#include #include "raylib.h" #include "game/game.h" #include "impl/fs-bridge/fs-bridge.h" #include "impl/fs-bridge/windows/fs-windows.h" #include "impl/fs-bridge/linux/fs-linux.h" #include "impl.h" using namespace std; FSBridge* NativeFS = nullptr; OTRGame* Game = nullptr; void UpdateDrawFrame(void) { Game->update(); Game->draw(); } int main() { constexpr Vector2 windowSize = Vector2(400, 200); SetConfigFlags(FLAG_VSYNC_HINT); SetConfigFlags(FLAG_WINDOW_HIGHDPI); SetConfigFlags(FLAG_WINDOW_UNDECORATED); SetConfigFlags(FLAG_MSAA_4X_HINT); SetConfigFlags(FLAG_WINDOW_TRANSPARENT); InitWindow(windowSize.x, windowSize.y, ""); #ifdef _WIN32 NativeFS = new WindowsBridge; #else NativeFS = new LinuxBridge; #endif Game = new OTRGame(); Game->preload(); Game->init(); while(!WindowShouldClose() && !Game->CloseRequested()) { UpdateDrawFrame(); } CloseWindow(); return 0; }