#ifndef OBJECTS_OBJECT_BOJ_H #define OBJECTS_OBJECT_BOJ_H 1 #include "align_asset_macro.h" #define dobject_boj_Skel_0000F0 "__OTR__objects/object_boj/object_boj_Skel_0000F0" static const ALIGN_ASSET(2) char object_boj_Skel_0000F0[] = dobject_boj_Skel_0000F0; #define dobject_boj_TLUT_0000FC "__OTR__objects/object_boj/object_boj_TLUT_0000FC" static const ALIGN_ASSET(2) char object_boj_TLUT_0000FC[] = dobject_boj_TLUT_0000FC; #define dobject_boj_Tex_0002FC "__OTR__objects/object_boj/object_boj_Tex_0002FC" static const ALIGN_ASSET(2) char object_boj_Tex_0002FC[] = dobject_boj_Tex_0002FC; #define dobject_boj_Tex_00037C "__OTR__objects/object_boj/object_boj_Tex_00037C" static const ALIGN_ASSET(2) char object_boj_Tex_00037C[] = dobject_boj_Tex_00037C; #define dobject_boj_Tex_0003BC "__OTR__objects/object_boj/object_boj_Tex_0003BC" static const ALIGN_ASSET(2) char object_boj_Tex_0003BC[] = dobject_boj_Tex_0003BC; #define dobject_boj_Tex_0005BC "__OTR__objects/object_boj/object_boj_Tex_0005BC" static const ALIGN_ASSET(2) char object_boj_Tex_0005BC[] = dobject_boj_Tex_0005BC; #define dobject_boj_Tex_0005FC "__OTR__objects/object_boj/object_boj_Tex_0005FC" static const ALIGN_ASSET(2) char object_boj_Tex_0005FC[] = dobject_boj_Tex_0005FC; #define dobject_boj_Tex_0006FC "__OTR__objects/object_boj/object_boj_Tex_0006FC" static const ALIGN_ASSET(2) char object_boj_Tex_0006FC[] = dobject_boj_Tex_0006FC; #define dobject_boj_Tex_0007FC "__OTR__objects/object_boj/object_boj_Tex_0007FC" static const ALIGN_ASSET(2) char object_boj_Tex_0007FC[] = dobject_boj_Tex_0007FC; #define dobject_boj_Tex_0008FC "__OTR__objects/object_boj/object_boj_Tex_0008FC" static const ALIGN_ASSET(2) char object_boj_Tex_0008FC[] = dobject_boj_Tex_0008FC; #define dobject_boj_Tex_00093C "__OTR__objects/object_boj/object_boj_Tex_00093C" static const ALIGN_ASSET(2) char object_boj_Tex_00093C[] = dobject_boj_Tex_00093C; #define dobject_boj_Tex_000A3C "__OTR__objects/object_boj/object_boj_Tex_000A3C" static const ALIGN_ASSET(2) char object_boj_Tex_000A3C[] = dobject_boj_Tex_000A3C; #define dobject_boj_Tex_000A7C "__OTR__objects/object_boj/object_boj_Tex_000A7C" static const ALIGN_ASSET(2) char object_boj_Tex_000A7C[] = dobject_boj_Tex_000A7C; #define dobject_boj_DL_0026F0 "__OTR__objects/object_boj/object_boj_DL_0026F0" static const ALIGN_ASSET(2) char object_boj_DL_0026F0[] = dobject_boj_DL_0026F0; #define dobject_boj_DL_002AC8 "__OTR__objects/object_boj/object_boj_DL_002AC8" static const ALIGN_ASSET(2) char object_boj_DL_002AC8[] = dobject_boj_DL_002AC8; #define dobject_boj_DL_002C10 "__OTR__objects/object_boj/object_boj_DL_002C10" static const ALIGN_ASSET(2) char object_boj_DL_002C10[] = dobject_boj_DL_002C10; #define dobject_boj_DL_002D18 "__OTR__objects/object_boj/object_boj_DL_002D18" static const ALIGN_ASSET(2) char object_boj_DL_002D18[] = dobject_boj_DL_002D18; #define dobject_boj_DL_002E20 "__OTR__objects/object_boj/object_boj_DL_002E20" static const ALIGN_ASSET(2) char object_boj_DL_002E20[] = dobject_boj_DL_002E20; #define dobject_boj_DL_002F68 "__OTR__objects/object_boj/object_boj_DL_002F68" static const ALIGN_ASSET(2) char object_boj_DL_002F68[] = dobject_boj_DL_002F68; #define dobject_boj_DL_003070 "__OTR__objects/object_boj/object_boj_DL_003070" static const ALIGN_ASSET(2) char object_boj_DL_003070[] = dobject_boj_DL_003070; #define dobject_boj_DL_003178 "__OTR__objects/object_boj/object_boj_DL_003178" static const ALIGN_ASSET(2) char object_boj_DL_003178[] = dobject_boj_DL_003178; #define dobject_boj_DL_003350 "__OTR__objects/object_boj/object_boj_DL_003350" static const ALIGN_ASSET(2) char object_boj_DL_003350[] = dobject_boj_DL_003350; #define dobject_boj_DL_003468 "__OTR__objects/object_boj/object_boj_DL_003468" static const ALIGN_ASSET(2) char object_boj_DL_003468[] = dobject_boj_DL_003468; #define dobject_boj_DL_003578 "__OTR__objects/object_boj/object_boj_DL_003578" static const ALIGN_ASSET(2) char object_boj_DL_003578[] = dobject_boj_DL_003578; #define dobject_boj_DL_003680 "__OTR__objects/object_boj/object_boj_DL_003680" static const ALIGN_ASSET(2) char object_boj_DL_003680[] = dobject_boj_DL_003680; #define dobject_boj_DL_003798 "__OTR__objects/object_boj/object_boj_DL_003798" static const ALIGN_ASSET(2) char object_boj_DL_003798[] = dobject_boj_DL_003798; #define dobject_boj_DL_0038A8 "__OTR__objects/object_boj/object_boj_DL_0038A8" static const ALIGN_ASSET(2) char object_boj_DL_0038A8[] = dobject_boj_DL_0038A8; #define dobject_boj_DL_0039B0 "__OTR__objects/object_boj/object_boj_DL_0039B0" static const ALIGN_ASSET(2) char object_boj_DL_0039B0[] = dobject_boj_DL_0039B0; #define dobject_boj_TLUT_003B98 "__OTR__objects/object_boj/object_boj_TLUT_003B98" static const ALIGN_ASSET(2) char object_boj_TLUT_003B98[] = dobject_boj_TLUT_003B98; #define dobject_boj_Tex_003D90 "__OTR__objects/object_boj/object_boj_Tex_003D90" static const ALIGN_ASSET(2) char object_boj_Tex_003D90[] = dobject_boj_Tex_003D90; #define dobject_boj_Tex_003DD0 "__OTR__objects/object_boj/object_boj_Tex_003DD0" static const ALIGN_ASSET(2) char object_boj_Tex_003DD0[] = dobject_boj_Tex_003DD0; #define dobject_boj_Tex_003ED0 "__OTR__objects/object_boj/object_boj_Tex_003ED0" static const ALIGN_ASSET(2) char object_boj_Tex_003ED0[] = dobject_boj_Tex_003ED0; #define dobject_boj_Tex_003FD0 "__OTR__objects/object_boj/object_boj_Tex_003FD0" static const ALIGN_ASSET(2) char object_boj_Tex_003FD0[] = dobject_boj_Tex_003FD0; #define dobject_boj_Tex_004050 "__OTR__objects/object_boj/object_boj_Tex_004050" static const ALIGN_ASSET(2) char object_boj_Tex_004050[] = dobject_boj_Tex_004050; #define dobject_boj_Tex_004150 "__OTR__objects/object_boj/object_boj_Tex_004150" static const ALIGN_ASSET(2) char object_boj_Tex_004150[] = dobject_boj_Tex_004150; #define dobject_boj_Tex_004250 "__OTR__objects/object_boj/object_boj_Tex_004250" static const ALIGN_ASSET(2) char object_boj_Tex_004250[] = dobject_boj_Tex_004250; #define dobject_boj_DL_0052E0 "__OTR__objects/object_boj/object_boj_DL_0052E0" static const ALIGN_ASSET(2) char object_boj_DL_0052E0[] = dobject_boj_DL_0052E0; #define dobject_boj_DL_005528 "__OTR__objects/object_boj/object_boj_DL_005528" static const ALIGN_ASSET(2) char object_boj_DL_005528[] = dobject_boj_DL_005528; #define dobject_boj_DL_005738 "__OTR__objects/object_boj/object_boj_DL_005738" static const ALIGN_ASSET(2) char object_boj_DL_005738[] = dobject_boj_DL_005738; #define dobject_boj_DL_0059B0 "__OTR__objects/object_boj/object_boj_DL_0059B0" static const ALIGN_ASSET(2) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0; #define dobject_boj_DL_005BC8 "__OTR__objects/object_boj/object_boj_DL_005BC8" static const ALIGN_ASSET(2) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8; #endif // OBJECTS_OBJECT_BOJ_H