#ifndef OBJECTS_OBJECT_OE6_H #define OBJECTS_OBJECT_OE6_H 1 #include "align_asset_macro.h" #define dobject_oE6_DL_000AE0 "__OTR__objects/object_oE6/object_oE6_DL_000AE0" static const ALIGN_ASSET(2) char object_oE6_DL_000AE0[] = dobject_oE6_DL_000AE0; #define dobject_oE6_TLUT_000FD0 "__OTR__objects/object_oE6/object_oE6_TLUT_000FD0" static const ALIGN_ASSET(2) char object_oE6_TLUT_000FD0[] = dobject_oE6_TLUT_000FD0; #define dobject_oE6_Tex_0011D0 "__OTR__objects/object_oE6/object_oE6_Tex_0011D0" static const ALIGN_ASSET(2) char object_oE6_Tex_0011D0[] = dobject_oE6_Tex_0011D0; #define dobject_oE6_Blob_0015D0 "__OTR__objects/object_oE6/object_oE6_Blob_0015D0" static const ALIGN_ASSET(2) char object_oE6_Blob_0015D0[] = dobject_oE6_Blob_0015D0; #define dobject_oE6_TLUT_001DD0 "__OTR__objects/object_oE6/object_oE6_TLUT_001DD0" static const ALIGN_ASSET(2) char object_oE6_TLUT_001DD0[] = dobject_oE6_TLUT_001DD0; #define dobject_oE6_Tex_001FD0 "__OTR__objects/object_oE6/object_oE6_Tex_001FD0" static const ALIGN_ASSET(2) char object_oE6_Tex_001FD0[] = dobject_oE6_Tex_001FD0; #define dobject_oE6_Tex_002010 "__OTR__objects/object_oE6/object_oE6_Tex_002010" static const ALIGN_ASSET(2) char object_oE6_Tex_002010[] = dobject_oE6_Tex_002010; #define dobject_oE6_Tex_002110 "__OTR__objects/object_oE6/object_oE6_Tex_002110" static const ALIGN_ASSET(2) char object_oE6_Tex_002110[] = dobject_oE6_Tex_002110; #define dobject_oE6_Tex_002210 "__OTR__objects/object_oE6/object_oE6_Tex_002210" static const ALIGN_ASSET(2) char object_oE6_Tex_002210[] = dobject_oE6_Tex_002210; #define dobject_oE6_Tex_002A10 "__OTR__objects/object_oE6/object_oE6_Tex_002A10" static const ALIGN_ASSET(2) char object_oE6_Tex_002A10[] = dobject_oE6_Tex_002A10; #define dobject_oE6_Tex_002E10 "__OTR__objects/object_oE6/object_oE6_Tex_002E10" static const ALIGN_ASSET(2) char object_oE6_Tex_002E10[] = dobject_oE6_Tex_002E10; #endif // OBJECTS_OBJECT_OE6_H