#ifndef OBJECTS_OBJECT_OE4_H #define OBJECTS_OBJECT_OE4_H 1 #include "align_asset_macro.h" #define dobject_oE4_Skel_000260 "__OTR__objects/object_oE4/object_oE4_Skel_000260" static const ALIGN_ASSET(2) char object_oE4_Skel_000260[] = dobject_oE4_Skel_000260; #define dobject_oE4_DL_002CA8 "__OTR__objects/object_oE4/object_oE4_DL_002CA8" static const ALIGN_ASSET(2) char object_oE4_DL_002CA8[] = dobject_oE4_DL_002CA8; #define dobject_oE4_DL_002E50 "__OTR__objects/object_oE4/object_oE4_DL_002E50" static const ALIGN_ASSET(2) char object_oE4_DL_002E50[] = dobject_oE4_DL_002E50; #define dobject_oE4_DL_002F58 "__OTR__objects/object_oE4/object_oE4_DL_002F58" static const ALIGN_ASSET(2) char object_oE4_DL_002F58[] = dobject_oE4_DL_002F58; #define dobject_oE4_DL_0035A0 "__OTR__objects/object_oE4/object_oE4_DL_0035A0" static const ALIGN_ASSET(2) char object_oE4_DL_0035A0[] = dobject_oE4_DL_0035A0; #define dobject_oE4_DL_003748 "__OTR__objects/object_oE4/object_oE4_DL_003748" static const ALIGN_ASSET(2) char object_oE4_DL_003748[] = dobject_oE4_DL_003748; #define dobject_oE4_DL_003838 "__OTR__objects/object_oE4/object_oE4_DL_003838" static const ALIGN_ASSET(2) char object_oE4_DL_003838[] = dobject_oE4_DL_003838; #define dobject_oE4_DL_003928 "__OTR__objects/object_oE4/object_oE4_DL_003928" static const ALIGN_ASSET(2) char object_oE4_DL_003928[] = dobject_oE4_DL_003928; #define dobject_oE4_DL_0039E0 "__OTR__objects/object_oE4/object_oE4_DL_0039E0" static const ALIGN_ASSET(2) char object_oE4_DL_0039E0[] = dobject_oE4_DL_0039E0; #define dobject_oE4_DL_003A98 "__OTR__objects/object_oE4/object_oE4_DL_003A98" static const ALIGN_ASSET(2) char object_oE4_DL_003A98[] = dobject_oE4_DL_003A98; #define dobject_oE4_DL_003BA0 "__OTR__objects/object_oE4/object_oE4_DL_003BA0" static const ALIGN_ASSET(2) char object_oE4_DL_003BA0[] = dobject_oE4_DL_003BA0; #define dobject_oE4_DL_003D48 "__OTR__objects/object_oE4/object_oE4_DL_003D48" static const ALIGN_ASSET(2) char object_oE4_DL_003D48[] = dobject_oE4_DL_003D48; #define dobject_oE4_DL_003E38 "__OTR__objects/object_oE4/object_oE4_DL_003E38" static const ALIGN_ASSET(2) char object_oE4_DL_003E38[] = dobject_oE4_DL_003E38; #define dobject_oE4_DL_003F28 "__OTR__objects/object_oE4/object_oE4_DL_003F28" static const ALIGN_ASSET(2) char object_oE4_DL_003F28[] = dobject_oE4_DL_003F28; #define dobject_oE4_DL_003FE0 "__OTR__objects/object_oE4/object_oE4_DL_003FE0" static const ALIGN_ASSET(2) char object_oE4_DL_003FE0[] = dobject_oE4_DL_003FE0; #define dobject_oE4_DL_004098 "__OTR__objects/object_oE4/object_oE4_DL_004098" static const ALIGN_ASSET(2) char object_oE4_DL_004098[] = dobject_oE4_DL_004098; #define dobject_oE4_TLUT_004188 "__OTR__objects/object_oE4/object_oE4_TLUT_004188" static const ALIGN_ASSET(2) char object_oE4_TLUT_004188[] = dobject_oE4_TLUT_004188; #define dobject_oE4_Tex_004388 "__OTR__objects/object_oE4/object_oE4_Tex_004388" static const ALIGN_ASSET(2) char object_oE4_Tex_004388[] = dobject_oE4_Tex_004388; #define dobject_oE4_Tex_004488 "__OTR__objects/object_oE4/object_oE4_Tex_004488" static const ALIGN_ASSET(2) char object_oE4_Tex_004488[] = dobject_oE4_Tex_004488; #define dobject_oE4_Tex_004588 "__OTR__objects/object_oE4/object_oE4_Tex_004588" static const ALIGN_ASSET(2) char object_oE4_Tex_004588[] = dobject_oE4_Tex_004588; #define dobject_oE4_Tex_0045C8 "__OTR__objects/object_oE4/object_oE4_Tex_0045C8" static const ALIGN_ASSET(2) char object_oE4_Tex_0045C8[] = dobject_oE4_Tex_0045C8; #define dobject_oE4_Tex_0046C8 "__OTR__objects/object_oE4/object_oE4_Tex_0046C8" static const ALIGN_ASSET(2) char object_oE4_Tex_0046C8[] = dobject_oE4_Tex_0046C8; #define dobject_oE4_Tex_0047C8 "__OTR__objects/object_oE4/object_oE4_Tex_0047C8" static const ALIGN_ASSET(2) char object_oE4_Tex_0047C8[] = dobject_oE4_Tex_0047C8; #define dobject_oE4_Tex_004BC8 "__OTR__objects/object_oE4/object_oE4_Tex_004BC8" static const ALIGN_ASSET(2) char object_oE4_Tex_004BC8[] = dobject_oE4_Tex_004BC8; #define dobject_oE4_Tex_004CC8 "__OTR__objects/object_oE4/object_oE4_Tex_004CC8" static const ALIGN_ASSET(2) char object_oE4_Tex_004CC8[] = dobject_oE4_Tex_004CC8; #define dobject_oE4_Tex_004D48 "__OTR__objects/object_oE4/object_oE4_Tex_004D48" static const ALIGN_ASSET(2) char object_oE4_Tex_004D48[] = dobject_oE4_Tex_004D48; #define dobject_oE4_Tex_004DC8 "__OTR__objects/object_oE4/object_oE4_Tex_004DC8" static const ALIGN_ASSET(2) char object_oE4_Tex_004DC8[] = dobject_oE4_Tex_004DC8; #endif // OBJECTS_OBJECT_OE4_H