#include "KeyboardController.h" #include "GlobalCtx2.h" namespace Ship { KeyboardController::KeyboardController(int32_t dwControllerNumber) : Controller(dwControllerNumber) { LoadBinding(); } KeyboardController::~KeyboardController() { } bool KeyboardController::PressButton(int32_t dwScancode) { if (ButtonMapping.contains(dwScancode)) { dwPressedButtons |= ButtonMapping[dwScancode]; return true; } return false; } bool KeyboardController::ReleaseButton(int32_t dwScancode) { if (ButtonMapping.contains(dwScancode)) { dwPressedButtons &= ~ButtonMapping[dwScancode]; return true; } return false; } void KeyboardController::ReleaseAllButtons() { dwPressedButtons = 0; } void KeyboardController::ReadFromSource() { wStickX = 0; wStickY = 0; } void KeyboardController::WriteToSource(ControllerCallback* controller) { } std::string KeyboardController::GetControllerType() { return "KEYBOARD"; } std::string KeyboardController::GetConfSection() { return GetControllerType() + " CONTROLLER " + std::to_string(GetControllerNumber() + 1); } std::string KeyboardController::GetBindingConfSection() { return GetControllerType() + " CONTROLLER BINDING " + std::to_string(GetControllerNumber() + 1); } }