshotTargetTex" static const ALIGN_ASSET(2) char gUnusedStoneHookshotTargetTex[] = dgUnusedStoneHookshotTargetTex; #define dgUnknownStone3Tex "__OTR__objects/gameplay_keep/gUnknownStone3Tex" static const ALIGN_ASSET(2) char gUnknownStone3Tex[] = dgUnknownStone3Tex; #define dgSignRectangularSideTex "__OTR__objects/gameplay_keep/gSignRectangularSideTex" static const ALIGN_ASSET(2) char gSignRectangularSideTex[] = dgSignRectangularSideTex; #define dgSignRectangularFrontTex "__OTR__objects/gameplay_keep/gSignRectangularFrontTex" static const ALIGN_ASSET(2) char gSignRectangularFrontTex[] = dgSignRectangularFrontTex; #define dgSignPostWoodTex "__OTR__objects/gameplay_keep/gSignPostWoodTex" static const ALIGN_ASSET(2) char gSignPostWoodTex[] = dgSignPostWoodTex; #define dgSignLetteringTex "__OTR__objects/gameplay_keep/gSignLetteringTex" static const ALIGN_ASSET(2) char gSignLetteringTex[] = dgSignLetteringTex; #define dgRaindropDL "__OTR__objects/gameplay_keep/gRaindropDL" static const ALIGN_ASSET(2) char gRaindropDL[] = dgRaindropDL; #define dgFootShadowDL "__OTR__objects/gameplay_keep/gFootShadowDL" static const ALIGN_ASSET(2) char gFootShadowDL[] = dgFootShadowDL; #define dgFootShadowTex "__OTR__objects/gameplay_keep/gFootShadowTex" static const ALIGN_ASSET(2) char gFootShadowTex[] = dgFootShadowTex; #define dgCircleShadowDL "__OTR__objects/gameplay_keep/gCircleShadowDL" static const ALIGN_ASSET(2) char gCircleShadowDL[] = dgCircleShadowDL; #define dgCircleShadowTex "__OTR__objects/gameplay_keep/gCircleShadowTex" static const ALIGN_ASSET(2) char gCircleShadowTex[] = dgCircleShadowTex; #define dgHorseShadowDL "__OTR__objects/gameplay_keep/gHorseShadowDL" static const ALIGN_ASSET(2) char gHorseShadowDL[] = dgHorseShadowDL; #define dgHorseShadowTex "__OTR__objects/gameplay_keep/gHorseShadowTex" static const ALIGN_ASSET(2) char gHorseShadowTex[] = dgHorseShadowTex; #define dgDungeonDoorDL "__OTR__objects/gameplay_keep/gDungeonDoorDL" static const ALIGN_ASSET(2) char gDungeonDoorDL[] = dgDungeonDoorDL; #define dgDoorMetalBarsTex "__OTR__objects/gameplay_keep/gDoorMetalBarsTex" static const ALIGN_ASSET(2) char gDoorMetalBarsTex[] = dgDoorMetalBarsTex; #define dgDoorMetalBarsDL "__OTR__objects/gameplay_keep/gDoorMetalBarsDL" static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL; #define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex" static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex; #define dgSunTex "__OTR__objects/gameplay_keep/gSunTex" static const ALIGN_ASSET(2) char gSunTex[] = dgSunTex; #define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex" static const ALIGN_ASSET(2) char gSunEveningTex[] = dgSunEveningTex; #define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL" static const ALIGN_ASSET(2) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL; #define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL" static const ALIGN_ASSET(2) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL; #define dgSunDL "__OTR__objects/gameplay_keep/gSunDL" static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL; #define dgZTargetLockOnTriangleDL "__OTR__objects/gameplay_keep/gZTargetLockOnTriangleDL" static const ALIGN_ASSET(2) char gZTargetLockOnTriangleDL[] = dgZTargetLockOnTriangleDL; #define dgEffFire1DL "__OTR__objects/gameplay_keep/gEffFire1DL" static const ALIGN_ASSET(2) char gEffFire1DL[] = dgEffFire1DL; #define dgEffFire2DL "__OTR__objects/gameplay_keep/gEffFire2DL" static const ALIGN_ASSET(2) char gEffFire2DL[] = dgEffFire2DL; #define dgDecorativeFlameMaskTex "__OTR__objects/gameplay_keep/gDecorativeFlameMaskTex" static const ALIGN_ASSET(2) char gDecorativeFlameMaskTex[] = dgDecorativeFlameMaskTex; #define dgDecorativeFlameTex "__OTR__objects/gameplay_keep/gDecorativeFlameTex" static const ALIGN_ASSET(2) char gDecorativeFlameTex[] = dgDecorativeFlameTex; #define dgUnusedUnknownShape1DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1DL" static const ALIGN_ASSET(2) char gUnusedUnknownShape1DL[] = dgUnusedUnknownShape1DL; #define dgUnusedUnknownShape1RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1RefDL" static const ALIGN_ASSET(2) char gUnusedUnknownShape1RefDL[] = dgUnusedUnknownShape1RefDL; #define