#pragma once #include "align_asset_macro.h" #define dgUnusedCandleDL "__OTR__objects/gameplay_dangeon_keep/gUnusedCandleDL" static const ALIGN_ASSET(2) char gUnusedCandleDL[] = dgUnusedCandleDL; #define dgBrownFragmentDL "__OTR__objects/gameplay_dangeon_keep/gBrownFragmentDL" static const ALIGN_ASSET(2) char gBrownFragmentDL[] = dgBrownFragmentDL; #define dgUnusedStoneTex "__OTR__objects/gameplay_dangeon_keep/gUnusedStoneTex" static const ALIGN_ASSET(2) char gUnusedStoneTex[] = dgUnusedStoneTex; #define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL" static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL; #define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL" static const ALIGN_ASSET(2) char gDoorChainsDL[] = dgDoorChainsDL; #define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex" static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex; #define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex" static const ALIGN_ASSET(2) char gDoorChainTex[] = dgDoorChainTex; #define dgUnusedBombBagDL "__OTR__objects/gameplay_dangeon_keep/gUnusedBombBagDL" static const ALIGN_ASSET(2) char gUnusedBombBagDL[] = dgUnusedBombBagDL; #define dgPushBlockSilverTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockSilverTex" static const ALIGN_ASSET(2) char gPushBlockSilverTex[] = dgPushBlockSilverTex; #define dgPushBlockBaseTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockBaseTex" static const ALIGN_ASSET(2) char gPushBlockBaseTex[] = dgPushBlockBaseTex; #define dgPushBlockGrayTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockGrayTex" static const ALIGN_ASSET(2) char gPushBlockGrayTex[] = dgPushBlockGrayTex; #define dgPushBlockDL "__OTR__objects/gameplay_dangeon_keep/gPushBlockDL" static const ALIGN_ASSET(2) char gPushBlockDL[] = dgPushBlockDL; #define dgPushBlockCol "__OTR__objects/gameplay_dangeon_keep/gPushBlockCol" static const ALIGN_ASSET(2) char gPushBlockCol[] = dgPushBlockCol; #define dgWoodenPlatofrmDL "__OTR__objects/gameplay_dangeon_keep/gWoodenPlatofrmDL" static const ALIGN_ASSET(2) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL; #define dgSmallWoodenBoxDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxDL" static const ALIGN_ASSET(2) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL; #define dgSmallWoodenBoxFragmentDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxFragmentDL" static const ALIGN_ASSET(2) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL; #define dgBetaKokiriSwordSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaKokiriSwordSpriteDL" static const ALIGN_ASSET(2) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL; #define dgMagicJarSpriteDL "__OTR__objects/gameplay_dangeon_keep/gMagicJarSpriteDL" static const ALIGN_ASSET(2) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL; #define dgBetaSlingshotSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaSlingshotSpriteDL" static const ALIGN_ASSET(2) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL; #define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL" static const ALIGN_ASSET(2) char gFloorSwitch1DL[] = dgFloorSwitch1DL; #define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL" static const ALIGN_ASSET(2) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL; #define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL" static const ALIGN_ASSET(2) char gFloorSwitch2DL[] = dgFloorSwitch2DL; #define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol" static const ALIGN_ASSET(2) char gFloorSwitchCol[] = dgFloorSwitchCol; #define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL" static const ALIGN_ASSET(2) char gFloorSwitch3DL[] = dgFloorSwitch3DL; #define dgBetaFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaFloorSwitchDL" static const ALIGN_ASSET(2) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL; #define dgEyeSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch1DL" static const ALIGN_ASSET(2) char gEyeSwitch1DL[] = dgEyeSwitch1DL; #define dgEyeSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch2DL" static const ALIGN_ASSET(2) char gEyeSwitch2DL[] = dgEyeSwitch2DL; #define dgCrystalSwitchCoreOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreOpaDL" static const ALIGN_ASSET(2) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL; #define dgCrystalSwitchCoreXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreXluDL" static const ALIGN_ASSET(2) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL; #define dgCrystalSwitchDiamondOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondOpaDL" static const ALIGN_ASSET(2) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL; #define dgCrystalSwitchDiamondXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondXluDL" static const ALIGN_ASSET(2) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL; #define dgBetaCrystalSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaCrystalSwitchDL" static const ALIGN_ASSET(2) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL; #define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex" static const ALIGN_ASSET(2) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex; #define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex" static const ALIGN_ASSET(2) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex; #define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex" static const ALIGN_ASSET(2) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex; #define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex" static const ALIGN_ASSET(2) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex; #define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex" static const ALIGN_ASSET(2) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex; #define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex" static const ALIGN_ASSET(2) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex; #define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex" static const ALIGN_ASSET(2) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex; #define dgDungeonKeepTex_00C8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00C8A0" static const ALIGN_ASSET(2) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0; #define dgDungeonkeepTex_00D0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonkeepTex_00D0A0" static const ALIGN_ASSET(2) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0; #define dgDungeonKeepTex_00E8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00E8A0" static const ALIGN_ASSET(2) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0; #define dgDungeonKeepTex_00ECA0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00ECA0" static const ALIGN_ASSET(2) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0; #define dgDungeonKeepTex_00F0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00F0A0" static const ALIGN_ASSET(2) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0; #define dgCrstalSwitchRedTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchRedTex" static const ALIGN_ASSET(2) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex; #define dgCrstalSwitchBlueTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchBlueTex" static const ALIGN_ASSET(2) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex; #define dgPotDL "__OTR__objects/gameplay_dangeon_keep/gPotDL" static const ALIGN_ASSET(2) char gPotDL[] = dgPotDL; #define dgPotFragmentDL "__OTR__objects/gameplay_dangeon_keep/gPotFragmentDL" static const ALIGN_ASSET(2) char gPotFragmentDL[] = dgPotFragmentDL; #define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000; #define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200; #define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0; #define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280; #define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0; #define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0; #define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0; #define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0; #define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0; #define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0; #define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0; #define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0; #define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0; #define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0; #define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0; #define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0; #define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0; #define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0; #define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0; #define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0; #define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0; #define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0; #define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0" static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;