#ifndef OBJECTS_OBJECT_FIRE_H #define OBJECTS_OBJECT_FIRE_H 1 #include "align_asset_macro.h" #define dgFireDL "__OTR__objects/object_fire/gFireDL" static const ALIGN_ASSET(2) char gFireDL[] = dgFireDL; #define dgFire0Tex "__OTR__objects/object_fire/gFire0Tex" static const ALIGN_ASSET(2) char gFire0Tex[] = dgFire0Tex; #define dgFire1Tex "__OTR__objects/object_fire/gFire1Tex" static const ALIGN_ASSET(2) char gFire1Tex[] = dgFire1Tex; #define dgFire2Tex "__OTR__objects/object_fire/gFire2Tex" static const ALIGN_ASSET(2) char gFire2Tex[] = dgFire2Tex; #define dgFire3Tex "__OTR__objects/object_fire/gFire3Tex" static const ALIGN_ASSET(2) char gFire3Tex[] = dgFire3Tex; #define dgFire4Tex "__OTR__objects/object_fire/gFire4Tex" static const ALIGN_ASSET(2) char gFire4Tex[] = dgFire4Tex; #define dgFire5Tex "__OTR__objects/object_fire/gFire5Tex" static const ALIGN_ASSET(2) char gFire5Tex[] = dgFire5Tex; #define dgFire6Tex "__OTR__objects/object_fire/gFire6Tex" static const ALIGN_ASSET(2) char gFire6Tex[] = dgFire6Tex; #define dgFire7Tex "__OTR__objects/object_fire/gFire7Tex" static const ALIGN_ASSET(2) char gFire7Tex[] = dgFire7Tex; #endif // OBJECTS_OBJECT_FIRE_H