#ifndef OBJECTS_OBJECT_ANI_H #define OBJECTS_OBJECT_ANI_H 1 #include "align_asset_macro.h" #define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8" static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8; #define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel" static const ALIGN_ASSET(2) char gRoofManSkel[] = dgRoofManSkel; #define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL" static const ALIGN_ASSET(2) char gRoofManWaistDL[] = dgRoofManWaistDL; #define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL" static const ALIGN_ASSET(2) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL; #define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL" static const ALIGN_ASSET(2) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL; #define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL" static const ALIGN_ASSET(2) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL; #define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL" static const ALIGN_ASSET(2) char gRoofManRightThighDL[] = dgRoofManRightThighDL; #define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL" static const ALIGN_ASSET(2) char gRoofManRightLegDL[] = dgRoofManRightLegDL; #define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL" static const ALIGN_ASSET(2) char gRoofManRightFootDL[] = dgRoofManRightFootDL; #define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL" static const ALIGN_ASSET(2) char gRoofManTorsoDL[] = dgRoofManTorsoDL; #define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL" static const ALIGN_ASSET(2) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL; #define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL" static const ALIGN_ASSET(2) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL; #define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL" static const ALIGN_ASSET(2) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL; #define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL" static const ALIGN_ASSET(2) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL; #define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL" static const ALIGN_ASSET(2) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL; #define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL" static const ALIGN_ASSET(2) char gRoofManRightHandDL[] = dgRoofManRightHandDL; #define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL" static const ALIGN_ASSET(2) char gRoofManHeadDL[] = dgRoofManHeadDL; #define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT" static const ALIGN_ASSET(2) char gRoofMan1TLUT[] = dgRoofMan1TLUT; #define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT" static const ALIGN_ASSET(2) char gRoofMan2TLUT[] = dgRoofMan2TLUT; #define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex" static const ALIGN_ASSET(2) char gRoofManHandBackTex[] = dgRoofManHandBackTex; #define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex" static const ALIGN_ASSET(2) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex; #define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex" static const ALIGN_ASSET(2) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex; #define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex" static const ALIGN_ASSET(2) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex; #define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex" static const ALIGN_ASSET(2) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex; #define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex" static const ALIGN_ASSET(2) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex; #define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex" static const ALIGN_ASSET(2) char gRoofManEarTex[] = dgRoofManEarTex; #define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex" static const ALIGN_ASSET(2) char gRoofManHairTex[] = dgRoofManHairTex; #define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex" static const ALIGN_ASSET(2) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex; #define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex" static const ALIGN_ASSET(2) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex; #define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex" static const ALIGN_ASSET(2) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex; #define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim" static const ALIGN_ASSET(2) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim; #define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim" static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim; #define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim" static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim; #endif // OBJECTS_OBJECT_ANI_H