#ifndef TEXTURES_VR_MNVR_PAL_STATIC_H #define TEXTURES_VR_MNVR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgMarketNightBgTLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBgTLUT" static const ALIGN_ASSET(2) char gMarketNightBgTLUT[] = dgMarketNightBgTLUT; #define dgMarketNightBg2TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg2TLUT" static const ALIGN_ASSET(2) char gMarketNightBg2TLUT[] = dgMarketNightBg2TLUT; #define dgMarketNightBg3TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg3TLUT" static const ALIGN_ASSET(2) char gMarketNightBg3TLUT[] = dgMarketNightBg3TLUT; #define dgMarketNightBg4TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg4TLUT" static const ALIGN_ASSET(2) char gMarketNightBg4TLUT[] = dgMarketNightBg4TLUT; #endif // TEXTURES_VR_MNVR_PAL_STATIC_H