#ifndef OBJECTS_OBJECT_BOMBF_H #define OBJECTS_OBJECT_BOMBF_H 1 #include "align_asset_macro.h" #define dgBombFlowerLeafOutwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafOutwardsTex" static const ALIGN_ASSET(2) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex; #define dgBombFlowerLeafUpwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafUpwardsTex" static const ALIGN_ASSET(2) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex; #define dgBombFlowerBombTex "__OTR__objects/object_bombf/gBombFlowerBombTex" static const ALIGN_ASSET(2) char gBombFlowerBombTex[] = dgBombFlowerBombTex; #define dgBombFlowerFuseTex "__OTR__objects/object_bombf/gBombFlowerFuseTex" static const ALIGN_ASSET(2) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex; #define dgBombFlowerLeavesDL "__OTR__objects/object_bombf/gBombFlowerLeavesDL" static const ALIGN_ASSET(2) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL; #define dgBombFlowerBombAndSparkDL "__OTR__objects/object_bombf/gBombFlowerBombAndSparkDL" static const ALIGN_ASSET(2) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL; #define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL" static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL; #endif // OBJECTS_OBJECT_BOMBF_H