dgUnusedUnknownShape2DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2DL" static const ALIGN_ASSET(2) char gUnusedUnknownShape2DL[] = dgUnusedUnknownShape2DL; #define dgUnusedUnknownShape2RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2RefDL" static const ALIGN_ASSET(2) char gUnusedUnknownShape2RefDL[] = dgUnusedUnknownShape2RefDL; #define dgUnusedUnknownShape3DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3DL" static const ALIGN_ASSET(2) char gUnusedUnknownShape3DL[] = dgUnusedUnknownShape3DL; #define dgUnusedUnknownShape3RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3RefDL" static const ALIGN_ASSET(2) char gUnusedUnknownShape3RefDL[] = dgUnusedUnknownShape3RefDL; #define dgUnusedUpsideDownZeldaTex "__OTR__objects/gameplay_keep/gUnusedUpsideDownZeldaTex" static const ALIGN_ASSET(2) char gUnusedUpsideDownZeldaTex[] = dgUnusedUpsideDownZeldaTex; #define dgDust1Tex "__OTR__objects/gameplay_keep/gDust1Tex" static const ALIGN_ASSET(2) char gDust1Tex[] = dgDust1Tex; #define dgDust2Tex "__OTR__objects/gameplay_keep/gDust2Tex" static const ALIGN_ASSET(2) char gDust2Tex[] = dgDust2Tex; #define dgDust3Tex "__OTR__objects/gameplay_keep/gDust3Tex" static const ALIGN_ASSET(2) char gDust3Tex[] = dgDust3Tex; #define dgDust4Tex "__OTR__objects/gameplay_keep/gDust4Tex" static const ALIGN_ASSET(2) char gDust4Tex[] = dgDust4Tex; #define dgDust5Tex "__OTR__objects/gameplay_keep/gDust5Tex" static const ALIGN_ASSET(2) char gDust5Tex[] = dgDust5Tex; #define dgDust6Tex "__OTR__objects/gameplay_keep/gDust6Tex" static const ALIGN_ASSET(2) char gDust6Tex[] = dgDust6Tex; #define dgDust7Tex "__OTR__objects/gameplay_keep/gDust7Tex" static const ALIGN_ASSET(2) char gDust7Tex[] = dgDust7Tex; #define dgDust8Tex "__OTR__objects/gameplay_keep/gDust8Tex" static const ALIGN_ASSET(2) char gDust8Tex[] = dgDust8Tex; #define dgCircleGlowLTex "__OTR__objects/gameplay_keep/gCircleGlowLTex" static const ALIGN_ASSET(2) char gCircleGlowLTex[] = dgCircleGlowLTex; #define dgCircleGlowRTex "__OTR__objects/gameplay_keep/gCircleGlowRTex" static const ALIGN_ASSET(2) char gCircleGlowRTex[] = dgCircleGlowRTex; #define dgCircleGlowSLTex "__OTR__objects/gameplay_keep/gCircleGlowSLTex" static const ALIGN_ASSET(2) char gCircleGlowSLTex[] = dgCircleGlowSLTex; #define dgCircleGlowSRTex "__OTR__objects/gameplay_keep/gCircleGlowSRTex" static const ALIGN_ASSET(2) char gCircleGlowSRTex[] = dgCircleGlowSRTex; #define dgEffBubble1Tex "__OTR__objects/gameplay_keep/gEffBubble1Tex" static const ALIGN_ASSET(2) char gEffBubble1Tex[] = dgEffBubble1Tex; #define dgEffBubble2Tex "__OTR__objects/gameplay_keep/gEffBubble2Tex" static const ALIGN_ASSET(2) char gEffBubble2Tex[] = dgEffBubble2Tex; #define dgEffSpark1Tex "__OTR__objects/gameplay_keep/gEffSpark1Tex" static const ALIGN_ASSET(2) char gEffSpark1Tex[] = dgEffSpark1Tex; #define dgEffSpark2Tex "__OTR__objects/gameplay_keep/gEffSpark2Tex" static const ALIGN_ASSET(2) char gEffSpark2Tex[] = dgEffSpark2Tex; #define dgEffSpark3Tex "__OTR__objects/gameplay_keep/gEffSpark3Tex" static const ALIGN_ASSET(2) char gEffSpark3Tex[] = dgEffSpark3Tex; #define dgEffSpark4Tex "__OTR__objects/gameplay_keep/gEffSpark4Tex" static const ALIGN_ASSET(2) char gEffSpark4Tex[] = dgEffSpark4Tex; #define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68" static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68; #define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950" static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950; #define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0" static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0; #define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540" static const ALIGN_ASSET(2) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540; #define dgameplay_keepTex_04CD40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CD40" static const ALIGN_ASSET(2) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_04CD40; #define dgameplay_keepTex_04C740 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C740" static const ALIGN_ASSET(2) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740; #define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40" static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40;