#ifndef INDOORS_TAKARAYA_SCENE_H #define INDOORS_TAKARAYA_SCENE_H 1 #include "align_asset_macro.h" #define dtakaraya_sceneTex_0051B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0051B0" static const ALIGN_ASSET(2) char takaraya_sceneTex_0051B0[] = dtakaraya_sceneTex_0051B0; #define dtakaraya_sceneTex_0059B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0059B0" static const ALIGN_ASSET(2) char takaraya_sceneTex_0059B0[] = dtakaraya_sceneTex_0059B0; #define dtakaraya_sceneTex_0061B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0061B0" static const ALIGN_ASSET(2) char takaraya_sceneTex_0061B0[] = dtakaraya_sceneTex_0061B0; #define dtakaraya_sceneTex_0069B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0069B0" static const ALIGN_ASSET(2) char takaraya_sceneTex_0069B0[] = dtakaraya_sceneTex_0069B0; #define dtakaraya_sceneCollisionHeader_005178 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneCollisionHeader_005178" static const ALIGN_ASSET(2) char takaraya_sceneCollisionHeader_005178[] = dtakaraya_sceneCollisionHeader_005178; #endif // INDOORS_TAKARAYA_SCENE_H